β‘ Actions Compendium
Combat actions, standard reactions, skill activities, and special maneuvers.
304 Total Actions
β‘ Action System & Check Format
Actions define activities characters can perform in and out of combat encounters:
Check
The d20 check required to execute the action, combining relevant ability modifiers, skill ranks, and situational factors.
Action Time & AP
The Action Point (AP) cost required. Standard turns provide AP to allocate between movement, attacks, and defense reactions.
Implements & Range
Equipment, tools, or somatic faculties required, along with tactical range and target areas.
AP Boosts
Extra Action Points spent during execution to enhance check bonuses, damage, duration, or tactical effects.
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| Action Name βΌ Z-A | Category β | AP Cost / Time β | Check β | Description | Action |
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| Inflict Disease | Other Supernatural | 9 AP | Touch attack vs. DeC |
You try to inflict the target with a disease (see Affliction spell).
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| Incorporeal Touch | Other Supernatural | As per attack | Unarmed attack vs. DeC |
You make an incorporeal touch attack that ignores DR and can affect both corporeal and incorporeal targets. The base dam...
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| Incorporeal Bridge | Other Supernatural | 6 AP (once/r) | d20! + Body & Mind skill + Wis mod + MAM vs. destination creature's Will |
While incorporeal, you can transport yourself from a creature adjacent to you to another creature within line of sight o...
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| Impromptu Vital Attack | Other Supernatural | As per attack | Normal attack roll vs. DeC |
You can use telekinesis to distract an opponent, forcing him to only use passive DeC against this attack (and thereby al...
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| Imbue Weapon | Other Supernatural | See Akimbo Attack action | As per Akimbo Attack action |
When using the Akimbo Attack action with at least one melee weapon, one of the attacks can be the casting of a single-ta...
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| Imbue Arrow | Other Supernatural | As per spell + 3 AP | Normal attack roll vs. DeC |
You cast a spell with an area of effect and place it on an arrow. You fire the arrow as part of the casting, and the spe...
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| Identify Potion | Other Supernatural | 1 min | d20! + Enchant Item (Alchemy) skill + Int mod vs. DC |
You try to identify a potion from its color, texture, viscosity, smell, etc.
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| Identify Language | General | 1 r | d20! + Linguistics skill + Int mod vs. DC |
You try to identify a language that you hear spoken or see written. Languages that you know are automatically identified...
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| Identify Glyph | Other Supernatural | 5 AP | d20! + Spellcraft skill + Int mod + MAM vs. DC |
You try to identify the purpose and effect of a magical glyph or symbol.
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| Identify Effect | Other Supernatural | Reaction or 5 AP | d20! + Spellcraft skill + Int mod + MAM vs. DC |
You try to identify a spell, psionic power, or other supernatural effect. If you are witnessing the effect as it is bein...
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| Hypnotize | Social | 1d4 min | d20! + Psychology (Psychoanalysis) skill + Cha mod vs. Will |
You try to hypnotize the target.
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| Hide | General | 0 AP | d20! + Stealth skill + Dex mod - 2 x size-based Att/DeC mod + PAM vs. opposing Perception (Spot or Search) |
You try to hide and avoid visual detection. Hiding while being observed, or trying to hide without at least normal cover...
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| Heckle | Social | 1+ min | d20! + Psychology (Influence) skill + Cha mod vs. opposing skill |
You heckle the target in an attempt to sabotage a performance or social action made by that creature.
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| Heal Own Wounds | Other Supernatural | 6 AP | (d20! + Ki - Meditation skill + Wis mod + MAM) |
You focus your ki in an attempt to heal your wounds.
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| Handle Animal | General | 4 AP | d20! + Animal Empathy skill + Cha mod + MAM vs. DC |
You try to make a domesticated animal do more or less what it has been trained to do.
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