RoL d20 Dragon RoL d20
PC Gen

Demon, Marilith

RL 16

Environment: Abyss | Type: Outsiders

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Demon, Marilith

πŸ“œ Full Creature / NPC Stat Block(s)

Rules of Legend d20 Format
Average (Marilith): CL 18; XP 4800; L Outsider (Demon); RL 16; HP 268, SP 124, PP 82; Init +10; Spd 9 (Swim ×4 MP); DeCa/p 35/25 (crit +36), Fort 44, Ref 34, Will 37; DR 16, MR 15, Acid res 10, Cold res 10, Elec imm, Fire res 10; AP 26; Atk +1 Longsword Sz 1, AP 9, Rch 0-1, +16 (2d6+18 S+2+1); Multi +1 Longsword/+1 Longsword Sz 1, AP 16, Rch 0-1/0-1, +10/+10 (2d6+18 S+1/2d6+18 S+1); Atk Arm Sz -2, AP 6, Rch 0-1, +13 (d8+13 B HP); Multi Arm/Arm Sz -2, AP 10, Rch 0-1/0-1, +13/+13 (d8+13 B HP/d8+13 B HP); Multi Arm/Arm/Arm Sz -2, AP 14, Rch 0-1/0-1/0-1, +13/+13/+13 (d8+13 B HP/d8+13 B HP/d8+13 B HP); Multi Arm/Arm/Arm/Arm Sz -2, AP 18, Rch 0-1/0-1/0-1/0-1, +11/+11/+11/+11 (d8+13 B HP/d8+13 B HP/d8+13 B HP/d8+13 B HP); Multi Arm/Arm/Arm/Arm/Arm Sz -2, AP 21, Rch 0-1/0-1/0-1/0-1/0-1, +9/+9/+9/+9/+9 (d8+13 B HP/d8+13 B HP/d8+13 B HP/d8+13 B HP/d8+13 B HP); Multi Arm/Arm/Arm/Arm/Arm/Arm Sz -2, AP 24, Rch 0-1/0-1/0-1/0-1/0-1/0-1, +7/+7/+7/+7/+7/+7 (d8+13 B HP/d8+13 B HP/d8+13 B HP/d8+13 B HP/d8+13 B HP/d8+13 B HP); Grp AP 9, Rch 0-1, +8/+18; AreaAtt +9; BodyAtt +14; MindAtt +14; Spc 2x2 sq; SS Blindsense Minor, Darkvision 12, Blind-fight; SA 2H/charge AP damage bonus Γ—2, Monkey grip Greater, Fast reflexes Greater, +3 reactions/r, Impr trip / Req: Weapon==WpNat, Impr disarm / Req: Weapon==WpNat, Impr sunder / Req: Weapon==WpNat, Cleave lesser / Req: Weapon==WpHvB, Impr sunder / Req: Weapon==WpHvB, Cleave greater / Req: Weapon==WpHvB, Impr disarm / Req: Weapon==WpExo, Impr trip / Req: Weapon==WpExo, Shape areas / Req: Weapon==WpAre, Impr grapple, Impr bull rush, Impr overrun, Pushing crit / Req: Weapon==WpNat, Greater bull rush, Greater overrun, Bleeding crit (d6 ongoing HP) / Req: Weapon==WpExo, Bleeding crit (2d6 ongoing HP) / Req: Weapon==WpHvB, Impr sunder, Pushing crit, Impr sunder / Req: Weapon==WpExo, Precise reach / Req: Weapon==WpExo; SD Charm res +8, Fear imm, Poison imm, Trap res +5, Dodge Major, Evasion Lesser, +10 DR / Req: non-good, Fear res 4 / T: allies within 4 sq, Charm res 4 / T: allies within 4 sq; SM Stealthy Greater; SQ Aura 17, Circle magic Lesser, Telepathy any 20sq, Combat reflexes; AL Always CE; Str 28, Con 28, Dex 18, Int 18, Wis 18, Cha 24.
Skills: Acrobatics 8, Athletics 8, Crafting 8, Knowledge 8, Perception 25, Psychology 17, Stealth 17, Survival 8, Thievery 8, Weapons - Natural 17, Weapons - Brawling 17, Weapons - Generic 17, Weapons - Exotic 17, Weapons - Heavy Blades 17, Weapons - Shields 8, Weapons - Area Attacks 17, Weapons - Body & Mind Attacks 17, Combat Instincts 17, Danger Sense 17, Fighting Style - Akimbo 17, Vital Attack 8, Arcane - Kinetomancy 8, Divine - Charm 8, Divine - Death 17, Divine - Elements 8, Divine - Insight 8, Divine - Protection 8, Divine - Retribution 17, Divine - Summoning 17, Cleric Affinity - Evil Domain 8, Divine Smiting 17, Pseudomagic 8, Spellcraft 8, Fighting Style - Power Attack 17.
Possessions: +1 Longsword, +1 Longsword; EC 2, EP 0.

Base Species Characteristics

Size Class 1

Racial Ability Adjustments

STR
+18
CON
+18
DEX
+8
INT
+8
WIS
+8
CHA
+14

Natural Attacks

6 Arm { AttMod=StrMod; Dmg=d8+StrMod B HP; } Tail { Sec; Dmg=4d6+StrMod/2 B HP + grapple; }

Racial Traits & Special Abilities

Sns { Qual=Darkvision; Value=12; } DefMod { Qual=DR; Value=+10; Req=non-good; } DefMod { Qual=AcidRes; Value=+10; } DefMod { Qual=ColdRes; Value=+10; } DefMod { Qual=ElectricRes; Value=+999; } DefMod { Qual=FireRes; Value=+10; } Defense { Qual=PoisonRes; Value=+999; } Comm { Qual=Telepathy; Type=any; Value=20sq; } SklMod { Qual=Perception; Type=racial; Value=+8; } ActAcc { Qual=Teleport; }

Organization:

Solitary or pair

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