Angel, Astral Deva
RL 12 Playable RaceEnvironment: Good-aligned planes | Type: Outsiders
π Full Creature / NPC Stat Block(s)
Rules of Legend d20 FormatSkills: Acrobatics 6, Athletics 6, Crafting 6, Healing 13, Knowledge 13, Perception 13, Psychology 13, Stealth 13, Weapons - Natural 13, Weapons - Brawling 6, Weapons - Generic 13, Weapons - Heavy Blades 13, Weapons - Bows 13, Weapons - Area Attacks 13, Weapons - Body & Mind Attacks 13, Combat Instincts 13, Danger Sense 13, Warfare 6, Divine - Blessing 13, Divine - Charm 6, Divine - Elements 6, Divine - Insight 13, Divine - Life 13, Divine - Protection 13, Divine - Retribution 13, Divine - Summoning 6, Cleric Affinity - Good Domain 6, Divine Smiting 13, Spellcraft 6, Fighting Style - Power Attack 13.
Possessions: +3 Heavy Mace of Disruption; EC 1, EP 0.
Base Species Characteristics
Size Class 0Racial Ability Adjustments
Natural Attacks
2 Arm { AttMod=StrMod; Dmg=d8+StrMod B HP; } 2 Leg { } Head { }
Racial Traits & Special Abilities
Sns { Qual=Darkvision; Value=12; } Sns { Qual=LowLightVision; Value=2; } DefMod { Qual=DR; Value=+10; Req=non-evil; } DefMod { Qual=AcidRes; Value=+999; } DefMod { Qual=ColdRes; Value=+999; } DefMod { Qual=ElectricRes; Value=+10; } DefMod { Qual=FireRes; Value=+10; } Defense { Qual=PoisonRes; Value=+4; } Defense { Qual=PetrificationRes; Value=+999; } DefMod { Qual=DeC; Type=deflection; Value=+4; Target=all within 4 sq; Req=vsEvil; } DefMod { Qual=NDD; Type=resistance; Value=+4; Target=all within 4 sq; Req=vsEvil; } DefMod { Qual=MR; Value=+4; Target=all within 4 sq; Req=vsEvil; } Comm { Qual=Speak; Value=any; } ActAcc { Qual=Change Shape; Effect=Grade II to S/M humanoid; } SpdType { Qual=Climb; Value=4; }
Solitary, pair, or squad (3-5)
Winged, muscular humanoid.