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✨ Spells & Supernatural Powers

Arcane spells, divine blessings, and psionic disciplines across all schools and power levels.

✨ Spells by Skill 114 Total Spells
✨ Spellcasting Mechanics & Power Learning
View Spells Organized by Skill →

Spellcasting in Rules of Legend is skill-based and point-driven (Power Points / PP):

Spell Learning Arcane: 1 new spell/rank (max 2/rank). Divine: 2 new spells/rank (unlimited library). Psionic: 1 power per 2 skill ranks.
Power Points (PP) Spells cost PP to manifest. Casters can augment spells with additional PP to increase damage, area, duration, or eliminate verbal/somatic components.
Casting Checks Casting requires a skill check (d20 + Skill + Ability Mod). Outstanding failures cause fizzles, while wild magic zones risk magical surges.
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Spell Name β–² A-Z Associated Skills ↕ Descriptors ↕ Cost / Time ↕ Description Action
Teleportation Circle Arcane - Ouranomancy\nPsi - Psychop... [Su, AoO, Teleport]
15 PP for long range\n+2 PP for unlimited\n+2 PP for limited trigger\n+2 PP for two-way\n+2 PP for variable destination
10 min (+0)\n1 min (+4)
You create an invisible circle on a horizontal surface. Any creature or object entering the circle is teleported to a de...
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Touch of Acid Arcane - Hydromancy\nPsi - Psychome... [Su, MR, AoO, Acid]
1 PP for 3d6 HP\n+1 PP per additional 1d6 HP
7+TPC AP
You attack the target with a touch of acid.
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Touch of Death Arcane - Necromancy\nDivine - Death... [Su, MR, AoO, Necrotic]
1 PP for 3d6 HP/SP\n+1 PP per additional 1d6
7+TPC AP
You attack the target with a touch of necrotic energy. You can divide the d6s of damage any way you want between HP and...
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Touch of Enfeeblement Arcane - Necromancy and Transmutati... [Su, MR, AoO]
3 PP per ability score
7+TPC AP
You cause 1d6 points of ability damage to the chosen physical ability scores (Strength, Constitution, and/or Dexterity).
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Touch of Fire Arcane - Pyromancy\nPsi - Psychokin... [Su, MR, AoO, Fire]
1 PP for 3d6 HP\n+1 PP per additional 1d6 HP
7+TPC AP
You attack the target with a touch of fire and heat. This may set fire to unattended, flammable objects.
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Touch of Ice Arcane - Hydromancy\nPsi - Psychoki... [Su, MR, AoO, Cold]
1 PP for 3d6 HP/SP\n+1 PP per additional 1d6
7+TPC AP
You attack the target with a touch of intense cold. You can divide the d6s of damage any way you want between HP and SP....
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Touch of Idiocy Arcane - Enchantment and Transmutat... [Su, MR, AoO]
3 PP per ability score
7+TPC AP
You cause 1d6 points of ability damage to the chosen mental ability scores (Intelligence, Wisdom, and/or Charisma).
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Touch of Lightning Arcane - Aeromancy\nPsi - Psychokin... [Su, MR, AoO, Electricity]
1 PP for 3d6 HP/SP\n+1 PP per additional 1d6
7+TPC AP
You attack the target with a touch of electricity. You can divide the d6s of damage any way you want between HP and SP.
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Touch of Sound Arcane - Aeromancy\nPsi - Psychokin... [Su, MR, AoO, Sonic]
1 PP for 3d6 HP/SP\n+1 PP per additional 1d6
7+TPC AP
You attack the target with a touch of sonic concussion. You can divide the d6s of damage any way you want between HP and...
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Toughen Skin Arcane - Abjuration and Transmutati... [Su, MR, AoO]
3 PP for +2 bonus\n+4 PP per extra +1 (up to +5 total)
7+TPC AP\nReaction (mandatory check with +10 DC)
This spell toughens the target's skin, granting the indicated enhancement bonus to natural armor (DR). The maximum total...
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Transfer Soul Arcane - Necromancy\nPsi - Psychome... [Su, MR, AoO, Mind]
9 PP\n+4 PP for swap
7+TPC AP
This spell transfers a soul from one body to another. Both the source and destination bodies have to be within range and...
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Trigger Arcane - Abjuration and Divination\... [Su, AoO]
3 PP for touch trigger\n+2 PP for +15 Spot\n+2 PP for +15 Listen\n+4 PP for +20 Spot\n+4 PP for +20 Listen\n+6 PP for +25 Spot\n+6 PP for +25 Listen
10 min (+0)\n1 min (+4)\n1 r (+8)
This spell creates a magical touch sensor at a location or on an object, and then sets up a second spell to be activated...
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Wall of Energy Arcane - Aeromancy (Wall of Lightni... [Su, MR, AoO]
7 PP
7+TPC AP
You create an immobile, shimmering barrier of the chosen energy type. The sonic wall is transparent and hard to detect v...
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Zone of Revelation Divine - Insight\nPsi - Clairsentie... [Su, MR, AoO, Mind]
1 PP
7+TPC AP
You create an aura in which deception becomes much more difficult.\nUnless a creature's Will beats 10 + the spell's PL,...
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