β‘ Actions Compendium
Combat actions, standard reactions, skill activities, and special maneuvers.
20 Total Actions
β‘ Action System & Check Format
Actions define activities characters can perform in and out of combat encounters:
Check
The d20 check required to execute the action, combining relevant ability modifiers, skill ranks, and situational factors.
Action Time & AP
The Action Point (AP) cost required. Standard turns provide AP to allocate between movement, attacks, and defense reactions.
Implements & Range
Equipment, tools, or somatic faculties required, along with tactical range and target areas.
AP Boosts
Extra Action Points spent during execution to enhance check bonuses, damage, duration, or tactical effects.
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| Action Name βΌ Z-A | Category β | AP Cost / Time β | Check β | Description | Action |
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| Walk | Movement | Full round | β |
You can walk a number of squares equal to your adjusted speed.\nObstructed squares count double.
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| Up the Walls | Movement | Part of move | β |
Up the Walls: By spending 1 PP as part of movement, you can move 1 square along a wall or similar vertical surface. By s...
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| Tightrope Walking | Movement | Part of move | d20! + Acrobatics skill + Dex mod + PAM + EP vs. DC |
You move at half speed (2 MP per square) along a rope, ledge, or similar narrow surface.
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| Swim or Dive | Movement | 4 MP per sq | d20! + Athletics skill + Str mod + PAM + 2 x EP vs. DC |
Even without a racial swim speed, you can swim through water (on the surface or under it) by spending 4 MP per sq. You c...
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| Stand Up | Movement | 4 MP | β |
You stand up from prone.
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| Sprint | Movement | Full round | β |
You can sprint a number of squares equal to 4 times your adjusted speed.\nReduce your normal maneuverability by two step...
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| Speed of Thought | Movement | 0 AP | β |
Speed of Thought: You can spend 3 PP to gain a +1 enhancement bonus to speed for 1 round.
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| Run | Movement | Full round | β |
You can run a number of squares equal to 3 times your adjusted speed.\nReduce your normal maneuverability by one step.\n...
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| Ride | Movement | As per move | d20! + Riding skill + Dex mod + PAM vs. DC |
You try to control your mount's movement.
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| Move | Movement | 1 MP (x2 for obstructed terrain, x2 for moving defensively - no AoO) | β |
Move 1 sq.
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| Mount | Movement | 5 MP | d20! + Riding skill + Dex mod + PAM + EP vs. DC |
You mount a riding animal.
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| Mental Leap | Movement | 5 AP + jump | β |
Mental Leap: Whenever you make an Athletics/Jump check, you can spend 3 PP to gain a +10 enhancement bonus.
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| Maintain Balance | Movement | Reaction or part of move | d20! + Acrobatics skill + Dex mod + PAM + EP vs. DC |
Use this action to stay on your feet when standing or moving on slippery or unstable ground.\nWhile balancing, you are c...
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| Jump | Movement | 1 MP per sq | d20! + Athletics skill + Str mod + PAM + EP |
You attempt to jump a certain vertical or horizontal distance. Unless you want to land prone, you have to accept a penal...
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| Jog | Movement | Full round | β |
You can jog a number of squares equal to 2 times your adjusted speed.\nObstructed squares count double.
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