β‘ Actions Compendium
Combat actions, standard reactions, skill activities, and special maneuvers.
106 Total Actions
β‘ Action System & Check Format
Actions define activities characters can perform in and out of combat encounters:
Check
The d20 check required to execute the action, combining relevant ability modifiers, skill ranks, and situational factors.
Action Time & AP
The Action Point (AP) cost required. Standard turns provide AP to allocate between movement, attacks, and defense reactions.
Implements & Range
Equipment, tools, or somatic faculties required, along with tactical range and target areas.
AP Boosts
Extra Action Points spent during execution to enhance check bonuses, damage, duration, or tactical effects.
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| Action Name βΌ Z-A | Category β | AP Cost / Time β | Check β | Description | Action |
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| Crown of Fire | Other Supernatural | 6 AP | (d20! + Spellfire skill + Con mod + PAM) |
You surround yourself in a halo of white-hot flames. Any creature or weapon touching you takes 10d6 HP of fire damage, a...
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| Create Psicrystal | Other Supernatural | 24 h | d20! + Psicrystal skill + Int mod vs. DC |
You try to create a psicrystal and infuse it with a part of your personality.\nSkill level 9: Cognizance Crystal - Your...
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| Countersong | Other Supernatural | 9 AP | d20! + Perform skill + Cha mod + MAM vs. opposing check or (10 + PL) |
You use your music to counter magical effects that depend on sound ([Sonic] or [Lang] descriptors). Compare the result a...
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| Conflagration | Other Supernatural | (5 + PP cost) AP | d20! + Area Attacks skill + Dex mod + MAM vs. Ref |
You create a massive burst of fire around yourself.
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| Combat Casting | Other Supernatural | See Akimbo Attack action | As per Akimbo Attack action |
When using the Akimbo Attack action, you can also cast a single spell as one "attack". If the spell has no S, M, or F im...
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| Call Mount | Other Supernatural | Full round | d20! + Divine Mount skill + Cha mod + MAM vs. DC |
You mentally summon your mount from its native plane.
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| Call Animal Companion | Other Supernatural | 24 h | Automatic (if the environment is appropriate) |
You meditate and perform a ritual that attracts a new animal companion.
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| Breath Weapon | Other Supernatural | 6 AP (once/r) | d20! + Area Attacks skill + Dex mod + PAM vs. Ref |
You expel a line or cone of the appropriate energy type through your mouth.
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| Bolt of Fire | Other Supernatural | (5 + PP cost) AP | d20! + Ray Attacks skill + Dex mod + MAM vs. DeC |
You fire a bolt of magical fire at a target within range.
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| Blinding Strike | Other Supernatural | As per attack | (Natural/monk weapon attack vs. DeC) + (d20! + Ki - Study of Fire + Wis mod + MAM vs. Fort) |
You try to strike at an opponent's eyes, blinding him.
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| Become Incorporeal | Other Supernatural | 6 AP | (d20! + Metamorphosis - Incorporeal skill + Wis mod + MAM) |
You become incorporeal (see special abilities) and can remain so as long as you pay the PP cost. You also gain a fly spe...
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| Attune to Power Pool | Other Supernatural | 10 min | d20! + Spellcraft skill + Int mod vs. 10 + pool's PL |
You attune yourself to an external power pool. As long as the pool is within 1 sq, you can use its PP to power your own...
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| Arrow of Death | Other Supernatural | As per attack (once/r) | (Normal attack roll vs. DeC) plus (d20! + Arcane Archery skill + Dex mod + PAM vs. target's Fort) |
This action imbues an arrow with necrotic energy as it is being fired.
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| Antimagic Strike | Other Supernatural | As per attack + 3 AP | Weapon attack vs DeC |
You enhance your attack with an infusion of mental power. If the attack succeeds, your weapon causes 1d6 PP of psychic d...
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| Alter Appearance | Other Supernatural | 9 AP | (d20! + Wild Shape skill + Wis mod + PAM) |
You assume a different form or appearance (but within your own creature type). This is a grade I shapechange.
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