β‘ Actions Compendium
Combat actions, standard reactions, skill activities, and special maneuvers.
304 Total Actions
β‘ Action System & Check Format
Actions define activities characters can perform in and out of combat encounters:
Check
The d20 check required to execute the action, combining relevant ability modifiers, skill ranks, and situational factors.
Action Time & AP
The Action Point (AP) cost required. Standard turns provide AP to allocate between movement, attacks, and defense reactions.
Implements & Range
Equipment, tools, or somatic faculties required, along with tactical range and target areas.
AP Boosts
Extra Action Points spent during execution to enhance check bonuses, damage, duration, or tactical effects.
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| Action Name βΌ Z-A | Category β | AP Cost / Time β | Check β | Description | Action |
|---|---|---|---|---|---|
| Delay Action | General | 1 AP | β |
You take no action at your initiative but can choose to act normally (with full AP and MP) at any time you choose. Howev...
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| Deflect Projectile | Defense | Reaction | d20! + Danger Sense skill + Dex mod + PAM vs. ranged attack roll |
You can attempt to deflect projectiles or thrown weapons that would otherwise strike you. Siege weapon projectiles and m...
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| Defensive Roll | Defense | Reaction | d20! + Acrobatics skill + Dex mod + PAM + EP vs. 10 + damage dealt |
You attempt to reduce the damage by rolling with the blow.
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| Decipher Script | General | 1 min/page | d20! + Linguistics skill + Int mod vs. DC |
You try to decipher writing in a language, dialect, or code you don't know.
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| Death Attack | Special Attack | Part of vital attack (once per enc) | (Vital attack) plus (d20! + Vital Attack skill + Int mod + MAM vs. Fort) |
If you study an unsuspecting victim for 3 rounds and then make a successful vital attack against him within the next 3 r...
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| Deafening Strike | Other Supernatural | As per attack | (Natural/monk weapon attack vs. DeC) + (d20! + Ki - Study of Fire + Wis mod + MAM vs. Fort) |
You try to strike at an opponent's ears or other hearing organs, deafening him.
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| Cure Blindness/Deafness | Other Supernatural | 9 AP | d20! + Divine Providence skill + Cha mod + MAM vs. DC |
You try to cure a creature of blindness or deafness by laying on hands.
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| Crush | Brawling Attack | 8 + size mod AP (minimum 5 AP) | d20! + Str mod + (Weapons - Brawling skill) + PAM vs. Ref |
You try to crush opponents under your own body.\nYou first move or jump into the targeted area (paying MP and provoking...
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| Crown of Fire | Other Supernatural | 6 AP | (d20! + Spellfire skill + Con mod + PAM) |
You surround yourself in a halo of white-hot flames. Any creature or weapon touching you takes 10d6 HP of fire damage, a...
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| Create Web | Special Creature | 6 AP (once/r) | d20! + RL + Dex mod + range mod + PAM vs. Ref |
You throw a web at the chosen square.
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| Create Psicrystal | Other Supernatural | 24 h | d20! + Psicrystal skill + Int mod vs. DC |
You try to create a psicrystal and infuse it with a part of your personality.\nSkill level 9: Cognizance Crystal - Your...
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| Create Cipher | General | 1 week | d20! + Linguistics skill + Int mod |
You create a cipher that can only be decoded by yourself, those that are provided with a proper key, and those that succ...
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| Crawl | Movement | 2 MP (x2 for obstructed terrain) | β |
Crawl 1 sq.
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| Counterspell | Spellcasting | Reaction or 6 AP | d20! + Arcane/Divine/Psi skill + ability mod + MAM + PP spent vs. spellcasting check |
You try to interrupt the target's spellcasting by using the same skill.\nYou use this action by first spending a reactio...
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| Countersong | Other Supernatural | 9 AP | d20! + Perform skill + Cha mod + MAM vs. opposing check or (10 + PL) |
You use your music to counter magical effects that depend on sound ([Sonic] or [Lang] descriptors). Compare the result a...
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