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✨ Spells & Supernatural Powers

Arcane spells, divine blessings, and psionic disciplines across all schools and power levels.

✨ Spells by Skill 117 Total Spells
✨ Spellcasting Mechanics & Power Learning
View Spells Organized by Skill →

Spellcasting in Rules of Legend is skill-based and point-driven (Power Points / PP):

Spell Learning Arcane: 1 new spell/rank (max 2/rank). Divine: 2 new spells/rank (unlimited library). Psionic: 1 power per 2 skill ranks.
Power Points (PP) Spells cost PP to manifest. Casters can augment spells with additional PP to increase damage, area, duration, or eliminate verbal/somatic components.
Casting Checks Casting requires a skill check (d20 + Skill + Ability Mod). Outstanding failures cause fizzles, while wild magic zones risk magical surges.
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Spell Name β–Ό Z-A Associated Skills ↕ Descriptors ↕ Cost / Time ↕ Description Action
Bolt of Radiance Arcane - Illumination\nDivine - Lif... [Su, MR, AoO, Radiant]
1 PP for 2d6 HP\n+1 PP per additional 1d6 HP
7+TPC AP
You attack the target(s) with a ray or area of intense radiance.\nIf you choose the concentration duration, you can make...
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Bolt of Death Arcane - Necromancy\nDivine - Death [Su, MR, AoO, Necrotic]
1 PP for 2d6 HP/SP\n+1 PP per additional 1d6 HP/SP\n+2 PP for 2 Str damage
7+TPC AP
You attack the target(s) with a ray or area of necrotic energy. You can divide the d6s of damage any way you want betwee...
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Blight Arcane - Hydromancy\nDivine - Eleme... [Su, MR, AoO, Water]
1 PP for 4d6 SP\n+1 PP per add. 1d6 SP
7+TPC AP
This spell evaporates moisture from the targets, causing the indicated SP damage. Plants, water elementals, and other cr...
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Bless Water Divine - Blessing [Su, AoO, Radiant/Necrotic]
1 PP
1 min
Imbues a flask of water with radiant or necrotic energy, turning it into holy or unholy water.
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Blade Barrier Arcane - Abjuration and Kinetomancy... [Su, MR, AoO, Force]
1 PP\n+2 PP per +1 attack or parry (up to +5)\n+1 PP per +1 damage (up to +10)\n+2 PP for additional d8 HP radiant damage [Radiant]
7+TPC AP
With the single shield "area", you create a shield of pure force. It provides you with a +2 parry bonus to DeC, and it a...
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Bestow Power Divine - Charm and Life\nPsi - Tele... [Su, MR, AoO, Mind]
2 PP per 1 bestowed PP
7+TPC AP
You channel your mental energy into the target creature(s), using it to cure their mental fatigue. The base cost is 2 PP...
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Banishment Arcane - Conjuration\nDivine - Summ... [Su, MR, AoO]
7 PP
7+TPC AP
You try to banish an extraplanar creature back to its home plane.\nNote that some creatures may wish to return and will...
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Awaken Intelligence Divine - Animals or Plants [Su, MR, AoO, Mind]
9 PP, 250 XP
1 day
You awaken a tree or animal to humanlike sentience. The awakened subject becomes friendly towards you but has no special...
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Attack of the Beast Arcane - Transmutation\nDivine - An... [Su, AoO]
1 PP for bite attack\n1 PP for claw attacks\n+4 PP per damage dice increase (up to four steps)
7+TPC AP
The basic spell transforms either your mouth into a fanged maw or your hands into sharp claws. If you are medium-sized,...
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Atonement Divine - Blessing [Su, AoO]
9 PP
1 h
You remove the burden of acts and misdeeds that have angered the target's deity. The target must be truly repentant.\nIf...
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Antimagic Arcane - Ouranomancy and Abjuration... [Su, MR, AoO]
1 PP for +1 resistance\n+3 PP per additional +1
7+TPC AP\nReaction (mandatory check with +10 DC)
The basic spell grants a resistance bonus to defenses against spells and other supernatural effects.
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Antilife Shell Divine - Protection [Su, MR, AoO]
5 PP for anti-plant
7+TPC AP
The basic spell creates an invisible and mobile barrier that keeps out plant creatures and animated plants.\nAlthough af...
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Animate Plants Divine - Plants [Su, AoO]
1 PP
7+TPC AP
The basic spell animates all normal plants in the area of effect, creating difficult terrain and causing the plants to e...
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Animate Objects Arcane - Transmutation\nDivine - Li... [Su, AoO]
1 PP
7+TPC AP
The basic spell allows you to give simple commands to inanimate and unattended objects (but within their inherent limita...
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Analyze Creature Arcane - Divination\nDivine - Insig... [Su, AoO]
3 PP
7+TPC AP
You try to identify the target creature and discover its strengths and weaknesses.
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Air Walk Divine - Elements [Su, MR, AoO, Air]
7 PP
7+TPC AP
The targets can tread on air as if it was solid ground. They can walk up or down at a maximum angle of 45 degrees.\nA mo...
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Affliction Arcane - Necromancy\nDivine - Natur... [Su, MR, AoO]
0 PP
7+TPC AP
You afflict the targets with deafness, blindness, poison, and/or a debilitating disease (see variations).
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