β‘ Actions Compendium
Combat actions, standard reactions, skill activities, and special maneuvers.
304 Total Actions
β‘ Action System & Check Format
Actions define activities characters can perform in and out of combat encounters:
Check
The d20 check required to execute the action, combining relevant ability modifiers, skill ranks, and situational factors.
Action Time & AP
The Action Point (AP) cost required. Standard turns provide AP to allocate between movement, attacks, and defense reactions.
Implements & Range
Equipment, tools, or somatic faculties required, along with tactical range and target areas.
AP Boosts
Extra Action Points spent during execution to enhance check bonuses, damage, duration, or tactical effects.
π
Loading actions...
| Action Name βΌ Z-A | Category β | AP Cost / Time β | Check β | Description | Action |
|---|---|---|---|---|---|
| Bait Opponent | General | 3 AP | d20! + Warfare skill + Wis mod vs. opposing Warfare or Combat Instincts skill check |
You use your positioning and stance to bait opponents into attacking you rather than other targets.
|
View → |
| Avoid Getting Lost | General | Part of move | d20! + Survival skill + Wis mod vs. DC |
You try to avoid getting lost. Frequency of checks varies with the terrain.\nThis action can also improve wilderness tra...
|
View → |
| Autopsy | General | 10 min | d20! + Healing skill + Wis mod vs. DC |
You investigate a corpse and try to determine the cause of death.
|
View → |
| Attune to Power Pool | Other Supernatural | 10 min | d20! + Spellcraft skill + Int mod vs. 10 + pool's PL |
You attune yourself to an external power pool. As long as the pool is within 1 sq, you can use its PP to power your own...
|
View → |
| Assume Defensive Stance | Defense | 4 AP (once/r) | d20! + Defensive Stance skill + Wis mod + PAM vs. DC |
You assume a defensive stance, temporarily gaining a morale bonus of +2 to Str, +2 to Con, and +2 to all defenses (Fort,...
|
View → |
| Assess Opponent | Social | 6 AP | d20! + Psychology (Insight) skill + Wis mod vs. opposing Psychology (Bluff) |
You try to determine how challenging the target would be to face in a fight.
|
View → |
| Arrow of Death | Other Supernatural | As per attack (once/r) | (Normal attack roll vs. DeC) plus (d20! + Arcane Archery skill + Dex mod + PAM vs. target's Fort) |
This action imbues an arrow with necrotic energy as it is being fired.
|
View → |
| Appraise | General | 1 min | d20! + Crafting skill + Int mod vs. DC |
You try to estimate the monetary value (and authenticity) of an object, a performance, or a creature.\nAlternatively, yo...
|
View → |
| Apply Oil to Skin or Surface | Equipment | 5 AP | β |
You pour oil onto your own skin or that of someone else. Some oils can also be applied to an object. Note that this acti...
|
View → |
| Antimagic Strike | Other Supernatural | As per attack + 3 AP | Weapon attack vs DeC |
You enhance your attack with an infusion of mental power. If the attack succeeds, your weapon causes 1d6 PP of psychic d...
|
View → |
| Alter Appearance | Other Supernatural | 9 AP | (d20! + Wild Shape skill + Wis mod + PAM) |
You assume a different form or appearance (but within your own creature type). This is a grade I shapechange.
|
View → |
| Aligned Attack | Special Attack | As per attack + 3 AP | β |
Aligned Attack: When you are about to make a weapon attack (with a natural, melee, or ranged weapon), you can choose to...
|
View → |
| Akimbo Attack | Special Attack | Var | Two or more separate weapon attack checks |
You make two or more attacks simultaneously. The maximum number of simultaneous attacks is equal to the number of attack...
|
View → |
| Aid Ally | Melee Attack | As per attack | Melee attack roll vs. DeC - 10 |
You use a melee attack action to distract an opponent and provide an attack or DeC bonus for an ally.
|
View → |
| Affinity Item Activation | Equipment | Var | (d20! + Affinity skill + affinity skill ability mod - total PP cost + MAM) |
You use your affinity skills to trigger a spell from an affinity-activated item (typically wand, staff, holy symbol, etc...
|
View → |