β‘ Actions Compendium
Combat actions, standard reactions, skill activities, and special maneuvers.
20 Total Actions
β‘ Action System & Check Format
Actions define activities characters can perform in and out of combat encounters:
Check
The d20 check required to execute the action, combining relevant ability modifiers, skill ranks, and situational factors.
Action Time & AP
The Action Point (AP) cost required. Standard turns provide AP to allocate between movement, attacks, and defense reactions.
Implements & Range
Equipment, tools, or somatic faculties required, along with tactical range and target areas.
AP Boosts
Extra Action Points spent during execution to enhance check bonuses, damage, duration, or tactical effects.
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| Action Name β² A-Z | Category β | AP Cost / Time β | Check β | Description | Action |
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| Stand Up | Movement | 4 MP | β |
You stand up from prone.
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| Swim or Dive | Movement | 4 MP per sq | d20! + Athletics skill + Str mod + PAM + 2 x EP vs. DC |
Even without a racial swim speed, you can swim through water (on the surface or under it) by spending 4 MP per sq. You c...
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| Tightrope Walking | Movement | Part of move | d20! + Acrobatics skill + Dex mod + PAM + EP vs. DC |
You move at half speed (2 MP per square) along a rope, ledge, or similar narrow surface.
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| Up the Walls | Movement | Part of move | β |
Up the Walls: By spending 1 PP as part of movement, you can move 1 square along a wall or similar vertical surface. By s...
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| Walk | Movement | Full round | β |
You can walk a number of squares equal to your adjusted speed.\nObstructed squares count double.
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