β‘ Actions Compendium
Combat actions, standard reactions, skill activities, and special maneuvers.
304 Total Actions
β‘ Action System & Check Format
Actions define activities characters can perform in and out of combat encounters:
Check
The d20 check required to execute the action, combining relevant ability modifiers, skill ranks, and situational factors.
Action Time & AP
The Action Point (AP) cost required. Standard turns provide AP to allocate between movement, attacks, and defense reactions.
Implements & Range
Equipment, tools, or somatic faculties required, along with tactical range and target areas.
AP Boosts
Extra Action Points spent during execution to enhance check bonuses, damage, duration, or tactical effects.
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| Action Name βΌ Z-A | Category β | AP Cost / Time β | Check β | Description | Action |
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| Control Transformation | Special Creature | Reaction or full round | d20! + Lycanthropic Control skill + Wis mod + PAM vs. DC |
You either try to resist an involuntary transformation or to trigger a voluntary one.\nAs a lycanthrope, you may involun...
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| Construct Trap | General | Var | d20! + Crafting (Trapmaking) skill + Int mod vs. DC |
You use this skill to craft a mechanical trap.
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| Construct Item | General | Var | d20! + Crafting skill + Int mod vs. DC |
You use this skill to craft one or more (non-magical) objects.
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| Conflagration | Other Supernatural | (5 + PP cost) AP | d20! + Area Attacks skill + Dex mod + MAM vs. Ref |
You create a massive burst of fire around yourself.
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| Communicate | Social | Var | d20! + Linguistics skill + Int mod vs. DC |
You try to communicate somehow using a language that you know. This covers verbal discussions, writing of a letter, read...
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| Command Troops | General | 5 AP | d20! + Warfare skill + Cha mod vs. DC |
You give a command to allies within range who have a readied action to "obey the leader's command". Those allies who are...
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| Command Item Activation | Equipment | 6 AP | β |
You activate a magic item with a verbal command.
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| Command Ally | General | x AP (up to Warfare skill level / 2) | β |
You use commands and maneuvers to help an ally act faster or better. The AP you spend are effectively transferred to the...
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| Combat Casting | Other Supernatural | See Akimbo Attack action | As per Akimbo Attack action |
When using the Akimbo Attack action, you can also cast a single spell as one "attack". If the spell has no S, M, or F im...
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| Cloaking Dance | Defense | 5 AP | d20! + Stealth skill + Dex mod + PAM vs. base DC 25 |
You whirl your cloak in a distracting way or use some other optical trick and movement to conceal your position.
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| Cloaker Shadows | Special Creature | 6 AP | β |
You use shadows to achieve one of these effects:\nConcealment for 1d4 rounds.\nIllusory Double (as per spell; up to 6 PP...
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| Cloaker Moan | Special Creature | 6 AP | d20! + Body & Mind skill + Cha mod + PAM vs. Fort |
You emit a subsonic moan with one of the following effects:\nUnnerve: 12 sq spread; -2 on attack and damage rolls. After...
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| Climb | Movement | Depends on race | d20! + Athletics skill + Str mod + PAM + EP vs. DC |
If your race has the climbing trait, this action can be used to scale a cliff, a wall, or a steep slope.\nYou need both...
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| Charge Attack | Special Attack | As per attack + 1 MP per sq moved | As per attack |
You move two or more squares directly towards an opponent in line of sight and then make a melee attack with a +2 damage...
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| Change Shape | Special Creature | 9 AP | β |
You alter your shape, according to the limitations given by your ability.
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