β¨ Spells & Supernatural Powers
Arcane spells, divine blessings, and psionic disciplines across all schools and power levels.
β¨ Spells by Skill
150 Total Spells
β¨ Spellcasting Mechanics & Power Learning
View Spells Organized by Skill →
Spellcasting in Rules of Legend is skill-based and point-driven (Power Points / PP):
Spell Learning
Arcane: 1 new spell/rank (max 2/rank). Divine: 2 new spells/rank (unlimited library). Psionic: 1 power per 2 skill ranks.
Power Points (PP)
Spells cost PP to manifest. Casters can augment spells with additional PP to increase damage, area, duration, or eliminate verbal/somatic components.
Casting Checks
Casting requires a skill check (d20 + Skill + Ability Mod). Outstanding failures cause fizzles, while wild magic zones risk magical surges.
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Loading spells...
| Spell Name β² A-Z | Associated Skills β | Descriptors β | Cost / Time β | Description | Action |
|---|---|---|---|---|---|
| Foresight | Arcane - Divination\nDivine - Insig... | [Su, AoO] |
5 PP per offensive +1\n5 PP per defensive +1\n11 PP per reroll
7+TPC AP
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This spell gives the target a rudimentary sixth sense or precognitive ability. This precognition means that you gain an...
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| Freedom | Arcane - Abjuration\nDivine - Prote... | [Su, MR, AoO] |
3 PP\n+12 PP for greater freedom
7+TPC AP
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You make the target resistant to mundane or magical effects that restrict and slow. The target can move with full speed...
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| Geas | Arcane - Enchantment\nDivine - Char... | [Su, MR, AoO, Mind, Lang, Charm] |
3 PP\n+8 PP for greater geas
10 min (+0)\n1 min (+4)\n1 r (+8)
|
You place a magical command on the target creature, typically to carry out some service or refrain from some action. If...
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| Genesis | Arcane - Conjuration, Ouranomancy,... | [Su, AoO, Dimension] |
17 PP
1 week (33%; +0)
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This powerful spell creates a demiplane of finite size. If you cast the spell on one of the inner planes, you create a d...
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| Ghost Sound | Arcane - Illusion\nPsi - Psychokine... | [Su, AoO, Illusion] |
1 PP
7+TPC AP
|
You create the illusion of a sound, roughly limited in volume to four talking humans per skill level. For example, you c...
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| Glyph of Warding | Arcane - Abjuration\nDivine - Prote... | [Su, MR, AoO] |
3 PP\n+2 PP for concealment
10 min (+0)\n1 min (+4)\n1 r (+8)
|
You trace a clearly visible glyph on an object or surface. When a creature not designated by you at the time of casting...
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| Hold Creature | Arcane - Enchantment\nDivine - Char... | [Su, MR, AoO, Mind] |
3 PP
7+TPC AP
|
You paralyze the target creature. It is still aware and able to breathe, but it cannot move, perform actions, or even sp...
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| Hold Object | Arcane - Kinetomancy\nPsi - Psychok... | [Su, AoO] |
1 PP for DC +5 (or 15)\n+1 PP for DC +10 (or 20) \n+2 PP for DC +15 (or 25)
7+TPC AP
|
You immobilize any unattended object (including doors, gates, and locks) of up to huge size. This increases the DC (or s...
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| Illuminate | Arcane - Illumination\nDivine - Ele... | [Su, MR, AoO, Light] |
1 PP
7+TPC AP
|
You outline all affected creatures and objects with a pale glow, equal in intensity to a candle (dim light within 1 sq)....
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| Illusion | Arcane - Illusion\nCleric Affinity... | [Su, AoO, Illusion] |
1 PP
7+TPC AP
|
You create a purely visual illusion of a creature, object, or force. The illusion must fit within the area of effect, bu...
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| Illusory Disguise | Arcane - Illusion | [Su, AoO, Illusion] |
1 PP\n+4 PP for variation
7+TPC AP
|
You disguise the target with a relatively basic visual illusion. Apparent height can be altered by +/-30 cm, weight by +...
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| Illusory Double | Arcane - Illusion\nCleric Affinity... | [Su, AoO, Illusion] |
3 PP
7+TPC AP
|
You create one or more illusory duplicates of yourself (with visual and sound components).\nThe basic spell creates 1d4+...
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| Illusory Terrain | Arcane - Illusion | [Su, AoO, Illusion] |
5 PP
10 min (+0)\n1 min (+4)\n1 r (+8)
|
The basic spell makes any natural terrain look, sound, smell, and feel like some other natural terrain. It cannot be use...
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| Illusory Trap | Arcane - Illusion | [Su, AoO, Illusion] |
1 PP
7+TPC AP
|
This spell creates a visual illusion of a trap on an object or small area (up to one square). Any form of inspection, mu...
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| Insanity | Arcane - Enchantment\nPsi - Telepat... | [Su, MR, AoO, Mind] |
3 PP
7+TPC AP
|
You confuse the target, rendering it unable to make rational decisions. At the beginning of each affected creature's tur...
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| Invisibility | Arcane - Illusion\nPsi - Psychometa... | [Su, MR, AoO] |
1 PP for concealment\n+2 PP for good concealment
7+TPC AP
|
The basic spell lets the target blend in with the environment, giving it either concealment or good concealment. The spe...
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| Legend Lore | Arcane - Divination\nPsi - Clairsen... | [Su, AoO] |
1 PP
1 day (-2)\n1 h (+0)\n1 min (+4)
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You gain a +4 enhancement bonus to a single Knowledge skill check.
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| Levitate | Arcane - Kinetomancy\nPsi - Psychok... | [Su, MR, AoO] |
1 PP
7+TPC AP\nReaction (mandatory check with +10 DC)
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The basic spell causes the targeted creatures and objects to fall slowly (12 squares per round). This means that they ta...
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| Light | Arcane - Illumination\nDivine - Lif... | [Su, AoO, Light] |
1 PP
7+TPC AP
|
Causes an object of up to medium size to glow and radiate light equivalent to a torch (normal light within 4 squares and...
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| Manipulate Corpse | Arcane - Necromancy\nDivine - Death... | [Su, AoO] |
1 PP
10 min (+0)\n1 min (+4)
|
The basic spell prevents a relatively fresh corpse (or the parts of a corpse) from decaying for the spell's duration. It...
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| Manipulate Gravity | Arcane - Ouranomancy\nDivine - Natu... | [Su, AoO] |
13 PP
7+TPC AP
|
The basic spell reverses gravity in the area of effect. All unattached objects and creatures immediately fall upward (un...
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| Manipulate Matter | Arcane - Transmutation\nPsi - Metac... | [Su, AoO] |
5 PP\n+2 PP for stasis
10 min (+0)\n1 min (+4)
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You either weaken or strengthen the material of the target object. When weakening an object, you can reduce its DR by up...
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| Manipulate Time | Arcane - Ouranomancy\nPsi - Psychom... | [Su, MR, AoO] |
3 PP for +2 AP haste (+5 PP per additional +2 AP)\n3 PP for -2 AP slow (+5 PP per additional -2 AP)
7+TPC AP\nReaction (mandatory check with +10 DC)
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This spell causes time to flow faster or slower for the target creatures.\nThe haste version gives the targets an enhanc...
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| Manipulate Writing | Arcane - Divination and Transmutati... | [Su, AoO] |
1 PP
7+TPC AP
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The basic spell can be used to either identify or erase written text, whether it is mundane or magical. This can include...
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| Mind Blank | Arcane - Abjuration and Enchantment... | [Su, MR, AoO, Mind] |
1 PP for +1\n+2 PP per additional +1
7+TPC AP\nReaction (mandatory check with +10 DC)
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By emptying and/or shielding your mind, you gain the indicated resistance bonus to Will defense.
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