β¨ Spells & Supernatural Powers
Arcane spells, divine blessings, and psionic disciplines across all schools and power levels.
β¨ Spells by Skill
114 Total Spells
β¨ Spellcasting Mechanics & Power Learning
View Spells Organized by Skill →
Spellcasting in Rules of Legend is skill-based and point-driven (Power Points / PP):
Spell Learning
Arcane: 1 new spell/rank (max 2/rank). Divine: 2 new spells/rank (unlimited library). Psionic: 1 power per 2 skill ranks.
Power Points (PP)
Spells cost PP to manifest. Casters can augment spells with additional PP to increase damage, area, duration, or eliminate verbal/somatic components.
Casting Checks
Casting requires a skill check (d20 + Skill + Ability Mod). Outstanding failures cause fizzles, while wild magic zones risk magical surges.
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Loading spells...
| Spell Name β² A-Z | Associated Skills β | Descriptors β | Cost / Time β | Description | Action |
|---|---|---|---|---|---|
| Teleportation Circle | Arcane - Ouranomancy\nPsi - Psychop... | [Su, AoO, Teleport] |
15 PP for long range\n+2 PP for unlimited\n+2 PP for limited trigger\n+2 PP for two-way\n+2 PP for variable destination
10 min (+0)\n1 min (+4)
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You create an invisible circle on a horizontal surface. Any creature or object entering the circle is teleported to a de...
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| Touch of Acid | Arcane - Hydromancy\nPsi - Psychome... | [Su, MR, AoO, Acid] |
1 PP for 3d6 HP\n+1 PP per additional 1d6 HP
7+TPC AP
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You attack the target with a touch of acid.
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| Touch of Death | Arcane - Necromancy\nDivine - Death... | [Su, MR, AoO, Necrotic] |
1 PP for 3d6 HP/SP\n+1 PP per additional 1d6
7+TPC AP
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You attack the target with a touch of necrotic energy. You can divide the d6s of damage any way you want between HP and...
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| Touch of Enfeeblement | Arcane - Necromancy and Transmutati... | [Su, MR, AoO] |
3 PP per ability score
7+TPC AP
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You cause 1d6 points of ability damage to the chosen physical ability scores (Strength, Constitution, and/or Dexterity).
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| Touch of Fire | Arcane - Pyromancy\nPsi - Psychokin... | [Su, MR, AoO, Fire] |
1 PP for 3d6 HP\n+1 PP per additional 1d6 HP
7+TPC AP
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You attack the target with a touch of fire and heat. This may set fire to unattended, flammable objects.
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| Touch of Ice | Arcane - Hydromancy\nPsi - Psychoki... | [Su, MR, AoO, Cold] |
1 PP for 3d6 HP/SP\n+1 PP per additional 1d6
7+TPC AP
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You attack the target with a touch of intense cold. You can divide the d6s of damage any way you want between HP and SP....
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| Touch of Idiocy | Arcane - Enchantment and Transmutat... | [Su, MR, AoO] |
3 PP per ability score
7+TPC AP
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You cause 1d6 points of ability damage to the chosen mental ability scores (Intelligence, Wisdom, and/or Charisma).
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| Touch of Lightning | Arcane - Aeromancy\nPsi - Psychokin... | [Su, MR, AoO, Electricity] |
1 PP for 3d6 HP/SP\n+1 PP per additional 1d6
7+TPC AP
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You attack the target with a touch of electricity. You can divide the d6s of damage any way you want between HP and SP.
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| Touch of Sound | Arcane - Aeromancy\nPsi - Psychokin... | [Su, MR, AoO, Sonic] |
1 PP for 3d6 HP/SP\n+1 PP per additional 1d6
7+TPC AP
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You attack the target with a touch of sonic concussion. You can divide the d6s of damage any way you want between HP and...
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| Toughen Skin | Arcane - Abjuration and Transmutati... | [Su, MR, AoO] |
3 PP for +2 bonus\n+4 PP per extra +1 (up to +5 total)
7+TPC AP\nReaction (mandatory check with +10 DC)
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This spell toughens the target's skin, granting the indicated enhancement bonus to natural armor (DR). The maximum total...
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| Transfer Soul | Arcane - Necromancy\nPsi - Psychome... | [Su, MR, AoO, Mind] |
9 PP\n+4 PP for swap
7+TPC AP
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This spell transfers a soul from one body to another. Both the source and destination bodies have to be within range and...
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| Trigger | Arcane - Abjuration and Divination\... | [Su, AoO] |
3 PP for touch trigger\n+2 PP for +15 Spot\n+2 PP for +15 Listen\n+4 PP for +20 Spot\n+4 PP for +20 Listen\n+6 PP for +25 Spot\n+6 PP for +25 Listen
10 min (+0)\n1 min (+4)\n1 r (+8)
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This spell creates a magical touch sensor at a location or on an object, and then sets up a second spell to be activated...
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| Wall of Energy | Arcane - Aeromancy (Wall of Lightni... | [Su, MR, AoO] |
7 PP
7+TPC AP
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You create an immobile, shimmering barrier of the chosen energy type. The sonic wall is transparent and hard to detect v...
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| Zone of Revelation | Divine - Insight\nPsi - Clairsentie... | [Su, MR, AoO, Mind] |
1 PP
7+TPC AP
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You create an aura in which deception becomes much more difficult.\nUnless a creature's Will beats 10 + the spell's PL,...
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