Angel, Solar
RL 22Environment: Good-aligned planes | Type: Outsiders
π Full Creature / NPC Stat Block(s)
Rules of Legend d20 FormatSkills: Acrobatics 11, Athletics 11, Crafting 11, Healing 23, Knowledge 23, Perception 23, Psychology 23, Stealth 23, Weapons - Natural 23, Weapons - Brawling 11, Weapons - Generic 23, Weapons - Heavy Blades 23, Weapons - Bows 23, Weapons - Area Attacks 23, Weapons - Body & Mind Attacks 23, Combat Instincts 23, Danger Sense 23, Warfare 11, Divine - Blessing 23, Divine - Charm 11, Divine - Elements 11, Divine - Insight 23, Divine - Life 23, Divine - Protection 23, Divine - Retribution 23, Divine - Summoning 11, Cleric Affinity - Good Domain 11, Divine Smiting 23, Spellcraft 11, Fighting Style - Power Attack 23.
Possessions: +5 Greatsword of Dancing; EC 2, EP 0.
Base Species Characteristics
Size Class 1Racial Ability Adjustments
Natural Attacks
2 Arm { AttMod=StrMod; Dmg=2d8+StrMod B HP; } 2 Leg { } Head { }
Racial Traits & Special Abilities
Sns { Qual=Darkvision; Value=12; } Sns { Qual=LowLightVision; Value=2; } HeaMod { Qual=Regenerate; Value=15; } DefMod { Qual=DR; Value=+15; Req=non-evil; } DefMod { Qual=AcidRes; Value=+999; } DefMod { Qual=ColdRes; Value=+999; } DefMod { Qual=ElectricRes; Value=+10; } DefMod { Qual=FireRes; Value=+10; } Defense { Qual=PoisonRes; Value=+4; } Defense { Qual=PetrificationRes; Value=+999; } DefMod { Qual=DeC; Type=deflection; Value=+4; Target=all within 4 sq; Req=vsEvil; } DefMod { Qual=NDD; Type=resistance; Value=+4; Target=all within 4 sq; Req=vsEvil; } DefMod { Qual=MR; Value=+4; Target=all within 4 sq; Req=vsEvil; } Comm { Qual=Speak; Value=any; } ActAcc { Qual=Change Shape; Effect=Grade II to S/M humanoid; } SpdType { Qual=Climb; Value=4; }
Solitary or pair
Winged, muscular humanoid.