β‘ Actions Compendium
Combat actions, standard reactions, skill activities, and special maneuvers.
11 Total Actions
β‘ Action System & Check Format
Actions define activities characters can perform in and out of combat encounters:
Check
The d20 check required to execute the action, combining relevant ability modifiers, skill ranks, and situational factors.
Action Time & AP
The Action Point (AP) cost required. Standard turns provide AP to allocate between movement, attacks, and defense reactions.
Implements & Range
Equipment, tools, or somatic faculties required, along with tactical range and target areas.
AP Boosts
Extra Action Points spent during execution to enhance check bonuses, damage, duration, or tactical effects.
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| Action Name βΌ Z-A | Category β | AP Cost / Time β | Check β | Description | Action |
|---|---|---|---|---|---|
| Set Weapon | Melee Attack | Var + Reaction | As per melee attack |
You use a "ready action" to set a suitable melee weapon in preparation for an enemy charge.
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| Precision Attack | Melee Attack | As per attack + 3 AP | (Weapon attack vs. DeC) + (d20! + Fighting Style - Precision + Dex mod + PAM vs. Ref) |
You spend extra time on your attack and try to hit specific areas of your opponent's anatomy. By default, this causes ab...
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| Power Attack | Melee Attack | As per attack + 3 AP | (Melee weapon attack vs. DeC) + (d20! + Fighting Style - Power Attack + Str mod + PAM vs. Fort) |
You put extra effort into making a powerful attack that has a chance to daze or stun your opponent.\nSkill level 6: Inst...
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| Mounted Attack | Melee Attack | 0 AP | d20! + Riding skill + Dex mod + PAM vs. DC |
You try to use your mount in combat. This is only possible with a mount that is trained for combat or naturally aggressi...
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| Melee Trip | Melee Attack | 8 + weapon's size mod AP (minimum 5 AP) | Melee attack roll vs. DeC\nThen d20! + Str mod vs. d20! + Str or Dex mod |
You can attempt to trip an opponent with a natural weapon or with certain melee weapons.\nIf the defender has a threaten...
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| Melee Sunder | Melee Attack | 8 + your weapon's size mod AP (minimum 5 AP) | Melee attack roll vs. DeC + target item's size mod |
You try to damage or destroy an opponent's weapon, shield, or other object. This action does not work against worn armor...
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| Melee Disarm | Melee Attack | 8 + your weapon's size mod AP (minimum 5 AP) | Melee attack roll vs. DeC + target weapon's size mod |
You try to knock your opponent's weapon, shield, wand, or other exposed item out of his hands.\nIf the defender has a th...
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| Melee Coup de Grace | Melee Attack | 12 + weapon's size mod AP (minimum 9 AP) | Melee attack roll + 20 vs. DeC |
You use a melee weapon to deliver a coup de grace against a helpless defender.
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| Melee Attack | Melee Attack | 8 + weapon's size mod AP (minimum 5 AP) | d20! + Str or Dex mod + size mod + weapon skill + skill mod + PAM + other mods vs. DeC |
You make a normal attack with a melee weapon against an opponent within reach.\nIf the defender has a threatening weapon...
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| Entangling Attack | Melee Attack | As per attack + 3 AP | (Weapon attack vs. DeC) + (d20! + Fighting Style - Trickery + Int mod + PAM vs. Ref) |
You use your weapon to slow an opponent down or even prevent him from moving.
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| Aid Ally | Melee Attack | As per attack | Melee attack roll vs. DeC - 10 |
You use a melee attack action to distract an opponent and provide an attack or DeC bonus for an ally.
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