β¨ Spells & Supernatural Powers
Arcane spells, divine blessings, and psionic disciplines across all schools and power levels.
β¨ Spells by Skill
114 Total Spells
β¨ Spellcasting Mechanics & Power Learning
View Spells Organized by Skill →
Spellcasting in Rules of Legend is skill-based and point-driven (Power Points / PP):
Spell Learning
Arcane: 1 new spell/rank (max 2/rank). Divine: 2 new spells/rank (unlimited library). Psionic: 1 power per 2 skill ranks.
Power Points (PP)
Spells cost PP to manifest. Casters can augment spells with additional PP to increase damage, area, duration, or eliminate verbal/somatic components.
Casting Checks
Casting requires a skill check (d20 + Skill + Ability Mod). Outstanding failures cause fizzles, while wild magic zones risk magical surges.
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| Spell Name β² A-Z | Associated Skills β | Descriptors β | Cost / Time β | Description | Action |
|---|---|---|---|---|---|
| Enhance Mental Ability | Arcane - Enchantment\nDivine - Anim... | [Su, MR, AoO] |
1 PP per ability score with +2 bonus\n3 PP per ability score with +4 bonus\n7 PP per ability score with +6 bonus
7+TPC AP
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You grant an enhancement bonus to mental ability scores (Intelligence, Wisdom, and/or Charisma).
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| Enhance Mobility | Arcane - Transmutation\nDivine - An... | [Su, MR, AoO] |
1 PP
7+TPC AP\nReaction (mandatory check with +10 DC)
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You grant the target a +2 enhancement bonus to base speed.
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| Enhance Physical Ability | Arcane - Transmutation\nDivine - An... | [Su, MR, AoO] |
1 PP per ability score with +2 bonus\n3 PP per ability score with +4 bonus\n7 PP per ability score with +6 bonus
7+TPC AP
|
You grant an enhancement bonus to physical ability scores (Strength, Constitution, and/or Dexterity).
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| Enhance Senses | Arcane - Divination and Transmutati... | [Su, MR, AoO] |
1 PP
7+TPC AP
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You improve the target's senses and perception abilities.\nThe basic spell grants the target low-light vision.
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| Fear | Arcane - Enchantment\nDivine - Char... | [Su, MR, AoO, Mind, Fear] |
1 PP for shaken\n+2 PP for frightened\n+4 PP for panicked
7+TPC AP
|
You fill the targets with dread and cause them to become shaken, frightened, or panicked.
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| Fire Stride | Arcane - Pyromancy\nPsi - Psychokin... | [Su, AoO, Fire, Teleport] |
7 PP\n+2 PP for greater stride
7+TPC AP
|
You can step into a fire (of your own size or larger) and teleport yourself to any other fire (same minimum size) within...
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| Fission | Psi - Metacreativity and Psychometa... | [Su, AoO] |
13 PP
7+TPC AP
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You physically divide yourself, creating an exact duplicate in an adjacent square. The duplicate thinks and acts exactly...
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| Force Armor | Arcane - Abjuration and Kinetomancy... | [Su, MR, AoO, Force] |
1 PP for +2 bonus\n+3 PP per extra +1 (up to +10 total)
7+TPC AP
|
This spell envelops the target's body in a force field that provides an armor bonus to DR (without hindering movement at...
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| Force Field | Arcane - Kinetomancy\nPsi - Metacre... | [Su, MR, AoO, Force] |
1 PP for floating disk
7+TPC AP
|
The basic spell creates a floating, slightly concave disk of force that follows the caster at a height of 1 m and a dist...
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| Force Missile | Arcane - Kinetomancy\nPsi - Psychok... | [Su, MR, AoO, Force] |
1 PP for 1 missile\n+2 PP per add. missile
7+TPC AP
|
You shoot one or more missiles of pure force at targets within range (note the attack bonus). Each missile that hits dea...
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| Foresight | Arcane - Divination\nDivine - Insig... | [Su, AoO] |
5 PP per offensive +1\n5 PP per defensive +1\n11 PP per reroll
7+TPC AP
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This spell gives the target a rudimentary sixth sense or precognitive ability. This precognition means that you gain an...
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| Freedom | Arcane - Abjuration\nDivine - Prote... | [Su, MR, AoO] |
3 PP\n+12 PP for greater freedom
7+TPC AP
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You make the target resistant to mundane or magical effects that restrict and slow. The target can move with full speed...
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| Fusion | Psi - Psychometabolism | [Su, MR, AoO] |
15 PP
1 r (+0)\n7+TPC AP (+4)
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You physically join your body with that of another willing creature. This creature must be of the same size category and...
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| Genesis | Arcane - Conjuration, Ouranomancy,... | [Su, AoO, Dimension] |
17 PP
1 week (33%; +0)
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This powerful spell creates a demiplane of finite size. If you cast the spell on one of the inner planes, you create a d...
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| Ghost Sound | Arcane - Illusion\nPsi - Psychokine... | [Su, AoO, Illusion] |
1 PP
7+TPC AP
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You create the illusion of a sound, roughly limited in volume to four talking humans per skill level. For example, you c...
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| Heal Wounds | Divine - Life\nPsi - Psychometaboli... | [Su, MR, AoO, Radiant] |
1 PP for 10 HP\n+2 PP per additional 5 HP
7+TPC AP
|
You channel radiant energy into the target creature(s), using it to heal their wounds. When used on multiple targets, ea...
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| History Reading | Psi - Clairsentience | [Su, AoO] |
1 PP\n+2 PP for detection
1 h (+0)\n10 min (+4)\n1 min (+8)
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You try to sense psychic impressions from the target. This lets you learn about the significant events in the target obj...
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| Hold Creature | Arcane - Enchantment\nDivine - Char... | [Su, MR, AoO, Mind] |
3 PP
7+TPC AP
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You paralyze the target creature. It is still aware and able to breathe, but it cannot move, perform actions, or even sp...
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| Hold Object | Arcane - Kinetomancy\nPsi - Psychok... | [Su, AoO] |
1 PP for DC +5 (or 15)\n+1 PP for DC +10 (or 20) \n+2 PP for DC +15 (or 25)
7+TPC AP
|
You immobilize any unattended object (including doors, gates, and locks) of up to huge size. This increases the DC (or s...
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| Insanity | Arcane - Enchantment\nPsi - Telepat... | [Su, MR, AoO, Mind] |
3 PP
7+TPC AP
|
You confuse the target, rendering it unable to make rational decisions. At the beginning of each affected creature's tur...
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| Invisibility | Arcane - Illusion\nPsi - Psychometa... | [Su, MR, AoO] |
1 PP for concealment\n+2 PP for good concealment
7+TPC AP
|
The basic spell lets the target blend in with the environment, giving it either concealment or good concealment. The spe...
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| Legend Lore | Arcane - Divination\nPsi - Clairsen... | [Su, AoO] |
1 PP
1 day (-2)\n1 h (+0)\n1 min (+4)
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You gain a +4 enhancement bonus to a single Knowledge skill check.
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| Levitate | Arcane - Kinetomancy\nPsi - Psychok... | [Su, MR, AoO] |
1 PP
7+TPC AP\nReaction (mandatory check with +10 DC)
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The basic spell causes the targeted creatures and objects to fall slowly (12 squares per round). This means that they ta...
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| Light | Arcane - Illumination\nDivine - Lif... | [Su, AoO, Light] |
1 PP
7+TPC AP
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Causes an object of up to medium size to glow and radiate light equivalent to a torch (normal light within 4 squares and...
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| Manipulate Corpse | Arcane - Necromancy\nDivine - Death... | [Su, AoO] |
1 PP
10 min (+0)\n1 min (+4)
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The basic spell prevents a relatively fresh corpse (or the parts of a corpse) from decaying for the spell's duration. It...
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