β‘ Actions Compendium
Combat actions, standard reactions, skill activities, and special maneuvers.
56 Total Actions
β‘ Action System & Check Format
Actions define activities characters can perform in and out of combat encounters:
Check
The d20 check required to execute the action, combining relevant ability modifiers, skill ranks, and situational factors.
Action Time & AP
The Action Point (AP) cost required. Standard turns provide AP to allocate between movement, attacks, and defense reactions.
Implements & Range
Equipment, tools, or somatic faculties required, along with tactical range and target areas.
AP Boosts
Extra Action Points spent during execution to enhance check bonuses, damage, duration, or tactical effects.
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| Action Name β² A-Z | Category β | AP Cost / Time β | Check β | Description | Action |
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| Move Silently | General | 0 AP | d20! + Stealth skill + Dex mod - 2 x size-based Att/DeC mod + PAM + EP vs. opposing Perception (Listen) |
You try to avoid being heard.\nYou make one check each round and compare this against the passive or active Perception (...
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| Open Lock | General | 1 r | d20! + Thievery skill + Dex mod + PAM vs. DC |
You try to unlock (or lock) a lock.
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| Predict Weather | General | 1 min | d20! + Survival skill + Wis mod vs. DC |
You try to predict the weather.
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| Rally Troops | General | 5 AP | d20! + Warfare skill + Cha mod vs. DC |
You try to rally your allies and help them recover from failed morale checks and other [Fear] effects.
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| Ready Action | General | Var + reaction | β |
You can ready any one or two actions with a total action time of 9 AP or less, provided that you have enough AP left in...
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| Recall Memory | General | 0 AP | d20! + Composure skill + Int mod vs. DC |
You try to recall details of something you've seen, heard, read, or otherwise experienced.
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| Repair Item | General | Var | d20! + Crafting skill + Int mod vs. DC |
You use this skill to repair one or more (non-magical) objects.
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| Research | General | 1+ h | d20! + Knowledge skill + Int mod vs. DC |
You spend time looking through books for an answer to a question. This action can provide much more detailed answers tha...
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| Resuscitate | General | 1 r | d20! + Healing skill + Wis mod + MAM vs. DC |
You try to revive a creature that has been dead for no more than 10 rounds.
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| Sabotage | General | Var | d20! + Thievery skill + Int mod + PAM vs. DC |
You try to disarm a trap, jam a lock, rig a wheel, or sabotage some other device.
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| Search | General | 1 r per square | d20! + Perception skill + Int mod vs. DC |
You look for hidden features and small details, typically using both vision and your sense of touch. Typical features in...
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| Sense Danger | General | Passive | d20! + Danger Sense skill + Wis mod + MAM vs. opposing skill |
Even if you fail or are unable to detect enemies with your normal senses, this "sixth sense" can warn you that something...
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| Sense Scrying | General | Passive or 2 AP | d20! + Perception skill + Int mod vs. DC |
You try to detect a nearby scrying sensor, either passively or actively. If the DM so chooses, treat all passive checks...
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| Smell | General | Passive or 2 AP | d20! + Perception skill + Wis mod vs. DC |
You sniff the air for something, either passively or actively. If the DM so chooses, treat all passive checks as "Take 1...
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| Speak | General | 0 AP | β |
You can say anything that can normally be said in a few seconds.
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