β‘ Actions Compendium
Combat actions, standard reactions, skill activities, and special maneuvers.
29 Total Actions
β‘ Action System & Check Format
Actions define activities characters can perform in and out of combat encounters:
Check
The d20 check required to execute the action, combining relevant ability modifiers, skill ranks, and situational factors.
Action Time & AP
The Action Point (AP) cost required. Standard turns provide AP to allocate between movement, attacks, and defense reactions.
Implements & Range
Equipment, tools, or somatic faculties required, along with tactical range and target areas.
AP Boosts
Extra Action Points spent during execution to enhance check bonuses, damage, duration, or tactical effects.
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| Action Name βΌ Z-A | Category β | AP Cost / Time β | Check β | Description | Action |
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| Gather Information | Social | 1d4 + 1 h | d20! + Psychology (Influence) skill + Cha mod vs. DC |
You attempt to get a general idea of the major news items in the vicinity. You can also use this action to locate or dis...
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| Gambling | Social | Var | d20! + Psychology (Gambling) skill + Wis or Cha mod vs. opposing Psychology (Gambling) |
You try to earn money by gambling.
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| Forge Painting | Social | Var | d20! + Crafting (Painting) skill + Int mod vs. opposing Perception |
You try to copy a painting or the style of a certain artist.
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| Forge Document | Social | 1d4 min per page | d20! + Crafting (Calligraphy) skill + Int mod vs. opposing Perception |
You try to forge a document.
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| Earn Money | Social | 1 week (50% time) | d20! + Knowledge skill + Int mod |
You use your skill to advice, teach, or perform research.
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| Earn Money | Social | 1 week (50% time) | d20! + Profession skill + Wis mod |
You use your skill to gain employment and make money.
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| Earn Money | Social | 1 week (50% time) | d20! + Crafting skill + Int mod |
You use your skill to craft and then sell items.
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| Disguise | Social | 20 min | d20! + Perform (Acting) skill + Cha mod vs. opposing Perception (Spot) |
You try to change the appearance of yourself or someone else. The action can also be used to impersonate a specific indi...
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| Diplomacy | Social | 1+ min | d20! + Psychology (Influence) skill + Cha mod vs. DC or opposing skill |
You try to change the target's attitude towards you.
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| Communicate | Social | Var | d20! + Linguistics skill + Int mod vs. DC |
You try to communicate somehow using a language that you know. This covers verbal discussions, writing of a letter, read...
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| Challenging Stare | Social | 1 r (once per enc) | d20! + Psychology (Influence) skill + Cha mod vs. opposing skill check |
In anticipation of a combat situation (but not once combat has begun), you can stare down an opponent and try to engage...
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| Call Bluff | Social | Passive | d20! + Psychology (Insight) skill + Wis mod vs. opposing Psychology (Bluff) |
You try to see through lies, doubletalk, bluffs, conning attempts, etc.
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| Bluff | Social | Var | d20! + Psychology (Influence) skill + Cha mod vs. opposing Psychology (Call Bluff) |
Bluffing actually covers many different but similar actions, including lying, fast-talking, acting, conning, misleading,...
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| Assess Opponent | Social | 6 AP | d20! + Psychology (Insight) skill + Wis mod vs. opposing Psychology (Bluff) |
You try to determine how challenging the target would be to face in a fight.
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