β‘ Actions Compendium
Combat actions, standard reactions, skill activities, and special maneuvers.
106 Total Actions
β‘ Action System & Check Format
Actions define activities characters can perform in and out of combat encounters:
Check
The d20 check required to execute the action, combining relevant ability modifiers, skill ranks, and situational factors.
Action Time & AP
The Action Point (AP) cost required. Standard turns provide AP to allocate between movement, attacks, and defense reactions.
Implements & Range
Equipment, tools, or somatic faculties required, along with tactical range and target areas.
AP Boosts
Extra Action Points spent during execution to enhance check bonuses, damage, duration, or tactical effects.
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| Action Name β² A-Z | Category β | AP Cost / Time β | Check β | Description | Action |
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| Seeker Arrow | Other Supernatural | As per attack | Normal attack roll vs. DeC |
You enchant an arrow so that it seeks out its target. If the enemy is within range, the arrow will move around corners (...
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| Shadow Illusion | Other Supernatural | 9 AP | d20! + Body & Mind skill + Int mod + MAM vs. Will |
You use surrounding shadows to create a purely visual illusion of an object, creature, or force. The illusion can be mov...
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| Shadow Jump | Other Supernatural | 6 AP | d20! + Shadow Weave Affinity skill or Shadowdancing skill + Int mod + MAM vs. DC |
You transport yourself (and your carried belongings) instantly from one shadow to another within range.
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| Silencing Strike | Other Supernatural | As per attack | (Natural/monk weapon attack vs. DeC) + (d20! + Ki - Study of Fire + Wis mod + MAM vs. Fort) |
You try to strike at an opponent's speech organs, silencing him.
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| Slowing Strike | Other Supernatural | As per attack | (Natural/monk weapon attack vs. DeC) + (d20! + Ki - Study of Fire + Wis mod + MAM vs. Fort) |
You strike at an opponent's joints and nerve clusters in an attempt to slow his movements.
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| Smite Evil | Other Supernatural | As per attack | Melee attack roll + Cha mod (if target has evil aura) |
You channel divine energy into a melee attack. The weapon is treated as good-aligned for this attack.\n+2 damage bonus w...
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| Smite Good | Other Supernatural | As per attack | Melee attack roll + Cha mod (if target has good aura) |
You channel divine energy into a melee attack. The weapon is treated as evil-aligned for this attack.\n+2 damage bonus w...
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| Song of Freedom | Other Supernatural | 1 min | d20! + Perform skill + Cha mod + MAM vs. (10 + PL) |
You use your music to free the target from enchantments, transmutations, and curses.
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| Song of Rest | Other Supernatural | 5 min | d20! + Perform skill + Cha mod + MAM vs. DC |
Your soothing voice and music help revitalize allies.
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| Spellfire Absorption | Other Supernatural | 6 AP | d20! + Spellfire skill + Con mod + PAM vs. 10 + PL |
You try to absorb the energy from an active spell or magic item. You use the energy to fuel your own body.\nYou can (tem...
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| Spellfire Blast | Other Supernatural | (5 + SP cost) AP | d20! + Area Attacks skill + Dex mod + PAM vs. Ref |
You unleash a blast of silver-white fire.
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| Spellfire Bolt | Other Supernatural | (5 + SP cost) AP | d20! + Ray Attacks skill + Dex mod + PAM vs. DeC |
You fire a bolt of arcane silver-white fire at a target within range.\nSkill level 2: Spellfire energy can now be releas...
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| Spellfire Flight | Other Supernatural | 6 AP | (d20! + Spellfire skill + Con mod + PAM) |
By projecting your spellfire towards the ground, you can fly at a base speed of 6 and average maneuverability.
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| Spellfire Healing | Other Supernatural | 9 AP | (d20! + Spellfire skill + Con mod + PAM) |
You use your spellfire energy to heal the target. You can use up to your skill level in SP, and each SP heals 1 HP.
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| Spellfire Shield | Other Supernatural | 3 AP | (d20! + Spellfire skill + Con mod + PAM) |
You protect yourself within an aura of silver-white spellfire. It can have one of the following effects (spellfire wield...
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