Demon, Balor
RL 20Environment: Abyss | Type: Outsiders
π Full Creature / NPC Stat Block(s)
Rules of Legend d20 FormatSkills: Acrobatics 10, Athletics 10, Crafting 10, Knowledge 10, Perception 29, Psychology 21, Stealth 21, Survival 10, Thievery 10, Weapons - Natural 21, Weapons - Brawling 21, Weapons - Generic 21, Weapons - Exotic 21, Weapons - Heavy Blades 21, Weapons - Shields 10, Weapons - Area Attacks 21, Weapons - Body & Mind Attacks 21, Combat Instincts 21, Danger Sense 21, Fighting Style - Akimbo 21, Vital Attack 10, Arcane - Enchantment 20, Arcane - Kinetomancy 10, Divine - Charm 10, Divine - Death 21, Divine - Elements 10, Divine - Insight 10, Divine - Protection 10, Divine - Retribution 21, Divine - Summoning 21, Cleric Affinity - Evil Domain 10, Divine Smiting 21, Pseudomagic 10, Spellcraft 10, Fighting Style - Power Attack 21.
Possessions: +1 Vorpal Sword, +1 Flaming Whip; EC 2, EP 0.
Base Species Characteristics
Size Class 1Racial Ability Adjustments
Natural Attacks
2 Arm { AttMod=StrMod; Dmg=2d6+StrMod B HP; }
Racial Traits & Special Abilities
Sns { Qual=Darkvision; Value=12; } Sns { Qual=Truesight; Value=24; } DefMod { Qual=DR; Value=+15; Req=non-good; } DefMod { Qual=AcidRes; Value=+10; } DefMod { Qual=ColdRes; Value=+10; } DefMod { Qual=ElectricRes; Value=+999; } DefMod { Qual=FireRes; Value=+999; } Defense { Qual=PoisonRes; Value=+999; } Defense { Qual=EnergyShield; Value=6d6 HP fire; } Special { Qual=DeathThroes; Target=20 sq burst; Effect=+20 vs Ref - 100 HP fire; } Comm { Qual=Telepathy; Type=any; Value=20sq; } SklMod { Qual=Perception; Type=racial; Value=+8; } SklMod { Qual=Arcane - Enchantment; Type=racial; Value=+RL; } ActAcc { Qual=Teleport; } SpdType { Qual=Climb; Value=4; }
Solitary or troupe (1 balor, 1 marilith, and 2-5 hezrous)