β¨ Spells & Supernatural Powers
Arcane spells, divine blessings, and psionic disciplines across all schools and power levels.
β¨ Spells by Skill
150 Total Spells
β¨ Spellcasting Mechanics & Power Learning
View Spells Organized by Skill →
Spellcasting in Rules of Legend is skill-based and point-driven (Power Points / PP):
Spell Learning
Arcane: 1 new spell/rank (max 2/rank). Divine: 2 new spells/rank (unlimited library). Psionic: 1 power per 2 skill ranks.
Power Points (PP)
Spells cost PP to manifest. Casters can augment spells with additional PP to increase damage, area, duration, or eliminate verbal/somatic components.
Casting Checks
Casting requires a skill check (d20 + Skill + Ability Mod). Outstanding failures cause fizzles, while wild magic zones risk magical surges.
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Loading spells...
| Spell Name β² A-Z | Associated Skills β | Descriptors β | Cost / Time β | Description | Action |
|---|---|---|---|---|---|
| Mind Reading | Arcane - Divination and Enchantment... | [Su, MR, AoO, Mind, Telepathy] |
1 PP
7+TPC AP
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The basic spell lets you know the target's current emotions and also its attitude towards you.
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| Necrotic Mantle | Arcane - Necromancy | [Su, MR, AoO, Necrotic] |
5 PP
7+TPC AP
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The affected targets do not regain HP, SP, PP, or ability damage for the duration of the spell. This applies to natural...
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| Petrification | Arcane - Lithomancy and Transmutati... | [Su, MR, AoO, Earth] |
7 PP
7+TPC AP
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Flesh to stone: Effectively petrifies the target creature (and all of its equipment). A creature transformed to stone be...
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| Phase Door | Arcane - Ouranomancy\nPsi - Psychop... | [Su, AoO, Dimension] |
9 PP for up to 2 sq depth\n+3 PP per additional sq\n+4 PP for private door
7+TPC AP
|
You temporarily "phase out" solid wood, plaster, or stone to create a passage. It does not work on metal walls, construc...
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| Planar Binding | Arcane - Conjuration\nDivine - Summ... | [Su, MR, AoO] |
11 PP\n30 XP per creature TL
10 min (+0)\n1 min (+4)
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You call an extraplanar creature (either a specific individual or a type of creature) into your presence and try to bind...
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| Planar Projection | Arcane - Ouranomancy\nDivine - Summ... | [Su, MR, AoO, Dimension, Teleport] |
15 PP for Astral Plane\n+4 PP for Outer Plane\n+4 PP for specific loc.
7+TPC AP
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You project your soul (and those of the other targets) into the Astral Plane. Once there, the soul will typically create...
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| Planar Travel | Arcane - Ouranomancy\nDivine - Summ... | [Su, MR, AoO, Dimension, Teleport] |
9 PP for Ethereal\n+2 PP for Shadowfell, Feywild, or Elemental Plane\n+4 PP for alternate Prime\n+4 PP precision location
7+TPC AP
|
You travel physically to a different plane or dimension. If you travel between the Prime Material, Ethereal, Shadowfell,...
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| Power Word | Arcane - Enchantment | [Su, MR, AoO, Mind] |
13 PP for blindness\n15 PP for stun\n17 PP for death
15 AP\n10 AP (mandatory check with +6 DC)
|
You utter a single word of power that assaults the mind of your target. The target does not actually have to hear the wo...
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| Prismatic Attack | Arcane - Illumination | [Su, MR, AoO, Light] |
13 PP
7+TPC AP
|
You shoot a spray of vividly colored beams of light from your hand. One or two beams (roll d8) will strike each creature...
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| Prismatic Barrier | Arcane - Illumination | [Su, MR, AoO, Light] |
15 PP
7+TPC AP
|
You create an immobile and opaque barrier of multicolored light (radiates normal light within 20 sq and dim light within...
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| Protection from Divination | Arcane - Abjuration and Divination\... | [Su, MR, AoO] |
1 PP
7+TPC AP\nReaction (mandatory check with +10 DC)
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The basic spell grants a +10 circumstance bonus to Bluff checks and a +4 circumstance bonus to defenses against mind rea...
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| Protection from Scrying | Arcane - Abjuration and Divination\... | [Su, MR, AoO] |
3 PP
7+TPC AP
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You protect a creature, object, or area against scrying. Any attempt at scrying has to beat your spell's PL or fail (scr...
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| Psychic Chirurgery | Arcane - Enchantment and Transmutat... | [Su, MR, AoO, Mind] |
9 PP for modify memory
1 min (+0)\n1 r (+4)\n7+TPC AP (+8)
|
You can modify a target's memories. This can be used to eliminate memories of an event, allow the target to perfectly re...
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| Repair Object | Arcane - Transmutation\nDivine - El... | [Su, AoO] |
1 PP per 10 kg (100 kg for Greater Repair or Fabricate)\n+2 PP for greater repair
1 min (+0)\n1 r (+4)
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You repair small breaks and tears in a single object (damage of less than half total HP). It can mend broken magical ite...
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| Resize Animal | Arcane - Transmutation\nDivine - An... | [Su, MR, AoO] |
3 PP for shrink\n5 PP for growth\n3 PP for giant vermin
7+TPC AP
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You decrease or increase the size of the target animals by one step. See the size alteration table for effects on Streng...
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| Resize Creature | Arcane - Transmutation\nPsi - Psych... | [Su, MR, AoO] |
1 PP\n+6 PP for true resize\n+16 PP for greater resize
7+TPC AP
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You decrease or increase the size of the targets (and their equipment) by approximately 30%, doubling or halving their w...
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| Resize Object | Arcane - Transmutation | [Su, AoO] |
5 PP
7+TPC AP
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This spell lets you shrink one nonmagical object, reducing its size to 1/16th in each dimension and reducing its volume...
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| Sanctuary | Arcane - Abjuration and Enchantment... | [Su, MR, AoO, Mind] |
1 PP
7+TPC AP
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This spell protects the target creature against hostile attacks by mentally repelling attackers. Compare (10 + the spell...
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| Scrying | Arcane - Divination\nDivine - Insig... | [Su, AoO, Scry] |
5 PP\n+2 PP for hearing\n+4 PP for magical senses
1 h (+0)\n10 min (+4)\n1 r (+8)
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You create a floating invisible magical sensor (SZ Fine; 1 HP; DeC 18; Stealth +16) that sends you visual information fr...
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| Secure Shelter | Arcane - Conjuration and Kinetomanc... | [Su, AoO, Force] |
3 PP\n+2 PP for servant
1 min (+0)\n1 r (+4)
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The basic spell creates an immobile sphere of force (typically half above ground and half below). The sphere maintains a...
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| Shadow Creature | Arcane - Illumination and Illusion\... | [Su, AoO, Dark] |
1 PP\n+2 PP per creature CL\n+4 PP for greater shadows\n+8 PP for shades
7+TPC AP
|
The basic spell uses shadowstuff to create one or more quasi-real creatures that obey your commands. The creatures have...
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| Shadow Evocation | Arcane - Illumination and Illusion\... | [Su, MR, AoO, Dark] |
x PP (as per duplicated spell)\n+4 PP for greater shadow\n+8 PP for shades
7+TPC AP
|
The basic spell uses shadowstuff to duplicate a spell of a different type. The duplicated spell looks and works normally...
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| Shapechange | Arcane - Transmutation\nPsi - Psych... | [Su, MR, AoO] |
3 PP for grade I\n+2 PP for grade II\n+8 PP for grade III\n+10 PP for grade IV\n+4 PP for multiple uses\n+4 PP for mental change
7+TPC AP
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You alter the appearance and/or physical form of the target or targets.\nGrade I: You can perform a single grade I shape...
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| Silver Storm | Arcane - Lithomancy\nDivine - Eleme... | [Su, MR, AoO, Earth] |
3 PP
7+TPC AP
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You conjure a swirling cloud of silver particles in the chosen area. The particles cling to (and reveal) both invisible...
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| Slay Living | Arcane - Necromancy\nDivine - Death | [Su, MR, AoO, Necrotic] |
9 PP\n+4 PP for destruction
7+TPC AP
|
You overwhelm the target creature with necrotic energy, slaying it instantly. Creatures whose TL is greater than your sk...
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