β‘ Actions Compendium
Combat actions, standard reactions, skill activities, and special maneuvers.
304 Total Actions
β‘ Action System & Check Format
Actions define activities characters can perform in and out of combat encounters:
Check
The d20 check required to execute the action, combining relevant ability modifiers, skill ranks, and situational factors.
Action Time & AP
The Action Point (AP) cost required. Standard turns provide AP to allocate between movement, attacks, and defense reactions.
Implements & Range
Equipment, tools, or somatic faculties required, along with tactical range and target areas.
AP Boosts
Extra Action Points spent during execution to enhance check bonuses, damage, duration, or tactical effects.
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| Action Name βΌ Z-A | Category β | AP Cost / Time β | Check β | Description | Action |
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| Distraction | Other Supernatural | 9 AP | d20! + Perform skill + Cha mod + MAM vs. opposing check or (10 + PL) |
You use dancing or some other visual performance to distract creatures suffering from magical effects that depend on vis...
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| Dismount | Movement | 5 MP | d20! + Riding skill + Dex mod + PAM + EP vs. DC |
You dismount a riding animal.
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| Dismiss Spell | Spellcasting | 4 AP | β |
Some active spells can be dismissed with this action before their normal duration has expired.
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| Dismiss Mount | Other Supernatural | 0 AP | Automatic success |
You mentally dismiss your mount, sending it back to its native plane.
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| Dismiss Animal Companion | Other Supernatural | 1 r | Automatic success |
You release one of your animal companions from service.
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| Disguise | Social | 20 min | d20! + Perform (Acting) skill + Cha mod vs. opposing Perception (Spot) |
You try to change the appearance of yourself or someone else. The action can also be used to impersonate a specific indi...
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| Dirge of Doom | Other Supernatural | 9 AP | d20! + Body & Mind skill + Cha mod + MAM vs. Will |
Your music fosters a sense of dread in enemies that understand your song.
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| Diplomacy | Social | 1+ min | d20! + Psychology (Influence) skill + Cha mod vs. DC or opposing skill |
You try to change the target's attitude towards you.
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| Diagnose Mental Health | General | 10 min | d20! + Psychology (Psychoanalysis) skill + Wis mod vs. DC |
You examine a creature and try to identify any mental condition affecting it.
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| Diagnose | General | 1 min | d20! + Healing skill + Wis mod vs. DC |
You examine a creature and try to identify any disease or poison affecting it.
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| Detect Magic | Other Supernatural | 9 AP | β |
You sense the presence of magical auras.
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| Detect Hazard | General | Passive | d20! + Survival skill + Wis mod vs. DC |
You have a chance to detect unusual or unsafe features. Typical examples include man-made but camouflaged constructions,...
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| Detect Good | Other Supernatural | 9 AP | d20! + Divine Smiting skill + Wis mod + MAM vs. Will |
You sense the presence of good auras.
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| Detect Evil | Other Supernatural | 9 AP | d20! + Divine Smiting skill + Wis mod + MAM vs. Will |
You sense the presence of evil auras.
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| Deliver Touch | Other Supernatural | As per attack\n-1 AP for non-damaging touch | Natural weapon attack vs. DeC |
The familiar or psicrystal delivers a touch spell on behalf of its master. The familiar or psicrystal must be within 1 s...
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