RoL d20 Dragon RoL d20
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⚑ Actions Compendium

Combat actions, standard reactions, skill activities, and special maneuvers.

56 Total Actions
⚑ Action System & Check Format

Actions define activities characters can perform in and out of combat encounters:

Check The d20 check required to execute the action, combining relevant ability modifiers, skill ranks, and situational factors.
Action Time & AP The Action Point (AP) cost required. Standard turns provide AP to allocate between movement, attacks, and defense reactions.
Implements & Range Equipment, tools, or somatic faculties required, along with tactical range and target areas.
AP Boosts Extra Action Points spent during execution to enhance check bonuses, damage, duration, or tactical effects.
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Action Name β–Ό Z-A Category ↕ AP Cost / Time ↕ Check ↕ Description Action
Construct Trap General Var d20! + Crafting (Trapmaking) skill + Int mod vs. DC
You use this skill to craft a mechanical trap.
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Construct Item General Var d20! + Crafting skill + Int mod vs. DC
You use this skill to craft one or more (non-magical) objects.
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Command Troops General 5 AP d20! + Warfare skill + Cha mod vs. DC
You give a command to allies within range who have a readied action to "obey the leader's command". Those allies who are...
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Command Ally General x AP (up to Warfare skill level / 2) β€”
You use commands and maneuvers to help an ally act faster or better. The AP you spend are effectively transferred to the...
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Camouflage General 1 min (multiplied by the weight limit multiplier for the target's size) d20! + 10 + Stealth skill + Wis mod vs. opposing Perception (Spot or Search)
You try to conceal a creature or object by hiding or camouflaging it.
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Build Fire General 1 h + 10 min d20! + Survival skill + Wis mod vs. DC
You use this action to find fuel for a fire and then start it.
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Bind Wounds General Full round d20! + Healing skill + Wis mod + MAM vs. DC
You try to bind a creature's wounds in order to avoid infection and staunch bleeding.\nYou can also treat caltrop wounds...
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Bait Opponent General 3 AP d20! + Warfare skill + Wis mod vs. opposing Warfare or Combat Instincts skill check
You use your positioning and stance to bait opponents into attacking you rather than other targets.
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Avoid Getting Lost General Part of move d20! + Survival skill + Wis mod vs. DC
You try to avoid getting lost. Frequency of checks varies with the terrain.\nThis action can also improve wilderness tra...
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Autopsy General 10 min d20! + Healing skill + Wis mod vs. DC
You investigate a corpse and try to determine the cause of death.
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Appraise General 1 min d20! + Crafting skill + Int mod vs. DC
You try to estimate the monetary value (and authenticity) of an object, a performance, or a creature.\nAlternatively, yo...
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