β¨ Spells & Supernatural Powers
Arcane spells, divine blessings, and psionic disciplines across all schools and power levels.
β¨ Spells by Skill
117 Total Spells
β¨ Spellcasting Mechanics & Power Learning
View Spells Organized by Skill →
Spellcasting in Rules of Legend is skill-based and point-driven (Power Points / PP):
Spell Learning
Arcane: 1 new spell/rank (max 2/rank). Divine: 2 new spells/rank (unlimited library). Psionic: 1 power per 2 skill ranks.
Power Points (PP)
Spells cost PP to manifest. Casters can augment spells with additional PP to increase damage, area, duration, or eliminate verbal/somatic components.
Casting Checks
Casting requires a skill check (d20 + Skill + Ability Mod). Outstanding failures cause fizzles, while wild magic zones risk magical surges.
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Loading spells...
| Spell Name βΌ Z-A | Associated Skills β | Descriptors β | Cost / Time β | Description | Action |
|---|---|---|---|---|---|
| Resize Animal | Arcane - Transmutation\nDivine - An... | [Su, MR, AoO] |
3 PP for shrink\n5 PP for growth\n3 PP for giant vermin
7+TPC AP
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You decrease or increase the size of the target animals by one step. See the size alteration table for effects on Streng...
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| Repel Objects | Divine - Elements and Protection | [Su, MR, AoO] |
11 PP\n+0 PP for wood\n+2 PP for stone\n+4 PP for metal
7+TPC AP
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You set up waves of energy that push away the chosen type(s) of matter. Once the spell has been cast, the path is statio...
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| Repair Object | Arcane - Transmutation\nDivine - El... | [Su, AoO] |
1 PP per 10 kg (100 kg for Greater Repair or Fabricate)\n+2 PP for greater repair
1 min (+0)\n1 r (+4)
|
You repair small breaks and tears in a single object (damage of less than half total HP). It can mend broken magical ite...
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| Reincarnate | Divine - Animals and Life | [Su, AoO] |
11 PP
10 min (+0)\n1 min (+4)
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You restore life to a creature that has been dead for a maximum of one day per skill level. You bring back its soul into...
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| Regeneration | Divine - Life | [Su, MR, AoO] |
3 PP\n+2 PP for SP regeneration\n+4 PP for PP regeneration
7+TPC AP
|
The targets' natural rate of healing increases. Each hour, they regain HP as if one day had passed (at the appropriate l...
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| Produce Flame | Divine - Elements\nKi - Study of Fi... | [Su, MR, AoO, Fire] |
1 PP\n+2 PP per +1 damage
7+TPC AP
|
You create a flame as bright as a torch in your hand. The flame does not harm you or your equipment, but it can be used...
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| Planar Travel | Arcane - Ouranomancy\nDivine - Summ... | [Su, MR, AoO, Dimension, Teleport] |
9 PP for Ethereal\n+2 PP for Shadowfell, Feywild, or Elemental Plane\n+4 PP for alternate Prime\n+4 PP precision location
7+TPC AP
|
You travel physically to a different plane or dimension. If you travel between the Prime Material, Ethereal, Shadowfell,...
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| Planar Projection | Arcane - Ouranomancy\nDivine - Summ... | [Su, MR, AoO, Dimension, Teleport] |
15 PP for Astral Plane\n+4 PP for Outer Plane\n+4 PP for specific loc.
7+TPC AP
|
You project your soul (and those of the other targets) into the Astral Plane. Once there, the soul will typically create...
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| Planar Binding | Arcane - Conjuration\nDivine - Summ... | [Su, MR, AoO] |
11 PP\n30 XP per creature TL
10 min (+0)\n1 min (+4)
|
You call an extraplanar creature (either a specific individual or a type of creature) into your presence and try to bind...
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| Mind Reading | Arcane - Divination and Enchantment... | [Su, MR, AoO, Mind, Telepathy] |
1 PP
7+TPC AP
|
The basic spell lets you know the target's current emotions and also its attitude towards you.
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| Meld with Nature | Divine - Nature | [Su, MR, AoO] |
3 PP for plant meld
7+TPC AP
|
The basic spell lets you meld yourself (and optionally 1 to 4 other willing creatures) into a living plant. The plant ha...
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| Manipulate Gravity | Arcane - Ouranomancy\nDivine - Natu... | [Su, AoO] |
13 PP
7+TPC AP
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The basic spell reverses gravity in the area of effect. All unattached objects and creatures immediately fall upward (un...
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| Manipulate Corpse | Arcane - Necromancy\nDivine - Death... | [Su, AoO] |
1 PP
10 min (+0)\n1 min (+4)
|
The basic spell prevents a relatively fresh corpse (or the parts of a corpse) from decaying for the spell's duration. It...
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| Light | Arcane - Illumination\nDivine - Lif... | [Su, AoO, Light] |
1 PP
7+TPC AP
|
Causes an object of up to medium size to glow and radiate light equivalent to a torch (normal light within 4 squares and...
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| Inflict Wounds | Divine - Death | [Su, MR, AoO, Necrotic] |
1 PP for 2d8 HP\n+2 PP per additional 1d8 HP
7+TPC AP
|
You channel necrotic energy into the target creature(s), using it to create open wounds.
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| Illuminate | Arcane - Illumination\nDivine - Ele... | [Su, MR, AoO, Light] |
1 PP
7+TPC AP
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You outline all affected creatures and objects with a pale glow, equal in intensity to a candle (dim light within 1 sq)....
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| Holy Word | Divine - Retribution | [Su, MR, AoO] |
13 PP\n+4 PP for banishment
7+TPC AP
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You utter a word of divine power. This has a detrimental effect on creatures whose alignment differs greatly from your d...
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| Holy Smite | Divine - Retribution | [Su, MR, AoO, Radiant/Necrotic] |
3 PP for 1d8 HP\n+2 PP per additional 1d8 HP
7+TPC AP
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You punish your enemies with a blast of radiant or necrotic energy (depending on your patron deity's alignment). The bla...
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| Hold Creature | Arcane - Enchantment\nDivine - Char... | [Su, MR, AoO, Mind] |
3 PP
7+TPC AP
|
You paralyze the target creature. It is still aware and able to breathe, but it cannot move, perform actions, or even sp...
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| Heal Wounds | Divine - Life\nPsi - Psychometaboli... | [Su, MR, AoO, Radiant] |
1 PP for 10 HP\n+2 PP per additional 5 HP
7+TPC AP
|
You channel radiant energy into the target creature(s), using it to heal their wounds. When used on multiple targets, ea...
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| Glyph of Warding | Arcane - Abjuration\nDivine - Prote... | [Su, MR, AoO] |
3 PP\n+2 PP for concealment
10 min (+0)\n1 min (+4)\n1 r (+8)
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You trace a clearly visible glyph on an object or surface. When a creature not designated by you at the time of casting...
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| Genesis | Arcane - Conjuration, Ouranomancy,... | [Su, AoO, Dimension] |
17 PP
1 week (33%; +0)
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This powerful spell creates a demiplane of finite size. If you cast the spell on one of the inner planes, you create a d...
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| Geas | Arcane - Enchantment\nDivine - Char... | [Su, MR, AoO, Mind, Lang, Charm] |
3 PP\n+8 PP for greater geas
10 min (+0)\n1 min (+4)\n1 r (+8)
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You place a magical command on the target creature, typically to carry out some service or refrain from some action. If...
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| Freedom | Arcane - Abjuration\nDivine - Prote... | [Su, MR, AoO] |
3 PP\n+12 PP for greater freedom
7+TPC AP
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You make the target resistant to mundane or magical effects that restrict and slow. The target can move with full speed...
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| Foresight | Arcane - Divination\nDivine - Insig... | [Su, AoO] |
5 PP per offensive +1\n5 PP per defensive +1\n11 PP per reroll
7+TPC AP
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This spell gives the target a rudimentary sixth sense or precognitive ability. This precognition means that you gain an...
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