Hag, Night
RL 8Environment: Evil planes | Type: Outsiders
π Full Creature / NPC Stat Block(s)
Rules of Legend d20 Format
Average (Night Hag): CL 10; XP 2400; M Outsider (Fiendish); RL 8; HP 66, SP 66, PP 78; Init +1; Spd 5 (Climb ×4 MP) (Swim ×4 MP); DeCa/p 21/18 (crit +31), Fort 26, Ref 19, Will 21; DR 11, MR 15, Cold imm, Fire imm; AP 18; Atk Arm Sz -3, AP 5, Rch 0-1, +4 (d3+6 B SP); Atk Bite Sz -2, AP 6, Rch 0-1, +4 (2d6+6 S HP + demon fever); BodyAtt +7; MindAtt +7; Spc 1x1 sq; SA 2H/charge AP damage bonus Γ1.5, Impr trip / Req: Weapon==WpNat, Impr disarm / Req: Weapon==WpNat, Impr disarm / Req: Weapon==WpFnc, Lunge, Impr sunder; SD Charm imm, Fear imm, Sleep imm, Evasion Lesser, +10 DR / Req: non-magic; SM Mobility +4, Reactive move; SQ Circle magic Lesser; AL Always NE; Str 18, Con 18, Dex 12, Int 10, Wis 14, Cha 12.
Skills: Acrobatics 4, Athletics 9, Knowledge 4, Linguistics 4, Perception 9, Perform 4, Psychology 4, Stealth 4, Thievery 4, Weapons - Natural 9, Weapons - Fencing 4, Weapons - Bows 4, Weapons - Body & Mind Attacks 9, Fighting Style - Mobility 9, Arcane - Divination 4, Arcane - Enchantment 9, Arcane - Illusion 9, Arcane - Kinetomancy 4, Divine - Life 4, Wizard Affinity - Enchanter 4, Spellcraft 4, Fighting Style - Power Attack 9.
Skills: Acrobatics 4, Athletics 9, Knowledge 4, Linguistics 4, Perception 9, Perform 4, Psychology 4, Stealth 4, Thievery 4, Weapons - Natural 9, Weapons - Fencing 4, Weapons - Bows 4, Weapons - Body & Mind Attacks 9, Fighting Style - Mobility 9, Arcane - Divination 4, Arcane - Enchantment 9, Arcane - Illusion 9, Arcane - Kinetomancy 4, Divine - Life 4, Wizard Affinity - Enchanter 4, Spellcraft 4, Fighting Style - Power Attack 9.
Base Species Characteristics
Size Class 0Racial Ability Adjustments
STR
+8
CON
+8
DEX
+2
INT
+0
WIS
+4
CHA
+2
Natural Attacks
2 Arm { } 2 Leg { } Bite { Dmg=2d6+StrMod S HP + demon fever; }
Racial Traits & Special Abilities
DefMod { Qual=DR; Value=+10; Req=non-magic; } DefMod { Qual=ColdRes; Value=+999; } DefMod { Qual=FireRes; Value=+999; } Defense { Qual=CharmRes; Value=+999; } Defense { Qual=SleepRes; Value=+999; } Defense { Qual=FearRes; Value=+999; } ActAcc { Qual=Change Shape; Effect=Grade II to S/M humanoid; } SpdType { Qual=Climb; Value=4; }
Organization:
Solitary, mounted (1, on nightmare), or covey (3, on nightmares)