Delay Action
[Untrained]Cost: 1 AP | Check: None
Description
You take no action at your initiative but can choose to act normally (with full AP and MP) at any time you choose. However, you cannot use delay to interrupt another creature's actions. Your new initiative becomes the count on which you decide to act.\nNote that if this action is used during a surprise round, you only get half normal AP and MP (as for a surprise round) when you decide to act.