β‘ Actions Compendium
Combat actions, standard reactions, skill activities, and special maneuvers.
106 Total Actions
β‘ Action System & Check Format
Actions define activities characters can perform in and out of combat encounters:
Check
The d20 check required to execute the action, combining relevant ability modifiers, skill ranks, and situational factors.
Action Time & AP
The Action Point (AP) cost required. Standard turns provide AP to allocate between movement, attacks, and defense reactions.
Implements & Range
Equipment, tools, or somatic faculties required, along with tactical range and target areas.
AP Boosts
Extra Action Points spent during execution to enhance check bonuses, damage, duration, or tactical effects.
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| Action Name β² A-Z | Category β | AP Cost / Time β | Check β | Description | Action |
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| Emulate Magic | Other Supernatural | As per device activation | d20! + Pseudomagic skill + Cha mod + MAM vs. DC |
You try to use or activate a magic device that you would normally not be able to use. You must consciously choose which,...
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| Enchant Item | Other Supernatural | Var | d20! + Enchant Item skill + Int mod vs. (10 + item's PL) |
You use this skill to enchant one or more supernatural objects.
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| Enhance Mind Blade | Other Supernatural | 5 AP | (d20! + Soulknife skill + Wis mod + MAM) |
You enhance a manifested mind blade with magic weapon powers corresponding to a PL of your skill level or less. You have...
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| Extract Residuum | Other Supernatural | 1 day (50%) | d20! + Enchant Item skill + Int mod vs. (10 + item's PL) |
You try to disenchant an item, extracting its magical essence as residuum.
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| Fascinating Song | Other Supernatural | 9 AP | d20! + Perform skill + Cha mod + MAM vs. Will |
While playing music, you can focus on certain targets and fascinate them. It will not work on creatures distracted by co...
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| Fatal Aria | Other Supernatural | 9 AP | d20! + Body & Mind skill + Cha mod + MAM vs. Will |
Your music is so perfect that the target may die of joy or sorrow.
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| Find Information | Other Supernatural | 0 AP | d20! + Bardic Knowledge skill + Int mod vs. DC |
Bardic Knowledge can be used to find information related to culture, history, geography, legends, folklore, magic, relig...
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| Firewalk | Other Supernatural | 2 AP | (d20! + Pyrokinetics skill + Wis mod + MAM) |
By wrapping your feet in magical flames, you gain the ability to walk on air at your normal speed.
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| Fist of Thunder | Other Supernatural | 8 + size mod AP (minimum 5 AP) | d20! + Str mod + grapple size mod + (Weapons - Brawling skill) + PAM vs. opposed d20! + Str or Dex mod + grapple size mod + (Weapons - Brawling skill) + PAM |
You strike the ground with such power that every nearby creature can be knocked prone. Effectively, this is an overrun a...
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| Hail of Arrows | Other Supernatural | As per attack + 4 AP | Multiple attack rolls vs. DeC |
This action lets the archer fire multiple arrows, one arrow per target and up to one target per skill level. Roll a sepa...
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| Heal Own Wounds | Other Supernatural | 6 AP | (d20! + Ki - Meditation skill + Wis mod + MAM) |
You focus your ki in an attempt to heal your wounds.
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| Identify Effect | Other Supernatural | Reaction or 5 AP | d20! + Spellcraft skill + Int mod + MAM vs. DC |
You try to identify a spell, psionic power, or other supernatural effect. If you are witnessing the effect as it is bein...
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| Identify Glyph | Other Supernatural | 5 AP | d20! + Spellcraft skill + Int mod + MAM vs. DC |
You try to identify the purpose and effect of a magical glyph or symbol.
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| Identify Potion | Other Supernatural | 1 min | d20! + Enchant Item (Alchemy) skill + Int mod vs. DC |
You try to identify a potion from its color, texture, viscosity, smell, etc.
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| Imbue Arrow | Other Supernatural | As per spell + 3 AP | Normal attack roll vs. DeC |
You cast a spell with an area of effect and place it on an arrow. You fire the arrow as part of the casting, and the spe...
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