RoL d20 Dragon RoL d20
PC Gen

Jump

[Untrained, Move, T10]

Cost: 1 MP per sq | Check: d20! + Athletics skill + Str mod + PAM + EP

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Description

You attempt to jump a certain vertical or horizontal distance. Unless you want to land prone, you have to accept a penalty (see below).\nA running jump requires moving at least 4 sq in a straight line.\nIf you have a suitable pole (note that a quarterstaff or spear qualifies) and a place to plant it, you can turn a running jump into a pole vaulting jump. Pole vaulting is more difficult, but it lets you add the pole's length to either the vertical or horizontal distance cleared.\nCreatures with natural swim speeds can use the Jump action to jump above the surface, but they take a -10 penalty on the Jump check.\nSkill level 6: You only need to move 2 sq for a running jump.\nSkill level 12: You only need to move 1 sq for a running jump.

Check Results & Effects:

With a standing long jump, you can cover a horizontal distance of check x 0.15 m. You clear a vertical height 1/4 of the horizontal distance.\nWith a standing high jump, you can clear a vertical height of check x 0.05 m.\nWith a running long jump, you can cover a horizontal distance of check x 0.3 m. You clear a vertical height 1/4 of the horizontal distance.\nWith a running high jump, you can clear a vertical height of check x 0.1 m.\nIf your check is 0 or less, you stumble and fall prone at the start of the jump.\nIf you are trying to grab rather than clear something (such as a ledge or hanging rope), add your height (based on size and body type) to the vertical result. After grabbing such a target, a DC 15 climb check is required to pull oneself up.

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