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Angel, Astral Deva

RL 12 Playable Race

Environment: Good-aligned planes | Type: Outsiders

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Angel, Astral Deva

πŸ“œ Full Creature / NPC Stat Block(s)

Rules of Legend d20 Format
Average (Astral Deva): CL 17; XP 4500; M Outsider (Celestial); RL 12; HP 138, SP 90, PP 66; Init +9; Spd 10 (Climb ×4 MP) (Swim ×4 MP), Fly 18; DeCa/p 29/22 (crit +35), Fort 32, Ref 30, Will 31; DR 15, MR 20, Acid imm, Cold imm, Elec res 10, Fire res 10; AP 22; Atk +3 Heavy Mace of Disruption Sz -1, AP 7, Rch 0-1, +10 (d10+9 B); Atk Arm Sz -3, AP 5, Rch 0-1, +10 (d8+9 B HP); Grp AP 8, Rch 0-1, +6/+8; AreaAtt +8; BodyAtt +8; MindAtt +8; Spc 1x1 sq; SS Blindsense Minor, LL vision x2, Darkvision 12, Blind-fight; SA 2H/charge AP damage bonus Γ—2, Fast reflexes Greater, +2 reactions/r, Impr trip / Req: Weapon==WpNat, Impr disarm / Req: Weapon==WpNat, Impr sunder / Req: Weapon==WpNat, Cleave lesser / Req: Weapon==WpHvB, Impr sunder / Req: Weapon==WpHvB, Cleave greater / Req: Weapon==WpHvB, Manyshot (2) / Req: Weapon==WpBow, Manyshot (3) / Req: Weapon==WpBow, Impr grapple, Impr bull rush, +1 on attacks / T: Allies within 12 sq, Pushing crit / Req: Weapon==WpNat, Bleeding crit (2d6 ongoing HP) / Req: Weapon==WpHvB, Bleeding crit (d6 ongoing HP) / Req: Weapon==WpBow, Impr sunder, Pushing crit; SD Charm res +8, Fear imm, Petrification imm, Poison res +4, Trap res +4, Dodge Greater, Evasion Lesser, +10 DR / Req: non-evil, +4 DeC / T: all within 4 sq / Req: vsEvil, +4 F/R/W / T: all within 4 sq / Req: vsEvil, +4 MR / T: all within 4 sq / Req: vsEvil, Fear res 1 / T: Allies within 12 sq, Charm res 1 / T: Allies within 12 sq, Fear res 4 / T: allies within 4 sq, Charm res 4 / T: allies within 4 sq; SM Stealthy Lesser; SQ Aid +1, Aura 13, Circle magic Lesser, Speak w any, +2 skill init / T: Allies within 12 sq, Combat reflexes; AL Always G; Str 22, Con 18, Dex 18, Int 18, Wis 18, Cha 20.
Skills: Acrobatics 6, Athletics 6, Crafting 6, Healing 13, Knowledge 13, Perception 13, Psychology 13, Stealth 13, Weapons - Natural 13, Weapons - Brawling 6, Weapons - Generic 13, Weapons - Heavy Blades 13, Weapons - Bows 13, Weapons - Area Attacks 13, Weapons - Body & Mind Attacks 13, Combat Instincts 13, Danger Sense 13, Warfare 6, Divine - Blessing 13, Divine - Charm 6, Divine - Elements 6, Divine - Insight 13, Divine - Life 13, Divine - Protection 13, Divine - Retribution 13, Divine - Summoning 6, Cleric Affinity - Good Domain 6, Divine Smiting 13, Spellcraft 6, Fighting Style - Power Attack 13.
Possessions: +3 Heavy Mace of Disruption; EC 1, EP 0.

Base Species Characteristics

Size Class 0

Racial Ability Adjustments

STR
+12
CON
+8
DEX
+8
INT
+8
WIS
+8
CHA
+10

Natural Attacks

2 Arm { AttMod=StrMod; Dmg=d8+StrMod B HP; } 2 Leg { } Head { }

Racial Traits & Special Abilities

Sns { Qual=Darkvision; Value=12; } Sns { Qual=LowLightVision; Value=2; } DefMod { Qual=DR; Value=+10; Req=non-evil; } DefMod { Qual=AcidRes; Value=+999; } DefMod { Qual=ColdRes; Value=+999; } DefMod { Qual=ElectricRes; Value=+10; } DefMod { Qual=FireRes; Value=+10; } Defense { Qual=PoisonRes; Value=+4; } Defense { Qual=PetrificationRes; Value=+999; } DefMod { Qual=DeC; Type=deflection; Value=+4; Target=all within 4 sq; Req=vsEvil; } DefMod { Qual=NDD; Type=resistance; Value=+4; Target=all within 4 sq; Req=vsEvil; } DefMod { Qual=MR; Value=+4; Target=all within 4 sq; Req=vsEvil; } Comm { Qual=Speak; Value=any; } ActAcc { Qual=Change Shape; Effect=Grade II to S/M humanoid; } SpdType { Qual=Climb; Value=4; }

Organization:

Solitary, pair, or squad (3-5)

Physical Appearance:

Winged, muscular humanoid.

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