β¨ Spells & Supernatural Powers
Arcane spells, divine blessings, and psionic disciplines across all schools and power levels.
β¨ Spells by Skill
150 Total Spells
β¨ Spellcasting Mechanics & Power Learning
View Spells Organized by Skill →
Spellcasting in Rules of Legend is skill-based and point-driven (Power Points / PP):
Spell Learning
Arcane: 1 new spell/rank (max 2/rank). Divine: 2 new spells/rank (unlimited library). Psionic: 1 power per 2 skill ranks.
Power Points (PP)
Spells cost PP to manifest. Casters can augment spells with additional PP to increase damage, area, duration, or eliminate verbal/somatic components.
Casting Checks
Casting requires a skill check (d20 + Skill + Ability Mod). Outstanding failures cause fizzles, while wild magic zones risk magical surges.
π
Loading spells...
| Spell Name β² A-Z | Associated Skills β | Descriptors β | Cost / Time β | Description | Action |
|---|---|---|---|---|---|
| Affliction | Arcane - Necromancy\nDivine - Natur... | [Su, MR, AoO] |
0 PP
7+TPC AP
|
You afflict the targets with deafness, blindness, poison, and/or a debilitating disease (see variations).
|
View → |
| Analyze Creature | Arcane - Divination\nDivine - Insig... | [Su, AoO] |
3 PP
7+TPC AP
|
You try to identify the target creature and discover its strengths and weaknesses.
|
View → |
| Analyze Dweomer | Arcane - Divination and Ouranomancy... | [Su, AoO] |
1 PP
1 h (+0)\n1 min (+4)\n1 r (+8)
|
You discern all active spells and magical properties of an object or creature. If you choose the "concentration" duratio...
|
View → |
| Animate Objects | Arcane - Transmutation\nDivine - Li... | [Su, AoO] |
1 PP
7+TPC AP
|
The basic spell allows you to give simple commands to inanimate and unattended objects (but within their inherent limita...
|
View → |
| Antimagic | Arcane - Ouranomancy and Abjuration... | [Su, MR, AoO] |
1 PP for +1 resistance\n+3 PP per additional +1
7+TPC AP\nReaction (mandatory check with +10 DC)
|
The basic spell grants a resistance bonus to defenses against spells and other supernatural effects.
|
View → |
| Antipathy/Sympathy | Arcane - Enchantment | [Su, MR, AoO, Mind] |
15 PP
1 h
|
With the Antipathy effect you cause an object or location to repel creatures of a specific race or alignment.\nWith the...
|
View → |
| Arcane Mark | Arcane - Illusion | [Su, MR, AoO] |
1 PP\n+1 PP for invisible mark
7+TPC AP
|
You mark any object or surface with your personal rune or mark (up to six separate characters). The mark can be no large...
|
View → |
| Arcane Ward | Arcane - Abjuration and Divination | [Su, AoO] |
1 PP\n+4 PP keeps out normal animals\n+4 PP trigger on ethereal/incorporeal
10 min (+0)\n1 min (+2)
|
You create a ward that triggers a mental or audible alarm every time a creature of tiny or larger size enters without sa...
|
View → |
| Attack of the Beast | Arcane - Transmutation\nDivine - An... | [Su, AoO] |
1 PP for bite attack\n1 PP for claw attacks\n+4 PP per damage dice increase (up to four steps)
7+TPC AP
|
The basic spell transforms either your mouth into a fanged maw or your hands into sharp claws. If you are medium-sized,...
|
View → |
| Banishment | Arcane - Conjuration\nDivine - Summ... | [Su, MR, AoO] |
7 PP
7+TPC AP
|
You try to banish an extraplanar creature back to its home plane.\nNote that some creatures may wish to return and will...
|
View → |
| Binding | Arcane - Enchantment | [Su, MR, AoO, Mind] |
9 PP
1 min (+0)\n1 r (+4)\n7+TPC AP (+8)
|
This spell creates a magical restraint to bind and/or hide the target creature or object.\nYou can specify any number of...
|
View → |
| Blade Barrier | Arcane - Abjuration and Kinetomancy... | [Su, MR, AoO, Force] |
1 PP\n+2 PP per +1 attack or parry (up to +5)\n+1 PP per +1 damage (up to +10)\n+2 PP for additional d8 HP radiant damage [Radiant]
7+TPC AP
|
With the single shield "area", you create a shield of pure force. It provides you with a +2 parry bonus to DeC, and it a...
|
View → |
| Blight | Arcane - Hydromancy\nDivine - Eleme... | [Su, MR, AoO, Water] |
1 PP for 4d6 SP\n+1 PP per add. 1d6 SP
7+TPC AP
|
This spell evaporates moisture from the targets, causing the indicated SP damage. Plants, water elementals, and other cr...
|
View → |
| Blink | Arcane - Ouranomancy | [Su, AoO, Teleport] |
5 PP
7+TPC AP
|
You start to rapidly and randomly switch between the Material Plane and the Ethereal Plane. This occurs several times pe...
|
View → |
| Bolt of Acid | Arcane - Hydromancy\nPsi - Psychome... | [Su, MR, AoO, Acid] |
1 PP for 2d6 HP\n+1 PP per additional 1d6 HP
7+TPC AP
|
You attack the target(s) with a ray or area of acidic mist.\nIf you choose the concentration duration, you can make one...
|
View → |
| Bolt of Death | Arcane - Necromancy\nDivine - Death | [Su, MR, AoO, Necrotic] |
1 PP for 2d6 HP/SP\n+1 PP per additional 1d6 HP/SP\n+2 PP for 2 Str damage
7+TPC AP
|
You attack the target(s) with a ray or area of necrotic energy. You can divide the d6s of damage any way you want betwee...
|
View → |
| Bolt of Fire | Arcane - Pyromancy\nPsi - Psychokin... | [Su, MR, AoO, Fire] |
1 PP for 2d6 HP\n+1 PP per additional 1d6 HP
7+TPC AP
|
You attack the target(s) with a ray or area of fire. This may set fire to unattended, flammable objects.\nIf you choose...
|
View → |
| Bolt of Ice | Arcane - Hydromancy\nPsi - Psychoki... | [Su, MR, AoO, Cold] |
1 PP for 2d6 HP/SP\n+1 PP per additional 1d6 HP/SP
7+TPC AP
|
You attack the target(s) with a ray or area of intense cold. You can divide the d6s of damage any way you want between H...
|
View → |
| Bolt of Lightning | Arcane - Aeromancy\nPsi - Psychokin... | [Su, MR, AoO, Electricity] |
1 PP for 2d6 HP/SP\n+1 PP per additional 1d6 HP/SP
7+TPC AP
|
You attack the target(s) with a ray or area of electrical discharges. You can divide the d6s of damage any way you want...
|
View → |
| Bolt of Radiance | Arcane - Illumination\nDivine - Lif... | [Su, MR, AoO, Radiant] |
1 PP for 2d6 HP\n+1 PP per additional 1d6 HP
7+TPC AP
|
You attack the target(s) with a ray or area of intense radiance.\nIf you choose the concentration duration, you can make...
|
View → |
| Bolt of Sound | Arcane - Aeromancy\nPsi - Psychokin... | [Su, MR, AoO, Sonic] |
1 PP for 2d6 HP/SP\n+1 PP per additional 1d6 HP/SP
7+TPC AP
|
You attack the target(s) with a ray or area of sonic concussion. You can divide the d6s of damage any way you want betwe...
|
View → |
| Charm Creature | Arcane - Enchantment\nPsi - Telepat... | [Su, MR, AoO, Mind, Charm] |
1 PP
7+TPC AP
|
You change the target's attitude to friendly. You will still need additional skill checks to convince the creature to do...
|
View → |
| Clone | Arcane - Necromancy\nPsi - Metacrea... | [Su, AoO] |
15 PP
1 h (+0)\n10 min (+4)
|
You create a non-living clone of a living creature. If the original creature has been recently slain (maximum 1 year ago...
|
View → |
| Color Spray | Arcane - Illumination\nCleric Affin... | [Su, MR, AoO, Light, Mind] |
1 PP
7+TPC AP
|
You create a pattern of vivid and clashing colors that affects the minds of creatures within.
|
View → |
| Comprehend Languages | Arcane - Divination\nDivine - Insig... | [Su, MR, AoO] |
1 PP per language\n+2 PP for speech
7+TPC AP
|
The target becomes able to understand the spoken or written words of one or more languages. You do not have to identify...
|
View → |