β‘ Actions Compendium
Combat actions, standard reactions, skill activities, and special maneuvers.
106 Total Actions
β‘ Action System & Check Format
Actions define activities characters can perform in and out of combat encounters:
Check
The d20 check required to execute the action, combining relevant ability modifiers, skill ranks, and situational factors.
Action Time & AP
The Action Point (AP) cost required. Standard turns provide AP to allocate between movement, attacks, and defense reactions.
Implements & Range
Equipment, tools, or somatic faculties required, along with tactical range and target areas.
AP Boosts
Extra Action Points spent during execution to enhance check bonuses, damage, duration, or tactical effects.
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| Action Name βΌ Z-A | Category β | AP Cost / Time β | Check β | Description | Action |
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| Emulate Magic | Other Supernatural | As per device activation | d20! + Pseudomagic skill + Cha mod + MAM vs. DC |
You try to use or activate a magic device that you would normally not be able to use. You must consciously choose which,...
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| Empty Body | Other Supernatural | 5 AP | d20! + Ki - Mobility skill + Wis mod + MAM vs. DC |
You become ethereal and can remain so as long as you pay the PP cost.
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| Elemental Shape | Other Supernatural | 9 AP | (d20! + Wild Shape skill + Wis mod + PAM) |
You alter your shape into an elemental, according to the limitations given by your skill level. Except as noted above, t...
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| Divine Wrath | Other Supernatural | 9 AP | d20! + Divine Smiting skill + Wis mod + MAM vs. DC |
You petition your deity for divine aid.\nSkill level 14: All attacks made by allies within 2 sq count as aligned (matchi...
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| Divine Shroud | Other Supernatural | 9 AP | d20! + Divine Providence skill + Cha mod + MAM vs. DC |
You petition your deity for protection.\nSkill level 14: The MR bonus also applies to allies within 2 sq.
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| Distraction | Other Supernatural | 9 AP | d20! + Perform skill + Cha mod + MAM vs. opposing check or (10 + PL) |
You use dancing or some other visual performance to distract creatures suffering from magical effects that depend on vis...
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| Dismiss Mount | Other Supernatural | 0 AP | Automatic success |
You mentally dismiss your mount, sending it back to its native plane.
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| Dismiss Animal Companion | Other Supernatural | 1 r | Automatic success |
You release one of your animal companions from service.
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| Dirge of Doom | Other Supernatural | 9 AP | d20! + Body & Mind skill + Cha mod + MAM vs. Will |
Your music fosters a sense of dread in enemies that understand your song.
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| Detect Magic | Other Supernatural | 9 AP | β |
You sense the presence of magical auras.
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| Detect Good | Other Supernatural | 9 AP | d20! + Divine Smiting skill + Wis mod + MAM vs. Will |
You sense the presence of good auras.
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| Detect Evil | Other Supernatural | 9 AP | d20! + Divine Smiting skill + Wis mod + MAM vs. Will |
You sense the presence of evil auras.
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| Deliver Touch | Other Supernatural | As per attack\n-1 AP for non-damaging touch | Natural weapon attack vs. DeC |
The familiar or psicrystal delivers a touch spell on behalf of its master. The familiar or psicrystal must be within 1 s...
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| Deafening Strike | Other Supernatural | As per attack | (Natural/monk weapon attack vs. DeC) + (d20! + Ki - Study of Fire + Wis mod + MAM vs. Fort) |
You try to strike at an opponent's ears or other hearing organs, deafening him.
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| Cure Blindness/Deafness | Other Supernatural | 9 AP | d20! + Divine Providence skill + Cha mod + MAM vs. DC |
You try to cure a creature of blindness or deafness by laying on hands.
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