β‘ Actions Compendium
Combat actions, standard reactions, skill activities, and special maneuvers.
56 Total Actions
β‘ Action System & Check Format
Actions define activities characters can perform in and out of combat encounters:
Check
The d20 check required to execute the action, combining relevant ability modifiers, skill ranks, and situational factors.
Action Time & AP
The Action Point (AP) cost required. Standard turns provide AP to allocate between movement, attacks, and defense reactions.
Implements & Range
Equipment, tools, or somatic faculties required, along with tactical range and target areas.
AP Boosts
Extra Action Points spent during execution to enhance check bonuses, damage, duration, or tactical effects.
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| Action Name βΌ Z-A | Category β | AP Cost / Time β | Check β | Description | Action |
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| Construct Trap | General | Var | d20! + Crafting (Trapmaking) skill + Int mod vs. DC |
You use this skill to craft a mechanical trap.
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| Construct Item | General | Var | d20! + Crafting skill + Int mod vs. DC |
You use this skill to craft one or more (non-magical) objects.
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| Command Troops | General | 5 AP | d20! + Warfare skill + Cha mod vs. DC |
You give a command to allies within range who have a readied action to "obey the leader's command". Those allies who are...
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| Command Ally | General | x AP (up to Warfare skill level / 2) | β |
You use commands and maneuvers to help an ally act faster or better. The AP you spend are effectively transferred to the...
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| Camouflage | General | 1 min (multiplied by the weight limit multiplier for the target's size) | d20! + 10 + Stealth skill + Wis mod vs. opposing Perception (Spot or Search) |
You try to conceal a creature or object by hiding or camouflaging it.
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| Build Fire | General | 1 h + 10 min | d20! + Survival skill + Wis mod vs. DC |
You use this action to find fuel for a fire and then start it.
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| Bind Wounds | General | Full round | d20! + Healing skill + Wis mod + MAM vs. DC |
You try to bind a creature's wounds in order to avoid infection and staunch bleeding.\nYou can also treat caltrop wounds...
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| Bait Opponent | General | 3 AP | d20! + Warfare skill + Wis mod vs. opposing Warfare or Combat Instincts skill check |
You use your positioning and stance to bait opponents into attacking you rather than other targets.
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| Avoid Getting Lost | General | Part of move | d20! + Survival skill + Wis mod vs. DC |
You try to avoid getting lost. Frequency of checks varies with the terrain.\nThis action can also improve wilderness tra...
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| Autopsy | General | 10 min | d20! + Healing skill + Wis mod vs. DC |
You investigate a corpse and try to determine the cause of death.
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| Appraise | General | 1 min | d20! + Crafting skill + Int mod vs. DC |
You try to estimate the monetary value (and authenticity) of an object, a performance, or a creature.\nAlternatively, yo...
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