Hag, Annis
RL 7 Playable RaceEnvironment: Cold marshes | Type: Humanoids, Monstrous
π Full Creature / NPC Stat Block(s)
Rules of Legend d20 Format
Adult (Annis): CL 7; XP 1500; L Monstrous Humanoid (Fey); RL 7; HP 77, SP 56, PP 68; Init +1; Spd 9 (Climb ×4 MP) (Swim ×4 MP); DeCa/p 19/16 (crit +30), Fort 26, Ref 19, Will 18; DR 10, MR 9; AP 17; Atk Arm Sz -2, AP 6, Rch 0-2, +8 (d8+9 S HP + grapple); BodyAtt +4; MindAtt +4; Spc 2x2 sq; SS Darkvision 12; SA 2H/charge AP damage bonus Γ1.5, Impr grapple dmg / Dmg: d8+StrMod S HP, Impr trip / Req: Weapon==WpNat, Impr disarm / Req: Weapon==WpNat, Impr disarm / Req: Weapon==WpFnc, Lunge, Impr sunder; SD Evasion Lesser, +2 DR / Req: non-blunt; SM Mobility +4, Reactive move; SQ Circle magic Lesser; AL Usually CE; Str 24, Con 14, Dex 12, Int 12, Wis 12, Cha 10.
Skills: Acrobatics 4, Athletics 8, Knowledge 4, Linguistics 4, Perception 8, Perform 4, Psychology 4, Stealth 4, Thievery 4, Weapons - Natural 8, Weapons - Fencing 4, Weapons - Bows 4, Weapons - Body & Mind Attacks 8, Fighting Style - Mobility 8, Arcane - Divination 4, Arcane - Enchantment 8, Arcane - Illusion 8, Arcane - Kinetomancy 4, Divine - Life 4, Wizard Affinity - Enchanter 4, Spellcraft 4, Fighting Style - Power Attack 8.
Skills: Acrobatics 4, Athletics 8, Knowledge 4, Linguistics 4, Perception 8, Perform 4, Psychology 4, Stealth 4, Thievery 4, Weapons - Natural 8, Weapons - Fencing 4, Weapons - Bows 4, Weapons - Body & Mind Attacks 8, Fighting Style - Mobility 8, Arcane - Divination 4, Arcane - Enchantment 8, Arcane - Illusion 8, Arcane - Kinetomancy 4, Divine - Life 4, Wizard Affinity - Enchanter 4, Spellcraft 4, Fighting Style - Power Attack 8.
Base Species Characteristics
Size Class 1Racial Ability Adjustments
STR
+14
CON
+4
DEX
+2
INT
+2
WIS
+2
CHA
+0
Natural Attacks
2 Arm { AttMod=StrMod; Dmg=d8+StrMod S HP + grapple; } 2 Leg { } Bite { Sec; Dmg=d8+StrMod/2 P HP; }
Racial Traits & Special Abilities
Sns { Qual=Darkvision; Value=12; } DefMod { Qual=DR; Value=+2; Req=non-blunt; } Attack { Qual=ImprGrappleDmg; Dmg=d8+StrMod S HP; } SpdType { Qual=Climb; Value=4; }
Organization:
Solitary or covey (3 hags of any kind plus 1-8 ogres and 1-4 evil giants)