β¨ Spells & Supernatural Powers
Arcane spells, divine blessings, and psionic disciplines across all schools and power levels.
β¨ Spells by Skill
206 Total Spells
β¨ Spellcasting Mechanics & Power Learning
View Spells Organized by Skill →
Spellcasting in Rules of Legend is skill-based and point-driven (Power Points / PP):
Spell Learning
Arcane: 1 new spell/rank (max 2/rank). Divine: 2 new spells/rank (unlimited library). Psionic: 1 power per 2 skill ranks.
Power Points (PP)
Spells cost PP to manifest. Casters can augment spells with additional PP to increase damage, area, duration, or eliminate verbal/somatic components.
Casting Checks
Casting requires a skill check (d20 + Skill + Ability Mod). Outstanding failures cause fizzles, while wild magic zones risk magical surges.
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Loading spells...
| Spell Name βΌ Z-A | Associated Skills β | Descriptors β | Cost / Time β | Description | Action |
|---|---|---|---|---|---|
| Psychic Chirurgery | Arcane - Enchantment and Transmutat... | [Su, MR, AoO, Mind] |
9 PP for modify memory
1 min (+0)\n1 r (+4)\n7+TPC AP (+8)
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You can modify a target's memories. This can be used to eliminate memories of an event, allow the target to perfectly re...
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| Protection from Scrying | Arcane - Abjuration and Divination\... | [Su, MR, AoO] |
3 PP
7+TPC AP
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You protect a creature, object, or area against scrying. Any attempt at scrying has to beat your spell's PL or fail (scr...
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| Protection from Divination | Arcane - Abjuration and Divination\... | [Su, MR, AoO] |
1 PP
7+TPC AP\nReaction (mandatory check with +10 DC)
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The basic spell grants a +10 circumstance bonus to Bluff checks and a +4 circumstance bonus to defenses against mind rea...
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| Produce Flame | Divine - Elements\nKi - Study of Fi... | [Su, MR, AoO, Fire] |
1 PP\n+2 PP per +1 damage
7+TPC AP
|
You create a flame as bright as a torch in your hand. The flame does not harm you or your equipment, but it can be used...
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| Prismatic Barrier | Arcane - Illumination | [Su, MR, AoO, Light] |
15 PP
7+TPC AP
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You create an immobile and opaque barrier of multicolored light (radiates normal light within 20 sq and dim light within...
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| Prismatic Attack | Arcane - Illumination | [Su, MR, AoO, Light] |
13 PP
7+TPC AP
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You shoot a spray of vividly colored beams of light from your hand. One or two beams (roll d8) will strike each creature...
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| Power Word | Arcane - Enchantment | [Su, MR, AoO, Mind] |
13 PP for blindness\n15 PP for stun\n17 PP for death
15 AP\n10 AP (mandatory check with +6 DC)
|
You utter a single word of power that assaults the mind of your target. The target does not actually have to hear the wo...
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| Planar Travel | Arcane - Ouranomancy\nDivine - Summ... | [Su, MR, AoO, Dimension, Teleport] |
9 PP for Ethereal\n+2 PP for Shadowfell, Feywild, or Elemental Plane\n+4 PP for alternate Prime\n+4 PP precision location
7+TPC AP
|
You travel physically to a different plane or dimension. If you travel between the Prime Material, Ethereal, Shadowfell,...
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| Planar Projection | Arcane - Ouranomancy\nDivine - Summ... | [Su, MR, AoO, Dimension, Teleport] |
15 PP for Astral Plane\n+4 PP for Outer Plane\n+4 PP for specific loc.
7+TPC AP
|
You project your soul (and those of the other targets) into the Astral Plane. Once there, the soul will typically create...
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| Planar Binding | Arcane - Conjuration\nDivine - Summ... | [Su, MR, AoO] |
11 PP\n30 XP per creature TL
10 min (+0)\n1 min (+4)
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You call an extraplanar creature (either a specific individual or a type of creature) into your presence and try to bind...
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| Phase Door | Arcane - Ouranomancy\nPsi - Psychop... | [Su, AoO, Dimension] |
9 PP for up to 2 sq depth\n+3 PP per additional sq\n+4 PP for private door
7+TPC AP
|
You temporarily "phase out" solid wood, plaster, or stone to create a passage. It does not work on metal walls, construc...
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| Petrification | Arcane - Lithomancy and Transmutati... | [Su, MR, AoO, Earth] |
7 PP
7+TPC AP
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Flesh to stone: Effectively petrifies the target creature (and all of its equipment). A creature transformed to stone be...
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| Necrotic Mantle | Arcane - Necromancy | [Su, MR, AoO, Necrotic] |
5 PP
7+TPC AP
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The affected targets do not regain HP, SP, PP, or ability damage for the duration of the spell. This applies to natural...
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| Mind Seed | Psi - Telepathy | [Su, MR, AoO, Mind] |
15 PP
7+TPC AP
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You place a seed containing your full psyche into the subconscious mind of the target. The seed germinates over a period...
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| Mind Reading | Arcane - Divination and Enchantment... | [Su, MR, AoO, Mind, Telepathy] |
1 PP
7+TPC AP
|
The basic spell lets you know the target's current emotions and also its attitude towards you.
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| Mind Blank | Arcane - Abjuration and Enchantment... | [Su, MR, AoO, Mind] |
1 PP for +1\n+2 PP per additional +1
7+TPC AP\nReaction (mandatory check with +10 DC)
|
By emptying and/or shielding your mind, you gain the indicated resistance bonus to Will defense.
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| Metabolic Trance | Psi - Psychometabolism | [Su, AoO] |
3 PP
7+TPC AP
|
The basic spell provides you with sustenance (food and water) for one day.
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| Meld with Nature | Divine - Nature | [Su, MR, AoO] |
3 PP for plant meld
7+TPC AP
|
The basic spell lets you meld yourself (and optionally 1 to 4 other willing creatures) into a living plant. The plant ha...
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| Manipulate Writing | Arcane - Divination and Transmutati... | [Su, AoO] |
1 PP
7+TPC AP
|
The basic spell can be used to either identify or erase written text, whether it is mundane or magical. This can include...
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| Manipulate Time | Arcane - Ouranomancy\nPsi - Psychom... | [Su, MR, AoO] |
3 PP for +2 AP haste (+5 PP per additional +2 AP)\n3 PP for -2 AP slow (+5 PP per additional -2 AP)
7+TPC AP\nReaction (mandatory check with +10 DC)
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This spell causes time to flow faster or slower for the target creatures.\nThe haste version gives the targets an enhanc...
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| Manipulate Senses | Psi - Telepathy | [Su, MR, AoO, Mind] |
5 PP for one sense\n+2 PP per additional sense
7+TPC AP
|
You falsify one or more of the target's senses. You can't create a sensation from nothing nor completely hide a sensatio...
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| Manipulate Matter | Arcane - Transmutation\nPsi - Metac... | [Su, AoO] |
5 PP\n+2 PP for stasis
10 min (+0)\n1 min (+4)
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You either weaken or strengthen the material of the target object. When weakening an object, you can reduce its DR by up...
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| Manipulate Gravity | Arcane - Ouranomancy\nDivine - Natu... | [Su, AoO] |
13 PP
7+TPC AP
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The basic spell reverses gravity in the area of effect. All unattached objects and creatures immediately fall upward (un...
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| Manipulate Corpse | Arcane - Necromancy\nDivine - Death... | [Su, AoO] |
1 PP
10 min (+0)\n1 min (+4)
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The basic spell prevents a relatively fresh corpse (or the parts of a corpse) from decaying for the spell's duration. It...
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| Light | Arcane - Illumination\nDivine - Lif... | [Su, AoO, Light] |
1 PP
7+TPC AP
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Causes an object of up to medium size to glow and radiate light equivalent to a torch (normal light within 4 squares and...
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