Demon, Babau
RL 7Environment: Abyss | Type: Outsiders
π Full Creature / NPC Stat Block(s)
Rules of Legend d20 Format
Average (Babau): CL 7; XP 1500; M Outsider (Demon); RL 7; HP 90, SP 62, PP 40; Init +4; Spd 6 (Climb ×4 MP) (Swim ×4 MP); DeCa/p 20/17 (crit +28), Fort 27, Ref 20, Will 21; DR 8, MR 4, Acid res 10, Cold res 10, Elec imm, Fire res 10; AP 17; Atk Claw Sz -2, AP 6, Rch 0-1, +7 (d8+7 S HP); Multi Claw/Claw Sz -2, AP 10, Rch 0-1/0-1, +7/+7 (d8+7 S HP/d8+7 S HP); Multi Claw/Claw/Bite Sz -2, AP 14, Rch 0-1/0-1/0-1, +5/+5/+1 (d8+7 S HP/d8+7 S HP/d6+4 P HP); Grp AP 8, Rch 0-1, +3/+7; AreaAtt +3; BodyAtt +7; MindAtt +7; Spc 1x1 sq; SS Blindsense Minor, Darkvision 12; SA 2H/charge AP damage bonus Γ1.5, Monkey grip Lesser, Fast reflexes Lesser, +1 reactions/r, Impr trip / Req: Weapon==WpNat, Impr disarm / Req: Weapon==WpNat, Cleave lesser / Req: Weapon==WpHvB, Impr sunder / Req: Weapon==WpHvB, Impr disarm / Req: Weapon==WpExo, Impr trip / Req: Weapon==WpExo, Impr grapple, Impr bull rush, Impr overrun, Impr sunder, Impr sunder / Req: Weapon==WpExo; SD Fear imm, Poison imm, Trap res +2, Dodge Lesser, Evasion Lesser, +10 DR / Req: non-good, Energy shield d10 HP acid, Fear res 4 / T: allies within 4 sq; SM Stealthy Lesser; SQ Aura 8, Circle magic Lesser, Telepathy any 20sq, Combat reflexes; AL Always CE; Str 20, Con 20, Dex 12, Int 14, Wis 12, Cha 16.
Skills: Acrobatics 4, Athletics 4, Crafting 4, Knowledge 4, Perception 16, Psychology 8, Stealth 16, Survival 4, Thievery 4, Weapons - Natural 8, Weapons - Brawling 8, Weapons - Generic 8, Weapons - Exotic 8, Weapons - Heavy Blades 8, Weapons - Shields 4, Weapons - Area Attacks 8, Weapons - Body & Mind Attacks 8, Combat Instincts 8, Danger Sense 8, Fighting Style - Akimbo 8, Vital Attack 4, Arcane - Kinetomancy 4, Divine - Charm 4, Divine - Death 8, Divine - Elements 4, Divine - Insight 4, Divine - Protection 4, Divine - Retribution 8, Divine - Summoning 8, Cleric Affinity - Evil Domain 4, Divine Smiting 8, Pseudomagic 4, Spellcraft 4, Fighting Style - Power Attack 8.
Skills: Acrobatics 4, Athletics 4, Crafting 4, Knowledge 4, Perception 16, Psychology 8, Stealth 16, Survival 4, Thievery 4, Weapons - Natural 8, Weapons - Brawling 8, Weapons - Generic 8, Weapons - Exotic 8, Weapons - Heavy Blades 8, Weapons - Shields 4, Weapons - Area Attacks 8, Weapons - Body & Mind Attacks 8, Combat Instincts 8, Danger Sense 8, Fighting Style - Akimbo 8, Vital Attack 4, Arcane - Kinetomancy 4, Divine - Charm 4, Divine - Death 8, Divine - Elements 4, Divine - Insight 4, Divine - Protection 4, Divine - Retribution 8, Divine - Summoning 8, Cleric Affinity - Evil Domain 4, Divine Smiting 8, Pseudomagic 4, Spellcraft 4, Fighting Style - Power Attack 8.
Base Species Characteristics
Size Class 0Racial Ability Adjustments
STR
+10
CON
+10
DEX
+2
INT
+4
WIS
+2
CHA
+6
Natural Attacks
2 Claw { AttMod=StrMod; Dmg=d8+StrMod S HP; } Bite { Sec; Dmg=d6+StrMod/2 P HP; }
Racial Traits & Special Abilities
Sns { Qual=Darkvision; Value=12; } DefMod { Qual=DR; Value=+10; Req=non-good; } DefMod { Qual=AcidRes; Value=+10; } DefMod { Qual=ColdRes; Value=+10; } DefMod { Qual=ElectricRes; Value=+999; } DefMod { Qual=FireRes; Value=+10; } Defense { Qual=PoisonRes; Value=+999; } Defense { Qual=EnergyShield; Value=d10 HP acid; } Comm { Qual=Telepathy; Type=any; Value=20sq; } SklMod { Qual=Perception; Type=racial; Value=+8; } SklMod { Qual=Stealth; Type=racial; Value=+8; } ActAcc { Qual=Teleport; } SpdType { Qual=Climb; Value=4; }
Organization:
Solitary or gang (3-6)