RoL d20 Dragon RoL d20
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⚑ Actions Compendium

Combat actions, standard reactions, skill activities, and special maneuvers.

20 Total Actions
⚑ Action System & Check Format

Actions define activities characters can perform in and out of combat encounters:

Check The d20 check required to execute the action, combining relevant ability modifiers, skill ranks, and situational factors.
Action Time & AP The Action Point (AP) cost required. Standard turns provide AP to allocate between movement, attacks, and defense reactions.
Implements & Range Equipment, tools, or somatic faculties required, along with tactical range and target areas.
AP Boosts Extra Action Points spent during execution to enhance check bonuses, damage, duration, or tactical effects.
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Action Name β–² A-Z Category ↕ AP Cost / Time ↕ Check ↕ Description Action
Stand Up Movement 4 MP β€”
You stand up from prone.
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Swim or Dive Movement 4 MP per sq d20! + Athletics skill + Str mod + PAM + 2 x EP vs. DC
Even without a racial swim speed, you can swim through water (on the surface or under it) by spending 4 MP per sq. You c...
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Tightrope Walking Movement Part of move d20! + Acrobatics skill + Dex mod + PAM + EP vs. DC
You move at half speed (2 MP per square) along a rope, ledge, or similar narrow surface.
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Up the Walls Movement Part of move β€”
Up the Walls: By spending 1 PP as part of movement, you can move 1 square along a wall or similar vertical surface. By s...
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Walk Movement Full round β€”
You can walk a number of squares equal to your adjusted speed.\nObstructed squares count double.
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