RoL d20 Dragon RoL d20
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⚑ Actions Compendium

Combat actions, standard reactions, skill activities, and special maneuvers.

304 Total Actions
⚑ Action System & Check Format

Actions define activities characters can perform in and out of combat encounters:

Check The d20 check required to execute the action, combining relevant ability modifiers, skill ranks, and situational factors.
Action Time & AP The Action Point (AP) cost required. Standard turns provide AP to allocate between movement, attacks, and defense reactions.
Implements & Range Equipment, tools, or somatic faculties required, along with tactical range and target areas.
AP Boosts Extra Action Points spent during execution to enhance check bonuses, damage, duration, or tactical effects.
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Action Name β–² A-Z Category ↕ AP Cost / Time ↕ Check ↕ Description Action
Jog Movement Full round β€”
You can jog a number of squares equal to 2 times your adjusted speed.\nObstructed squares count double.
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Jump Movement 1 MP per sq d20! + Athletics skill + Str mod + PAM + EP
You attempt to jump a certain vertical or horizontal distance. Unless you want to land prone, you have to accept a penal...
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Know Answer General 0 AP d20! + Knowledge skill + Int mod vs. DC
You try to recall the answer to a question related to one of your areas of expertise.
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Know Answer General 0 AP d20! + Enemy Specialization skill + Int mod vs. DC
You try to recall details about one of your specialized creatures.
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Land Softly Defense Reaction d20! + Acrobatics skill + Dex mod + PAM + EP vs. DC
When falling or jumping from a height, you try to make a soft landing.
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Lay on Hands Other Supernatural 6 AP (d20! + Divine Providence skill + Cha mod + MAM)
You try to heal a creature's wounds by laying on hands. Alternatively, you can use the power to injure an undead creatur...
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Learn Ritual Spellcasting 8 h d20! + Spellcraft skill + Int mod vs. DC
You try to learn and understand an arcane or divine ritual, either from writing or a teacher.
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Learn Spell Spellcasting 1 day (50% time) d20! + Arcane/Divine/Psi skill + ability mod vs. 20 + (spell's or variation's minimum PP cost)
You try to learn a new spell, power, or spell/power variation.\nYour skill level in all the mandatory skills must be at...
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Legerdemain General 8 AP d20! + Thievery skill + Dex mod + PAM + EP vs. DC (or opposing Perception)
You try to pick someone's pocket, palm an unattended object, or keep a small object hidden through a search.
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Listen General Passive or 2 AP d20! + Perception skill + Wis mod vs. DC or opposing Stealth (Move Silently)
You listen for something, either passively or actively. If the DM so chooses, treat all passive checks as "Take 10".
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Looting General 1 r d20! + Perception skill + Wis mod vs. DC
You try to make a quick estimate of potential loot on a creature or in a location.
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Lower Magic Resistance Other Supernatural 5 AP β€”
You lower your MR to any level you desire, between 0 and your full MR.
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Maintain Balance Movement Reaction or part of move d20! + Acrobatics skill + Dex mod + PAM + EP vs. DC
Use this action to stay on your feet when standing or moving on slippery or unstable ground.\nWhile balancing, you are c...
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Make Request Social 1+ min d20! + Psychology (Influence) skill + Cha mod vs. DC or opposing Psychology (Sense Motive)
You request help of some sort from a target that has a disposition towards you that is indifferent or better.
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Manifest Fire Lash Other Supernatural 5 AP (d20! + Pyrokinetics skill + Wis mod + MAM)
You create a semisolid whip of fiery energy. It is equivalent to a whip with a reach of 3 squares. You can make ranged t...
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