β‘ Actions Compendium
Combat actions, standard reactions, skill activities, and special maneuvers.
304 Total Actions
β‘ Action System & Check Format
Actions define activities characters can perform in and out of combat encounters:
Check
The d20 check required to execute the action, combining relevant ability modifiers, skill ranks, and situational factors.
Action Time & AP
The Action Point (AP) cost required. Standard turns provide AP to allocate between movement, attacks, and defense reactions.
Implements & Range
Equipment, tools, or somatic faculties required, along with tactical range and target areas.
AP Boosts
Extra Action Points spent during execution to enhance check bonuses, damage, duration, or tactical effects.
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| Action Name β² A-Z | Category β | AP Cost / Time β | Check β | Description | Action |
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| Neutralize Poison | Other Supernatural | 9 AP | d20! + Divine Providence skill + Cha mod + MAM vs. DC |
You try to cure a poisoned creature by laying on hands.
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| Nimbus | Other Supernatural | 5 AP | (d20! + Pyrokinetics skill + Wis mod + MAM) |
You engulf yourself in flames that cause no harm to you or your equipment. The flames give you a +4 enhancement bonus to...
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| Open Lock | General | 1 r | d20! + Thievery skill + Dex mod + PAM vs. DC |
You try to unlock (or lock) a lock.
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| Open or Close Door | Equipment | 4 AP | β |
You either open or close a door of typical size (if it is not stuck or locked).
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| Overrun | Brawling Attack | 8 + size mod AP (minimum 5 AP) | d20! + Str mod + grapple size mod + (Weapons - Brawling skill) + PAM vs. opposed d20! + Str or Dex mod + grapple size mod + (Weapons - Brawling skill) + PAM |
You try to rush your opponent and knock him prone.\nYou first move into your target's square (paying MP and provoking at...
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| Paralyzing Strike | Other Supernatural | As per attack | (Natural/monk weapon attack vs. DeC) + (d20! + Ki - Study of Fire + Wis mod + MAM vs. Fort) |
You try to deal an opponent a paralyzing blow.
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| Parry Melee Attack | Defense | Reaction | Melee attack roll vs. incoming attack roll |
You can attempt to parry a melee attack that would otherwise strike you.
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| Penetrating Attack | Special Attack | As per attack + 3 AP | β |
Penetrating Attack: When you are about to make a weapon attack (with a natural, melee, or ranged weapon), you can choose...
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| Perform | Social | 1 day (50% time) | d20! + Perform skill + Cha mod vs. DC |
You use your skill to entertain an audience.
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| Perform | Social | 1 day (50% time) | d20! + Acrobatics skill + Dex mod + PAM + EP vs. DC |
You use your skill in acrobatics to entertain an audience.
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| Phase Arrow | Other Supernatural | As per attack | Normal attack roll vs. DeC |
You enchant an arrow so that it passes through most non-magical barriers and armor. This negates any bonuses to DeC and...
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| Pick up Item | Equipment | 4 AP | β |
You pick up an item from the ground.
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| Poison Breath | Special Creature | 6 AP (once/r) | d20! + Area Attack skill + Dex mod + PAM vs. Fort |
You expel a cone of poison through your mouth.
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| Power Attack | Melee Attack | As per attack + 3 AP | (Melee weapon attack vs. DeC) + (d20! + Fighting Style - Power Attack + Str mod + PAM vs. Fort) |
You put extra effort into making a powerful attack that has a chance to daze or stun your opponent.\nSkill level 6: Inst...
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| Precision Attack | Melee Attack | As per attack + 3 AP | (Weapon attack vs. DeC) + (d20! + Fighting Style - Precision + Dex mod + PAM vs. Ref) |
You spend extra time on your attack and try to hit specific areas of your opponent's anatomy. By default, this causes ab...
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