Ready Action
[Untrained]Cost: Var + reaction | Check: None
Description
You can ready any one or two actions with a total action time of 9 AP or less, provided that you have enough AP left in your current round. When you declare a ready action, you specify which action(s) to ready as well as the triggering condition.\nIf the triggering condition occurs and the action(s) can be performed as planned, you can either choose to perform the readied action(s) or keep them readied for a new triggering condition. If you perform the readied action(s), they take place just before the action that triggered it. This potentially interrupts the turn of another character and can therefore affect the triggering action. Your initiative count for future rounds changes to the point just before the triggering action.\nIf the triggering condition does not occur until the next time your initiative comes up, you lose the readied action(s) but can then act normally.