β¨ Spells & Supernatural Powers
Arcane spells, divine blessings, and psionic disciplines across all schools and power levels.
β¨ Spells by Skill
206 Total Spells
β¨ Spellcasting Mechanics & Power Learning
View Spells Organized by Skill →
Spellcasting in Rules of Legend is skill-based and point-driven (Power Points / PP):
Spell Learning
Arcane: 1 new spell/rank (max 2/rank). Divine: 2 new spells/rank (unlimited library). Psionic: 1 power per 2 skill ranks.
Power Points (PP)
Spells cost PP to manifest. Casters can augment spells with additional PP to increase damage, area, duration, or eliminate verbal/somatic components.
Casting Checks
Casting requires a skill check (d20 + Skill + Ability Mod). Outstanding failures cause fizzles, while wild magic zones risk magical surges.
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Loading spells...
| Spell Name βΌ Z-A | Associated Skills β | Descriptors β | Cost / Time β | Description | Action |
|---|---|---|---|---|---|
| Levitate | Arcane - Kinetomancy\nPsi - Psychok... | [Su, MR, AoO] |
1 PP
7+TPC AP\nReaction (mandatory check with +10 DC)
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The basic spell causes the targeted creatures and objects to fall slowly (12 squares per round). This means that they ta...
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| Legend Lore | Arcane - Divination\nPsi - Clairsen... | [Su, AoO] |
1 PP
1 day (-2)\n1 h (+0)\n1 min (+4)
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You gain a +4 enhancement bonus to a single Knowledge skill check.
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| Invisibility | Arcane - Illusion\nPsi - Psychometa... | [Su, MR, AoO] |
1 PP for concealment\n+2 PP for good concealment
7+TPC AP
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The basic spell lets the target blend in with the environment, giving it either concealment or good concealment. The spe...
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| Insanity | Arcane - Enchantment\nPsi - Telepat... | [Su, MR, AoO, Mind] |
3 PP
7+TPC AP
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You confuse the target, rendering it unable to make rational decisions. At the beginning of each affected creature's tur...
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| Inflict Wounds | Divine - Death | [Su, MR, AoO, Necrotic] |
1 PP for 2d8 HP\n+2 PP per additional 1d8 HP
7+TPC AP
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You channel necrotic energy into the target creature(s), using it to create open wounds.
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| Illusory Trap | Arcane - Illusion | [Su, AoO, Illusion] |
1 PP
7+TPC AP
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This spell creates a visual illusion of a trap on an object or small area (up to one square). Any form of inspection, mu...
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| Illusory Terrain | Arcane - Illusion | [Su, AoO, Illusion] |
5 PP
10 min (+0)\n1 min (+4)\n1 r (+8)
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The basic spell makes any natural terrain look, sound, smell, and feel like some other natural terrain. It cannot be use...
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| Illusory Double | Arcane - Illusion\nCleric Affinity... | [Su, AoO, Illusion] |
3 PP
7+TPC AP
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You create one or more illusory duplicates of yourself (with visual and sound components).\nThe basic spell creates 1d4+...
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| Illusory Disguise | Arcane - Illusion | [Su, AoO, Illusion] |
1 PP\n+4 PP for variation
7+TPC AP
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You disguise the target with a relatively basic visual illusion. Apparent height can be altered by +/-30 cm, weight by +...
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| Illusion | Arcane - Illusion\nCleric Affinity... | [Su, AoO, Illusion] |
1 PP
7+TPC AP
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You create a purely visual illusion of a creature, object, or force. The illusion must fit within the area of effect, bu...
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| Illuminate | Arcane - Illumination\nDivine - Ele... | [Su, MR, AoO, Light] |
1 PP
7+TPC AP
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You outline all affected creatures and objects with a pale glow, equal in intensity to a candle (dim light within 1 sq)....
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| Holy Word | Divine - Retribution | [Su, MR, AoO] |
13 PP\n+4 PP for banishment
7+TPC AP
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You utter a word of divine power. This has a detrimental effect on creatures whose alignment differs greatly from your d...
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| Holy Smite | Divine - Retribution | [Su, MR, AoO, Radiant/Necrotic] |
3 PP for 1d8 HP\n+2 PP per additional 1d8 HP
7+TPC AP
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You punish your enemies with a blast of radiant or necrotic energy (depending on your patron deity's alignment). The bla...
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| Hold Object | Arcane - Kinetomancy\nPsi - Psychok... | [Su, AoO] |
1 PP for DC +5 (or 15)\n+1 PP for DC +10 (or 20) \n+2 PP for DC +15 (or 25)
7+TPC AP
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You immobilize any unattended object (including doors, gates, and locks) of up to huge size. This increases the DC (or s...
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| Hold Creature | Arcane - Enchantment\nDivine - Char... | [Su, MR, AoO, Mind] |
3 PP
7+TPC AP
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You paralyze the target creature. It is still aware and able to breathe, but it cannot move, perform actions, or even sp...
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| History Reading | Psi - Clairsentience | [Su, AoO] |
1 PP\n+2 PP for detection
1 h (+0)\n10 min (+4)\n1 min (+8)
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You try to sense psychic impressions from the target. This lets you learn about the significant events in the target obj...
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| Heal Wounds | Divine - Life\nPsi - Psychometaboli... | [Su, MR, AoO, Radiant] |
1 PP for 10 HP\n+2 PP per additional 5 HP
7+TPC AP
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You channel radiant energy into the target creature(s), using it to heal their wounds. When used on multiple targets, ea...
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| Glyph of Warding | Arcane - Abjuration\nDivine - Prote... | [Su, MR, AoO] |
3 PP\n+2 PP for concealment
10 min (+0)\n1 min (+4)\n1 r (+8)
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You trace a clearly visible glyph on an object or surface. When a creature not designated by you at the time of casting...
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| Ghost Sound | Arcane - Illusion\nPsi - Psychokine... | [Su, AoO, Illusion] |
1 PP
7+TPC AP
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You create the illusion of a sound, roughly limited in volume to four talking humans per skill level. For example, you c...
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| Genesis | Arcane - Conjuration, Ouranomancy,... | [Su, AoO, Dimension] |
17 PP
1 week (33%; +0)
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This powerful spell creates a demiplane of finite size. If you cast the spell on one of the inner planes, you create a d...
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| Geas | Arcane - Enchantment\nDivine - Char... | [Su, MR, AoO, Mind, Lang, Charm] |
3 PP\n+8 PP for greater geas
10 min (+0)\n1 min (+4)\n1 r (+8)
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You place a magical command on the target creature, typically to carry out some service or refrain from some action. If...
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| Fusion | Psi - Psychometabolism | [Su, MR, AoO] |
15 PP
1 r (+0)\n7+TPC AP (+4)
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You physically join your body with that of another willing creature. This creature must be of the same size category and...
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| Freedom | Arcane - Abjuration\nDivine - Prote... | [Su, MR, AoO] |
3 PP\n+12 PP for greater freedom
7+TPC AP
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You make the target resistant to mundane or magical effects that restrict and slow. The target can move with full speed...
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| Foresight | Arcane - Divination\nDivine - Insig... | [Su, AoO] |
5 PP per offensive +1\n5 PP per defensive +1\n11 PP per reroll
7+TPC AP
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This spell gives the target a rudimentary sixth sense or precognitive ability. This precognition means that you gain an...
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| Forceful Hand | Arcane - Kinetomancy\nCleric Affini... | [Su, MR, AoO, Force] |
7 PP
7+TPC AP
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Creates a magical hand of force (Sz L; HP 3 per skill level; DeC 9; Fort, Ref, and Will same as caster; DR 10; never pro...
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