RoL d20 Dragon RoL d20
PC Gen

Demon, Balor

RL 20

Environment: Abyss | Type: Outsiders

← Back to Bestiary
Demon, Balor

πŸ“œ Full Creature / NPC Stat Block(s)

Rules of Legend d20 Format
Average (Balor): CL 22; XP 6000; L Outsider (Demon); RL 20; HP 330, SP 150, PP 104; Init +13; Spd 9 (Climb ×4 MP) (Swim ×4 MP), Fly 15; DeCa/p 41/29 (crit +39), Fort 52, Ref 43, Will 45; DR 19, MR 18, Acid res 10, Cold res 10, Elec imm, Fire imm; AP 30; Atk +1 Vorpal Sword Sz 1, AP 9, Rch 0-2, +20 (2d6+23 S+2+1); Multi +1 Vorpal Sword/+1 Flaming Whip Sz 1, AP 16, Rch 0-2/0-4, +14/+5 (2d6+23 S+1/d6+7 S SP+1); Atk Arm Sz -2, AP 6, Rch 0-2, +17 (2d6+17 B HP); Multi Arm/Arm Sz -2, AP 10, Rch 0-2/0-2, +17/+17 (2d6+17 B HP/2d6+17 B HP); Grp AP 9, Rch 0-2, +11/+22; AreaAtt +12; BodyAtt +16; MindAtt +16; Spc 2x2 sq; SS Blindsense Minor, Darkvision 12, Truesight 24, Blind-fight; SA 2H/charge AP damage bonus Γ—2, Monkey grip Greater, Fast reflexes Greater, +4 reactions/r, Impr trip / Req: Weapon==WpNat, Impr disarm / Req: Weapon==WpNat, Impr sunder / Req: Weapon==WpNat, Cleave lesser / Req: Weapon==WpHvB, Impr sunder / Req: Weapon==WpHvB, Cleave greater / Req: Weapon==WpHvB, Impr disarm / Req: Weapon==WpExo, Impr trip / Req: Weapon==WpExo, Shape areas / Req: Weapon==WpAre, Impr grapple, Impr bull rush, Impr overrun, Pushing crit / Req: Weapon==WpNat, Greater bull rush, Greater overrun, Bleeding crit (d6 ongoing HP) / Req: Weapon==WpExo, Bleeding crit (2d6 ongoing HP) / Req: Weapon==WpHvB, Impr sunder, Pushing crit, Impr sunder / Req: Weapon==WpExo, Precise reach / Req: Weapon==WpExo; SD Charm res +8, Fear imm, Poison imm, Trap res +7, Dodge Major, Evasion Greater, +15 DR / Req: non-good, Energy shield 6d6 HP fire, Fear res 4 / T: allies within 4 sq, Charm res 4 / T: allies within 4 sq; SM Stealthy Greater; SQ Aura 21, Circle magic Greater, Death throes / T: 20 sq burst / Eff: +20 vs Ref - 100 HP fire, Telepathy any 20sq, Telepathy 2-way 12sq / Req: Evil Outsiders, Combat reflexes; AL Always CE; Str 34, Con 30, Dex 24, Int 24, Wis 24, Cha 26.
Skills: Acrobatics 10, Athletics 10, Crafting 10, Knowledge 10, Perception 29, Psychology 21, Stealth 21, Survival 10, Thievery 10, Weapons - Natural 21, Weapons - Brawling 21, Weapons - Generic 21, Weapons - Exotic 21, Weapons - Heavy Blades 21, Weapons - Shields 10, Weapons - Area Attacks 21, Weapons - Body & Mind Attacks 21, Combat Instincts 21, Danger Sense 21, Fighting Style - Akimbo 21, Vital Attack 10, Arcane - Enchantment 20, Arcane - Kinetomancy 10, Divine - Charm 10, Divine - Death 21, Divine - Elements 10, Divine - Insight 10, Divine - Protection 10, Divine - Retribution 21, Divine - Summoning 21, Cleric Affinity - Evil Domain 10, Divine Smiting 21, Pseudomagic 10, Spellcraft 10, Fighting Style - Power Attack 21.
Possessions: +1 Vorpal Sword, +1 Flaming Whip; EC 2, EP 0.

Base Species Characteristics

Size Class 1

Racial Ability Adjustments

STR
+24
CON
+20
DEX
+14
INT
+14
WIS
+14
CHA
+16

Natural Attacks

2 Arm { AttMod=StrMod; Dmg=2d6+StrMod B HP; }

Racial Traits & Special Abilities

Sns { Qual=Darkvision; Value=12; } Sns { Qual=Truesight; Value=24; } DefMod { Qual=DR; Value=+15; Req=non-good; } DefMod { Qual=AcidRes; Value=+10; } DefMod { Qual=ColdRes; Value=+10; } DefMod { Qual=ElectricRes; Value=+999; } DefMod { Qual=FireRes; Value=+999; } Defense { Qual=PoisonRes; Value=+999; } Defense { Qual=EnergyShield; Value=6d6 HP fire; } Special { Qual=DeathThroes; Target=20 sq burst; Effect=+20 vs Ref - 100 HP fire; } Comm { Qual=Telepathy; Type=any; Value=20sq; } SklMod { Qual=Perception; Type=racial; Value=+8; } SklMod { Qual=Arcane - Enchantment; Type=racial; Value=+RL; } ActAcc { Qual=Teleport; } SpdType { Qual=Climb; Value=4; }

Organization:

Solitary or troupe (1 balor, 1 marilith, and 2-5 hezrous)

🎲