RoL d20 Dragon RoL d20
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⚑ Actions Compendium

Combat actions, standard reactions, skill activities, and special maneuvers.

304 Total Actions
⚑ Action System & Check Format

Actions define activities characters can perform in and out of combat encounters:

Check The d20 check required to execute the action, combining relevant ability modifiers, skill ranks, and situational factors.
Action Time & AP The Action Point (AP) cost required. Standard turns provide AP to allocate between movement, attacks, and defense reactions.
Implements & Range Equipment, tools, or somatic faculties required, along with tactical range and target areas.
AP Boosts Extra Action Points spent during execution to enhance check bonuses, damage, duration, or tactical effects.
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Action Name β–Ό Z-A Category ↕ AP Cost / Time ↕ Check ↕ Description Action
Control Transformation Special Creature Reaction or full round d20! + Lycanthropic Control skill + Wis mod + PAM vs. DC
You either try to resist an involuntary transformation or to trigger a voluntary one.\nAs a lycanthrope, you may involun...
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Construct Trap General Var d20! + Crafting (Trapmaking) skill + Int mod vs. DC
You use this skill to craft a mechanical trap.
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Construct Item General Var d20! + Crafting skill + Int mod vs. DC
You use this skill to craft one or more (non-magical) objects.
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Conflagration Other Supernatural (5 + PP cost) AP d20! + Area Attacks skill + Dex mod + MAM vs. Ref
You create a massive burst of fire around yourself.
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Communicate Social Var d20! + Linguistics skill + Int mod vs. DC
You try to communicate somehow using a language that you know. This covers verbal discussions, writing of a letter, read...
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Command Troops General 5 AP d20! + Warfare skill + Cha mod vs. DC
You give a command to allies within range who have a readied action to "obey the leader's command". Those allies who are...
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Command Item Activation Equipment 6 AP β€”
You activate a magic item with a verbal command.
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Command Ally General x AP (up to Warfare skill level / 2) β€”
You use commands and maneuvers to help an ally act faster or better. The AP you spend are effectively transferred to the...
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Combat Casting Other Supernatural See Akimbo Attack action As per Akimbo Attack action
When using the Akimbo Attack action, you can also cast a single spell as one "attack". If the spell has no S, M, or F im...
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Cloaking Dance Defense 5 AP d20! + Stealth skill + Dex mod + PAM vs. base DC 25
You whirl your cloak in a distracting way or use some other optical trick and movement to conceal your position.
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Cloaker Shadows Special Creature 6 AP β€”
You use shadows to achieve one of these effects:\nConcealment for 1d4 rounds.\nIllusory Double (as per spell; up to 6 PP...
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Cloaker Moan Special Creature 6 AP d20! + Body & Mind skill + Cha mod + PAM vs. Fort
You emit a subsonic moan with one of the following effects:\nUnnerve: 12 sq spread; -2 on attack and damage rolls. After...
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Climb Movement Depends on race d20! + Athletics skill + Str mod + PAM + EP vs. DC
If your race has the climbing trait, this action can be used to scale a cliff, a wall, or a steep slope.\nYou need both...
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Charge Attack Special Attack As per attack + 1 MP per sq moved As per attack
You move two or more squares directly towards an opponent in line of sight and then make a melee attack with a +2 damage...
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Change Shape Special Creature 9 AP β€”
You alter your shape, according to the limitations given by your ability.
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