RoL d20 Dragon RoL d20
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⚑ Actions Compendium

Combat actions, standard reactions, skill activities, and special maneuvers.

304 Total Actions
⚑ Action System & Check Format

Actions define activities characters can perform in and out of combat encounters:

Check The d20 check required to execute the action, combining relevant ability modifiers, skill ranks, and situational factors.
Action Time & AP The Action Point (AP) cost required. Standard turns provide AP to allocate between movement, attacks, and defense reactions.
Implements & Range Equipment, tools, or somatic faculties required, along with tactical range and target areas.
AP Boosts Extra Action Points spent during execution to enhance check bonuses, damage, duration, or tactical effects.
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Action Name β–Ό Z-A Category ↕ AP Cost / Time ↕ Check ↕ Description Action
Bait Opponent General 3 AP d20! + Warfare skill + Wis mod vs. opposing Warfare or Combat Instincts skill check
You use your positioning and stance to bait opponents into attacking you rather than other targets.
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Avoid Getting Lost General Part of move d20! + Survival skill + Wis mod vs. DC
You try to avoid getting lost. Frequency of checks varies with the terrain.\nThis action can also improve wilderness tra...
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Autopsy General 10 min d20! + Healing skill + Wis mod vs. DC
You investigate a corpse and try to determine the cause of death.
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Attune to Power Pool Other Supernatural 10 min d20! + Spellcraft skill + Int mod vs. 10 + pool's PL
You attune yourself to an external power pool. As long as the pool is within 1 sq, you can use its PP to power your own...
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Assume Defensive Stance Defense 4 AP (once/r) d20! + Defensive Stance skill + Wis mod + PAM vs. DC
You assume a defensive stance, temporarily gaining a morale bonus of +2 to Str, +2 to Con, and +2 to all defenses (Fort,...
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Assess Opponent Social 6 AP d20! + Psychology (Insight) skill + Wis mod vs. opposing Psychology (Bluff)
You try to determine how challenging the target would be to face in a fight.
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Arrow of Death Other Supernatural As per attack (once/r) (Normal attack roll vs. DeC) plus (d20! + Arcane Archery skill + Dex mod + PAM vs. target's Fort)
This action imbues an arrow with necrotic energy as it is being fired.
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Appraise General 1 min d20! + Crafting skill + Int mod vs. DC
You try to estimate the monetary value (and authenticity) of an object, a performance, or a creature.\nAlternatively, yo...
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Apply Oil to Skin or Surface Equipment 5 AP β€”
You pour oil onto your own skin or that of someone else. Some oils can also be applied to an object. Note that this acti...
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Antimagic Strike Other Supernatural As per attack + 3 AP Weapon attack vs DeC
You enhance your attack with an infusion of mental power. If the attack succeeds, your weapon causes 1d6 PP of psychic d...
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Alter Appearance Other Supernatural 9 AP (d20! + Wild Shape skill + Wis mod + PAM)
You assume a different form or appearance (but within your own creature type). This is a grade I shapechange.
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Aligned Attack Special Attack As per attack + 3 AP β€”
Aligned Attack: When you are about to make a weapon attack (with a natural, melee, or ranged weapon), you can choose to...
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Akimbo Attack Special Attack Var Two or more separate weapon attack checks
You make two or more attacks simultaneously. The maximum number of simultaneous attacks is equal to the number of attack...
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Aid Ally Melee Attack As per attack Melee attack roll vs. DeC - 10
You use a melee attack action to distract an opponent and provide an attack or DeC bonus for an ally.
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Affinity Item Activation Equipment Var (d20! + Affinity skill + affinity skill ability mod - total PP cost + MAM)
You use your affinity skills to trigger a spell from an affinity-activated item (typically wand, staff, holy symbol, etc...
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