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✨ Spells & Supernatural Powers

Arcane spells, divine blessings, and psionic disciplines across all schools and power levels.

✨ Spells by Skill 206 Total Spells
✨ Spellcasting Mechanics & Power Learning
View Spells Organized by Skill →

Spellcasting in Rules of Legend is skill-based and point-driven (Power Points / PP):

Spell Learning Arcane: 1 new spell/rank (max 2/rank). Divine: 2 new spells/rank (unlimited library). Psionic: 1 power per 2 skill ranks.
Power Points (PP) Spells cost PP to manifest. Casters can augment spells with additional PP to increase damage, area, duration, or eliminate verbal/somatic components.
Casting Checks Casting requires a skill check (d20 + Skill + Ability Mod). Outstanding failures cause fizzles, while wild magic zones risk magical surges.
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Spell Name β–Ό Z-A Associated Skills ↕ Descriptors ↕ Cost / Time ↕ Description Action
Bolt of Radiance Arcane - Illumination\nDivine - Lif... [Su, MR, AoO, Radiant]
1 PP for 2d6 HP\n+1 PP per additional 1d6 HP
7+TPC AP
You attack the target(s) with a ray or area of intense radiance.\nIf you choose the concentration duration, you can make...
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Bolt of Lightning Arcane - Aeromancy\nPsi - Psychokin... [Su, MR, AoO, Electricity]
1 PP for 2d6 HP/SP\n+1 PP per additional 1d6 HP/SP
7+TPC AP
You attack the target(s) with a ray or area of electrical discharges. You can divide the d6s of damage any way you want...
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Bolt of Ice Arcane - Hydromancy\nPsi - Psychoki... [Su, MR, AoO, Cold]
1 PP for 2d6 HP/SP\n+1 PP per additional 1d6 HP/SP
7+TPC AP
You attack the target(s) with a ray or area of intense cold. You can divide the d6s of damage any way you want between H...
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Bolt of Fire Arcane - Pyromancy\nPsi - Psychokin... [Su, MR, AoO, Fire]
1 PP for 2d6 HP\n+1 PP per additional 1d6 HP
7+TPC AP
You attack the target(s) with a ray or area of fire. This may set fire to unattended, flammable objects.\nIf you choose...
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Bolt of Death Arcane - Necromancy\nDivine - Death [Su, MR, AoO, Necrotic]
1 PP for 2d6 HP/SP\n+1 PP per additional 1d6 HP/SP\n+2 PP for 2 Str damage
7+TPC AP
You attack the target(s) with a ray or area of necrotic energy. You can divide the d6s of damage any way you want betwee...
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Bolt of Acid Arcane - Hydromancy\nPsi - Psychome... [Su, MR, AoO, Acid]
1 PP for 2d6 HP\n+1 PP per additional 1d6 HP
7+TPC AP
You attack the target(s) with a ray or area of acidic mist.\nIf you choose the concentration duration, you can make one...
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Body Crisis Psi - Telepathy [Su, MR, AoO, Mind]
1 PP
7+TPC AP
The basic spell causes horrible agony in the mind of the target (who is effectively sickened for the spell's duration).
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Body Affinity Psi - Psychometabolism and Telepath... [Su, MR, AoO]
3 PP
7+TPC AP
As long as you and the target remain within close range, you take only half HP and SP damage from any attack. The same a...
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Blink Arcane - Ouranomancy [Su, AoO, Teleport]
5 PP
7+TPC AP
You start to rapidly and randomly switch between the Material Plane and the Ethereal Plane. This occurs several times pe...
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Blight Arcane - Hydromancy\nDivine - Eleme... [Su, MR, AoO, Water]
1 PP for 4d6 SP\n+1 PP per add. 1d6 SP
7+TPC AP
This spell evaporates moisture from the targets, causing the indicated SP damage. Plants, water elementals, and other cr...
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Bless Water Divine - Blessing [Su, AoO, Radiant/Necrotic]
1 PP
1 min
Imbues a flask of water with radiant or necrotic energy, turning it into holy or unholy water.
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Blade Barrier Arcane - Abjuration and Kinetomancy... [Su, MR, AoO, Force]
1 PP\n+2 PP per +1 attack or parry (up to +5)\n+1 PP per +1 damage (up to +10)\n+2 PP for additional d8 HP radiant damage [Radiant]
7+TPC AP
With the single shield "area", you create a shield of pure force. It provides you with a +2 parry bonus to DeC, and it a...
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Binding Arcane - Enchantment [Su, MR, AoO, Mind]
9 PP
1 min (+0)\n1 r (+4)\n7+TPC AP (+8)
This spell creates a magical restraint to bind and/or hide the target creature or object.\nYou can specify any number of...
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Bestow Power Divine - Charm and Life\nPsi - Tele... [Su, MR, AoO, Mind]
2 PP per 1 bestowed PP
7+TPC AP
You channel your mental energy into the target creature(s), using it to cure their mental fatigue. The base cost is 2 PP...
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Banishment Arcane - Conjuration\nDivine - Summ... [Su, MR, AoO]
7 PP
7+TPC AP
You try to banish an extraplanar creature back to its home plane.\nNote that some creatures may wish to return and will...
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Awaken Intelligence Divine - Animals or Plants [Su, MR, AoO, Mind]
9 PP, 250 XP
1 day
You awaken a tree or animal to humanlike sentience. The awakened subject becomes friendly towards you but has no special...
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Attack of the Beast Arcane - Transmutation\nDivine - An... [Su, AoO]
1 PP for bite attack\n1 PP for claw attacks\n+4 PP per damage dice increase (up to four steps)
7+TPC AP
The basic spell transforms either your mouth into a fanged maw or your hands into sharp claws. If you are medium-sized,...
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Atonement Divine - Blessing [Su, AoO]
9 PP
1 h
You remove the burden of acts and misdeeds that have angered the target's deity. The target must be truly repentant.\nIf...
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Astral Construct Psi - Metacreativity [Su, AoO, Dimension]
2 PP per CL
1 r (+0)\n7+TPC AP (+4)
You use ectoplasm to create one or more astral constructs of the chosen total CL. They appear at any spot you choose wit...
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Arcane Ward Arcane - Abjuration and Divination [Su, AoO]
1 PP\n+4 PP keeps out normal animals\n+4 PP trigger on ethereal/incorporeal
10 min (+0)\n1 min (+2)
You create a ward that triggers a mental or audible alarm every time a creature of tiny or larger size enters without sa...
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Arcane Mark Arcane - Illusion [Su, MR, AoO]
1 PP\n+1 PP for invisible mark
7+TPC AP
You mark any object or surface with your personal rune or mark (up to six separate characters). The mark can be no large...
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Antipathy/Sympathy Arcane - Enchantment [Su, MR, AoO, Mind]
15 PP
1 h
With the Antipathy effect you cause an object or location to repel creatures of a specific race or alignment.\nWith the...
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Antimagic Arcane - Ouranomancy and Abjuration... [Su, MR, AoO]
1 PP for +1 resistance\n+3 PP per additional +1
7+TPC AP\nReaction (mandatory check with +10 DC)
The basic spell grants a resistance bonus to defenses against spells and other supernatural effects.
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Antilife Shell Divine - Protection [Su, MR, AoO]
5 PP for anti-plant
7+TPC AP
The basic spell creates an invisible and mobile barrier that keeps out plant creatures and animated plants.\nAlthough af...
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Animate Plants Divine - Plants [Su, AoO]
1 PP
7+TPC AP
The basic spell animates all normal plants in the area of effect, creating difficult terrain and causing the plants to e...
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