β‘ Actions Compendium
Combat actions, standard reactions, skill activities, and special maneuvers.
304 Total Actions
β‘ Action System & Check Format
Actions define activities characters can perform in and out of combat encounters:
Check
The d20 check required to execute the action, combining relevant ability modifiers, skill ranks, and situational factors.
Action Time & AP
The Action Point (AP) cost required. Standard turns provide AP to allocate between movement, attacks, and defense reactions.
Implements & Range
Equipment, tools, or somatic faculties required, along with tactical range and target areas.
AP Boosts
Extra Action Points spent during execution to enhance check bonuses, damage, duration, or tactical effects.
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| Action Name βΌ Z-A | Category β | AP Cost / Time β | Check β | Description | Action |
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| Know Answer | General | 0 AP | d20! + Knowledge skill + Int mod vs. DC |
You try to recall the answer to a question related to one of your areas of expertise.
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| Know Answer | General | 0 AP | d20! + Enemy Specialization skill + Int mod vs. DC |
You try to recall details about one of your specialized creatures.
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| Jump | Movement | 1 MP per sq | d20! + Athletics skill + Str mod + PAM + EP |
You attempt to jump a certain vertical or horizontal distance. Unless you want to land prone, you have to accept a penal...
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| Jog | Movement | Full round | β |
You can jog a number of squares equal to 2 times your adjusted speed.\nObstructed squares count double.
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| Intimidate | Social | 1 min (out of combat) or 5 AP (in combat) | d20! + Psychology (Influence) skill + Cha mod vs. Will |
You try to intimidate and bully the target. Intimidation can also be used to scare an opponent in combat.
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| Instant Stand | Movement | 2 MP | d20! + Acrobatics skill + Dex mod + PAM + EP vs. DC |
You try to stand up from prone much faster than normal.
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| Inspire Heroics | Other Supernatural | 9 AP | (d20! + Perform skill + Cha mod + MAM) |
You use your music to inspire greatness in yourself and your allies.
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| Inspire Greatness | Other Supernatural | 9 AP | (d20! + Perform skill + Cha mod + MAM) |
You use your music to inspire greatness in yourself and your allies.
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| Inspire Courage | Other Supernatural | 9 AP | (d20! + Perform skill + Cha mod + MAM) |
You use your music to bolster the morale of all allies within hearing.
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| Inspire Competence | Other Supernatural | 9 AP | (d20! + Perform skill + Cha mod + MAM) |
You use your music to inspire competence in one or more allies.
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| Innuendo | Social | Spcl | d20! + Linguistics skill + Int mod vs. DC |
You try to secretly convey a message through the use of double meanings, code words, and body language. Both the sender...
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| Ink Cloud | Special Creature | 2 AP (once/r) | β |
You expel an ink cloud that provides total concealment.
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| Initiate Grapple | Brawling Attack | 8 + size mod AP (minimum 5 AP) | d20! + Dex mod + size mod + (Weapons - Brawling skill) + PAM vs. DeC |
To start a grapple, first make the indicated action check against your opponent. If the attack of opportunity causes dam...
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| Initiate Combat Telepathy | Other Supernatural | 4 AP (once/r) | d20! + Combat Telepathy skill + Wis mod + MAM vs. DC |
You reach out with your telepathic abilities, trying to instinctively read the surface thoughts of nearby creatures. Whi...
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| Influence Animal | General | 1 min | d20! + Animal Empathy skill + Cha mod + MAM vs. DC |
You use body language, demeanor, and vocalization to improve the target's attitude towards you.\nSkill level 5: You can...
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