β‘ Actions Compendium
Combat actions, standard reactions, skill activities, and special maneuvers.
56 Total Actions
β‘ Action System & Check Format
Actions define activities characters can perform in and out of combat encounters:
Check
The d20 check required to execute the action, combining relevant ability modifiers, skill ranks, and situational factors.
Action Time & AP
The Action Point (AP) cost required. Standard turns provide AP to allocate between movement, attacks, and defense reactions.
Implements & Range
Equipment, tools, or somatic faculties required, along with tactical range and target areas.
AP Boosts
Extra Action Points spent during execution to enhance check bonuses, damage, duration, or tactical effects.
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| Action Name βΌ Z-A | Category β | AP Cost / Time β | Check β | Description | Action |
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| Search | General | 1 r per square | d20! + Perception skill + Int mod vs. DC |
You look for hidden features and small details, typically using both vision and your sense of touch. Typical features in...
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| Sabotage | General | Var | d20! + Thievery skill + Int mod + PAM vs. DC |
You try to disarm a trap, jam a lock, rig a wheel, or sabotage some other device.
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| Resuscitate | General | 1 r | d20! + Healing skill + Wis mod + MAM vs. DC |
You try to revive a creature that has been dead for no more than 10 rounds.
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| Research | General | 1+ h | d20! + Knowledge skill + Int mod vs. DC |
You spend time looking through books for an answer to a question. This action can provide much more detailed answers tha...
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| Repair Item | General | Var | d20! + Crafting skill + Int mod vs. DC |
You use this skill to repair one or more (non-magical) objects.
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| Recall Memory | General | 0 AP | d20! + Composure skill + Int mod vs. DC |
You try to recall details of something you've seen, heard, read, or otherwise experienced.
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| Ready Action | General | Var + reaction | β |
You can ready any one or two actions with a total action time of 9 AP or less, provided that you have enough AP left in...
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| Rally Troops | General | 5 AP | d20! + Warfare skill + Cha mod vs. DC |
You try to rally your allies and help them recover from failed morale checks and other [Fear] effects.
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| Predict Weather | General | 1 min | d20! + Survival skill + Wis mod vs. DC |
You try to predict the weather.
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| Open Lock | General | 1 r | d20! + Thievery skill + Dex mod + PAM vs. DC |
You try to unlock (or lock) a lock.
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| Move Silently | General | 0 AP | d20! + Stealth skill + Dex mod - 2 x size-based Att/DeC mod + PAM + EP vs. opposing Perception (Listen) |
You try to avoid being heard.\nYou make one check each round and compare this against the passive or active Perception (...
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| Looting | General | 1 r | d20! + Perception skill + Wis mod vs. DC |
You try to make a quick estimate of potential loot on a creature or in a location.
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| Listen | General | Passive or 2 AP | d20! + Perception skill + Wis mod vs. DC or opposing Stealth (Move Silently) |
You listen for something, either passively or actively. If the DM so chooses, treat all passive checks as "Take 10".
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| Legerdemain | General | 8 AP | d20! + Thievery skill + Dex mod + PAM + EP vs. DC (or opposing Perception) |
You try to pick someone's pocket, palm an unattended object, or keep a small object hidden through a search.
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| Know Answer | General | 0 AP | d20! + Enemy Specialization skill + Int mod vs. DC |
You try to recall details about one of your specialized creatures.
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