β‘ Actions Compendium
Combat actions, standard reactions, skill activities, and special maneuvers.
106 Total Actions
β‘ Action System & Check Format
Actions define activities characters can perform in and out of combat encounters:
Check
The d20 check required to execute the action, combining relevant ability modifiers, skill ranks, and situational factors.
Action Time & AP
The Action Point (AP) cost required. Standard turns provide AP to allocate between movement, attacks, and defense reactions.
Implements & Range
Equipment, tools, or somatic faculties required, along with tactical range and target areas.
AP Boosts
Extra Action Points spent during execution to enhance check bonuses, damage, duration, or tactical effects.
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| Action Name β² A-Z | Category β | AP Cost / Time β | Check β | Description | Action |
|---|---|---|---|---|---|
| Nimbus | Other Supernatural | 5 AP | (d20! + Pyrokinetics skill + Wis mod + MAM) |
You engulf yourself in flames that cause no harm to you or your equipment. The flames give you a +4 enhancement bonus to...
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| Paralyzing Strike | Other Supernatural | As per attack | (Natural/monk weapon attack vs. DeC) + (d20! + Ki - Study of Fire + Wis mod + MAM vs. Fort) |
You try to deal an opponent a paralyzing blow.
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| Phase Arrow | Other Supernatural | As per attack | Normal attack roll vs. DeC |
You enchant an arrow so that it passes through most non-magical barriers and armor. This negates any bonuses to DeC and...
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| Psi Cannibalization | Other Supernatural | 4 AP | β |
You can recover PP at the expense of your own health. You recover 2 PP per point of persistent ability damage to each of...
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| Psychic Strike | Other Supernatural | 5 AP | (d20! + Soulknife skill + Wis mod + MAM) |
You infuse a manifested mind blade with additional energy. On the next successful strike, the mind blade causes 1d6 PP o...
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| Quivering Palm | Other Supernatural | As per attack + 5 AP (once/r) | (Natural weapon attack vs. DeC) + (d20! + Ki - Offense skill + Wis mod + MAM vs. Fort) |
You try to set up potentially lethal vibrations in the victim's body.\nA creature can't be affected by more than one qui...
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| Ranged Grapple | Other Supernatural | 10 + size mod AP (minimum 7 AP) | Initiate Grapple attack vs. DeC |
You try to pull the target into your square and start grappling with it.\nIf you successfully initiate a grapple with a...
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| Ranged Legerdemain | Other Supernatural | As per Thievery action | As per Thievery action |
You can use telekinesis to perform any Thievery action at a distance of up to 6 squares.
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| Ranged Punch | Other Supernatural | As per attack + 2 AP | Natural weapon attack vs. DeC |
You use your ki to throw punches and kicks as ranged attacks.
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| Rebuke Undead | Other Supernatural | 6 AP | d20! + Divine - Death skill + Cha mod + MAM vs. Will |
You channel necrotic divine power and use it to rebuke or command undead creatures.\nA rebuke attempt can also be used t...
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| Remove Curse | Other Supernatural | 9 AP | d20! + Divine Providence skill + Cha mod + MAM vs. DC |
You try to remove a curse by laying on hands.
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| Remove Disease | Other Supernatural | 9 AP | d20! + Divine Providence skill + Cha mod + MAM vs. DC |
You try to cure a creature's disease(s) by laying on hands.
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| Ride the Wind | Other Supernatural | 6 AP | (d20! + Ki - Study of Air + Wis mod + PAM) |
You ride the winds, effectively flying at a base speed of 6 and average maneuverability.
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| Scry on Familiar | Other Supernatural | 1 h | d20! + Familiar skill + Wis mod vs. DC |
You try to scry on your familiar.
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| Scry on Psicrystal | Other Supernatural | 1 h | d20! + Psicrystal skill + Wis mod vs. DC |
You try to scry on your psicrystal.
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