Angel, Planetar
RL 14Environment: Good-aligned planes | Type: Outsiders
π Full Creature / NPC Stat Block(s)
Rules of Legend d20 FormatSkills: Acrobatics 7, Athletics 7, Crafting 7, Healing 15, Knowledge 15, Perception 15, Psychology 15, Stealth 15, Weapons - Natural 15, Weapons - Brawling 7, Weapons - Generic 15, Weapons - Heavy Blades 15, Weapons - Bows 15, Weapons - Area Attacks 15, Weapons - Body & Mind Attacks 15, Combat Instincts 15, Danger Sense 15, Warfare 7, Divine - Blessing 15, Divine - Charm 7, Divine - Elements 7, Divine - Insight 15, Divine - Life 15, Divine - Protection 15, Divine - Retribution 15, Divine - Summoning 7, Cleric Affinity - Good Domain 7, Divine Smiting 15, Spellcraft 7, Fighting Style - Power Attack 15.
Possessions: +3 Greatsword; EC 2, EP 0.
Base Species Characteristics
Size Class 1Racial Ability Adjustments
Natural Attacks
2 Arm { AttMod=StrMod; Dmg=2d8+StrMod B HP; } 2 Leg { } Head { }
Racial Traits & Special Abilities
Sns { Qual=Darkvision; Value=12; } Sns { Qual=LowLightVision; Value=2; } HeaMod { Qual=Regenerate; Value=10; } DefMod { Qual=DR; Value=+10; Req=non-evil; } DefMod { Qual=AcidRes; Value=+999; } DefMod { Qual=ColdRes; Value=+999; } DefMod { Qual=ElectricRes; Value=+10; } DefMod { Qual=FireRes; Value=+10; } Defense { Qual=PoisonRes; Value=+4; } Defense { Qual=PetrificationRes; Value=+999; } DefMod { Qual=DeC; Type=deflection; Value=+4; Target=all within 4 sq; Req=vsEvil; } DefMod { Qual=NDD; Type=resistance; Value=+4; Target=all within 4 sq; Req=vsEvil; } DefMod { Qual=MR; Value=+4; Target=all within 4 sq; Req=vsEvil; } Comm { Qual=Speak; Value=any; } ActAcc { Qual=Change Shape; Effect=Grade II to S/M humanoid; } SpdType { Qual=Climb; Value=4; }
Solitary or pair
Winged, muscular humanoid.