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Angel, Planetar

RL 14

Environment: Good-aligned planes | Type: Outsiders

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Angel, Planetar

πŸ“œ Full Creature / NPC Stat Block(s)

Rules of Legend d20 Format
Average (Planetar): CL 18; XP 4800; L Outsider (Celestial); RL 14; HP 230, SP 104, PP 78; Init +9; Spd 6 (Climb ×4 MP) (Swim ×4 MP), Fly 14; DeCa/p 32/23 (crit +39), Fort 36, Ref 34, Will 36; DR 19, MR 20, Acid imm, Cold imm, Elec res 10, Fire res 10; AP 24; Atk +3 Greatsword Sz 2, AP 10, Rch 0-2, +12 (2d10+15 S+2); Atk Arm Sz -2, AP 6, Rch 0-2, +10 (2d8+11 B HP); Grp AP 9, Rch 0-2, +5/+13; AreaAtt +8; BodyAtt +9; MindAtt +9; Spc 2x2 sq; SS Blindsense Minor, LL vision x2, Darkvision 12, Blind-fight; SA 2H/charge AP damage bonus Γ—2, Fast reflexes Greater, +3 reactions/r, Impr trip / Req: Weapon==WpNat, Impr disarm / Req: Weapon==WpNat, Impr sunder / Req: Weapon==WpNat, Cleave lesser / Req: Weapon==WpHvB, Impr sunder / Req: Weapon==WpHvB, Cleave greater / Req: Weapon==WpHvB, Manyshot (2) / Req: Weapon==WpBow, Manyshot (3) / Req: Weapon==WpBow, Impr grapple, Impr bull rush, Impr overrun, +1 on attacks / T: Allies within 12 sq, Pushing crit / Req: Weapon==WpNat, Bleeding crit (2d6 ongoing HP) / Req: Weapon==WpHvB, Bleeding crit (d6 ongoing HP) / Req: Weapon==WpBow, Impr sunder, Pushing crit; SD Charm res +8, Fear imm, Petrification imm, Poison res +4, Trap res +5, Dodge Greater, Evasion Lesser, Regen greater +10, +10 DR / Req: non-evil, +4 DeC / T: all within 4 sq / Req: vsEvil, +4 F/R/W / T: all within 4 sq / Req: vsEvil, +4 MR / T: all within 4 sq / Req: vsEvil, Fear res 2 / T: Allies within 12 sq, Charm res 2 / T: Allies within 12 sq, Fear res 4 / T: allies within 4 sq, Charm res 4 / T: allies within 4 sq; SM Stealthy Lesser; SQ Aid +1, Aura 15, Circle magic Lesser, Speak w any, +2 skill init / T: Allies within 12 sq, Combat reflexes; AL Always G; Str 24, Con 20, Dex 18, Int 22, Wis 22, Cha 22.
Skills: Acrobatics 7, Athletics 7, Crafting 7, Healing 15, Knowledge 15, Perception 15, Psychology 15, Stealth 15, Weapons - Natural 15, Weapons - Brawling 7, Weapons - Generic 15, Weapons - Heavy Blades 15, Weapons - Bows 15, Weapons - Area Attacks 15, Weapons - Body & Mind Attacks 15, Combat Instincts 15, Danger Sense 15, Warfare 7, Divine - Blessing 15, Divine - Charm 7, Divine - Elements 7, Divine - Insight 15, Divine - Life 15, Divine - Protection 15, Divine - Retribution 15, Divine - Summoning 7, Cleric Affinity - Good Domain 7, Divine Smiting 15, Spellcraft 7, Fighting Style - Power Attack 15.
Possessions: +3 Greatsword; EC 2, EP 0.

Base Species Characteristics

Size Class 1

Racial Ability Adjustments

STR
+14
CON
+10
DEX
+8
INT
+12
WIS
+12
CHA
+12

Natural Attacks

2 Arm { AttMod=StrMod; Dmg=2d8+StrMod B HP; } 2 Leg { } Head { }

Racial Traits & Special Abilities

Sns { Qual=Darkvision; Value=12; } Sns { Qual=LowLightVision; Value=2; } HeaMod { Qual=Regenerate; Value=10; } DefMod { Qual=DR; Value=+10; Req=non-evil; } DefMod { Qual=AcidRes; Value=+999; } DefMod { Qual=ColdRes; Value=+999; } DefMod { Qual=ElectricRes; Value=+10; } DefMod { Qual=FireRes; Value=+10; } Defense { Qual=PoisonRes; Value=+4; } Defense { Qual=PetrificationRes; Value=+999; } DefMod { Qual=DeC; Type=deflection; Value=+4; Target=all within 4 sq; Req=vsEvil; } DefMod { Qual=NDD; Type=resistance; Value=+4; Target=all within 4 sq; Req=vsEvil; } DefMod { Qual=MR; Value=+4; Target=all within 4 sq; Req=vsEvil; } Comm { Qual=Speak; Value=any; } ActAcc { Qual=Change Shape; Effect=Grade II to S/M humanoid; } SpdType { Qual=Climb; Value=4; }

Organization:

Solitary or pair

Physical Appearance:

Winged, muscular humanoid.

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