β¨ Spells & Supernatural Powers
Arcane spells, divine blessings, and psionic disciplines across all schools and power levels.
β¨ Spells by Skill
114 Total Spells
β¨ Spellcasting Mechanics & Power Learning
View Spells Organized by Skill →
Spellcasting in Rules of Legend is skill-based and point-driven (Power Points / PP):
Spell Learning
Arcane: 1 new spell/rank (max 2/rank). Divine: 2 new spells/rank (unlimited library). Psionic: 1 power per 2 skill ranks.
Power Points (PP)
Spells cost PP to manifest. Casters can augment spells with additional PP to increase damage, area, duration, or eliminate verbal/somatic components.
Casting Checks
Casting requires a skill check (d20 + Skill + Ability Mod). Outstanding failures cause fizzles, while wild magic zones risk magical surges.
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Loading spells...
| Spell Name βΌ Z-A | Associated Skills β | Descriptors β | Cost / Time β | Description | Action |
|---|---|---|---|---|---|
| Psychic Chirurgery | Arcane - Enchantment and Transmutat... | [Su, MR, AoO, Mind] |
9 PP for modify memory
1 min (+0)\n1 r (+4)\n7+TPC AP (+8)
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You can modify a target's memories. This can be used to eliminate memories of an event, allow the target to perfectly re...
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| Protection from Scrying | Arcane - Abjuration and Divination\... | [Su, MR, AoO] |
3 PP
7+TPC AP
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You protect a creature, object, or area against scrying. Any attempt at scrying has to beat your spell's PL or fail (scr...
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| Protection from Divination | Arcane - Abjuration and Divination\... | [Su, MR, AoO] |
1 PP
7+TPC AP\nReaction (mandatory check with +10 DC)
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The basic spell grants a +10 circumstance bonus to Bluff checks and a +4 circumstance bonus to defenses against mind rea...
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| Planar Travel | Arcane - Ouranomancy\nDivine - Summ... | [Su, MR, AoO, Dimension, Teleport] |
9 PP for Ethereal\n+2 PP for Shadowfell, Feywild, or Elemental Plane\n+4 PP for alternate Prime\n+4 PP precision location
7+TPC AP
|
You travel physically to a different plane or dimension. If you travel between the Prime Material, Ethereal, Shadowfell,...
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| Planar Projection | Arcane - Ouranomancy\nDivine - Summ... | [Su, MR, AoO, Dimension, Teleport] |
15 PP for Astral Plane\n+4 PP for Outer Plane\n+4 PP for specific loc.
7+TPC AP
|
You project your soul (and those of the other targets) into the Astral Plane. Once there, the soul will typically create...
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| Phase Door | Arcane - Ouranomancy\nPsi - Psychop... | [Su, AoO, Dimension] |
9 PP for up to 2 sq depth\n+3 PP per additional sq\n+4 PP for private door
7+TPC AP
|
You temporarily "phase out" solid wood, plaster, or stone to create a passage. It does not work on metal walls, construc...
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| Petrification | Arcane - Lithomancy and Transmutati... | [Su, MR, AoO, Earth] |
7 PP
7+TPC AP
|
Flesh to stone: Effectively petrifies the target creature (and all of its equipment). A creature transformed to stone be...
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| Mind Seed | Psi - Telepathy | [Su, MR, AoO, Mind] |
15 PP
7+TPC AP
|
You place a seed containing your full psyche into the subconscious mind of the target. The seed germinates over a period...
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| Mind Reading | Arcane - Divination and Enchantment... | [Su, MR, AoO, Mind, Telepathy] |
1 PP
7+TPC AP
|
The basic spell lets you know the target's current emotions and also its attitude towards you.
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| Mind Blank | Arcane - Abjuration and Enchantment... | [Su, MR, AoO, Mind] |
1 PP for +1\n+2 PP per additional +1
7+TPC AP\nReaction (mandatory check with +10 DC)
|
By emptying and/or shielding your mind, you gain the indicated resistance bonus to Will defense.
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| Metabolic Trance | Psi - Psychometabolism | [Su, AoO] |
3 PP
7+TPC AP
|
The basic spell provides you with sustenance (food and water) for one day.
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| Manipulate Time | Arcane - Ouranomancy\nPsi - Psychom... | [Su, MR, AoO] |
3 PP for +2 AP haste (+5 PP per additional +2 AP)\n3 PP for -2 AP slow (+5 PP per additional -2 AP)
7+TPC AP\nReaction (mandatory check with +10 DC)
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This spell causes time to flow faster or slower for the target creatures.\nThe haste version gives the targets an enhanc...
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| Manipulate Senses | Psi - Telepathy | [Su, MR, AoO, Mind] |
5 PP for one sense\n+2 PP per additional sense
7+TPC AP
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You falsify one or more of the target's senses. You can't create a sensation from nothing nor completely hide a sensatio...
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| Manipulate Matter | Arcane - Transmutation\nPsi - Metac... | [Su, AoO] |
5 PP\n+2 PP for stasis
10 min (+0)\n1 min (+4)
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You either weaken or strengthen the material of the target object. When weakening an object, you can reduce its DR by up...
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| Manipulate Corpse | Arcane - Necromancy\nDivine - Death... | [Su, AoO] |
1 PP
10 min (+0)\n1 min (+4)
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The basic spell prevents a relatively fresh corpse (or the parts of a corpse) from decaying for the spell's duration. It...
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| Light | Arcane - Illumination\nDivine - Lif... | [Su, AoO, Light] |
1 PP
7+TPC AP
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Causes an object of up to medium size to glow and radiate light equivalent to a torch (normal light within 4 squares and...
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| Levitate | Arcane - Kinetomancy\nPsi - Psychok... | [Su, MR, AoO] |
1 PP
7+TPC AP\nReaction (mandatory check with +10 DC)
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The basic spell causes the targeted creatures and objects to fall slowly (12 squares per round). This means that they ta...
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| Legend Lore | Arcane - Divination\nPsi - Clairsen... | [Su, AoO] |
1 PP
1 day (-2)\n1 h (+0)\n1 min (+4)
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You gain a +4 enhancement bonus to a single Knowledge skill check.
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| Invisibility | Arcane - Illusion\nPsi - Psychometa... | [Su, MR, AoO] |
1 PP for concealment\n+2 PP for good concealment
7+TPC AP
|
The basic spell lets the target blend in with the environment, giving it either concealment or good concealment. The spe...
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| Insanity | Arcane - Enchantment\nPsi - Telepat... | [Su, MR, AoO, Mind] |
3 PP
7+TPC AP
|
You confuse the target, rendering it unable to make rational decisions. At the beginning of each affected creature's tur...
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| Hold Object | Arcane - Kinetomancy\nPsi - Psychok... | [Su, AoO] |
1 PP for DC +5 (or 15)\n+1 PP for DC +10 (or 20) \n+2 PP for DC +15 (or 25)
7+TPC AP
|
You immobilize any unattended object (including doors, gates, and locks) of up to huge size. This increases the DC (or s...
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| Hold Creature | Arcane - Enchantment\nDivine - Char... | [Su, MR, AoO, Mind] |
3 PP
7+TPC AP
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You paralyze the target creature. It is still aware and able to breathe, but it cannot move, perform actions, or even sp...
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| History Reading | Psi - Clairsentience | [Su, AoO] |
1 PP\n+2 PP for detection
1 h (+0)\n10 min (+4)\n1 min (+8)
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You try to sense psychic impressions from the target. This lets you learn about the significant events in the target obj...
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| Heal Wounds | Divine - Life\nPsi - Psychometaboli... | [Su, MR, AoO, Radiant] |
1 PP for 10 HP\n+2 PP per additional 5 HP
7+TPC AP
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You channel radiant energy into the target creature(s), using it to heal their wounds. When used on multiple targets, ea...
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| Ghost Sound | Arcane - Illusion\nPsi - Psychokine... | [Su, AoO, Illusion] |
1 PP
7+TPC AP
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You create the illusion of a sound, roughly limited in volume to four talking humans per skill level. For example, you c...
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