β‘ Actions Compendium
Combat actions, standard reactions, skill activities, and special maneuvers.
304 Total Actions
β‘ Action System & Check Format
Actions define activities characters can perform in and out of combat encounters:
Check
The d20 check required to execute the action, combining relevant ability modifiers, skill ranks, and situational factors.
Action Time & AP
The Action Point (AP) cost required. Standard turns provide AP to allocate between movement, attacks, and defense reactions.
Implements & Range
Equipment, tools, or somatic faculties required, along with tactical range and target areas.
AP Boosts
Extra Action Points spent during execution to enhance check bonuses, damage, duration, or tactical effects.
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| Action Name βΌ Z-A | Category β | AP Cost / Time β | Check β | Description | Action |
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| Hail of Arrows | Other Supernatural | As per attack + 4 AP | Multiple attack rolls vs. DeC |
This action lets the archer fire multiple arrows, one arrow per target and up to one target per skill level. Roll a sepa...
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| Haggle | Social | 1 min | d20! + Psychology (Haggling) skill + Cha mod vs. opposing Haggle |
You try to get a better deal when selling or buying something.
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| Ground Manipulation | Special Creature | 9 AP | β |
You turn stone and earth in adjacent squares to mud (triple movement cost).
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| Grapple Attack | Brawling Attack | 6 + size mod AP (minimum 5 AP) | d20! + Str mod + grapple size mod + (Weapons - Brawling skill) + PAM vs. opposed grapple attack check |
While grappling, you can use grapple attacks to inflict damage or control your opponent in different ways.\nGrapple atta...
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| Ghost Attack | Special Attack | As per attack + 3 AP | β |
Ghost Attack: When you are about to make a weapon attack (with a natural, melee, or ranged weapon), you can choose to sp...
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| Gaze Attack | Special Creature | 6 AP | d20! + Body & Mind skill + PAM vs. Fort |
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| Gather Information | Social | 1d4 + 1 h | d20! + Psychology (Influence) skill + Cha mod vs. DC |
You attempt to get a general idea of the major news items in the vicinity. You can also use this action to locate or dis...
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| Gambling | Social | Var | d20! + Psychology (Gambling) skill + Wis or Cha mod vs. opposing Psychology (Gambling) |
You try to earn money by gambling.
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| Forge Painting | Social | Var | d20! + Crafting (Painting) skill + Int mod vs. opposing Perception |
You try to copy a painting or the style of a certain artist.
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| Forge Document | Social | 1d4 min per page | d20! + Crafting (Calligraphy) skill + Int mod vs. opposing Perception |
You try to forge a document.
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| Fist of Thunder | Other Supernatural | 8 + size mod AP (minimum 5 AP) | d20! + Str mod + grapple size mod + (Weapons - Brawling skill) + PAM vs. opposed d20! + Str or Dex mod + grapple size mod + (Weapons - Brawling skill) + PAM |
You strike the ground with such power that every nearby creature can be knocked prone. Effectively, this is an overrun a...
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| Firewalk | Other Supernatural | 2 AP | (d20! + Pyrokinetics skill + Wis mod + MAM) |
By wrapping your feet in magical flames, you gain the ability to walk on air at your normal speed.
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| Find Sustenance | General | 1 day (50% time) | d20! + Survival skill + Wis mod vs. DC |
You try to find food and water for yourself (and others). Whether this entails hunting, fishing, foraging, digging, or e...
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| Find or Follow Tracks | General | 1 r or more | d20! + Survival skill + Wis mod + MAM vs. DC (+opposing Survival) |
You try to find tracks in the vicinity (1 r) or follow already found tracks (for 1 h outdoors or 10 min indoors). After...
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| Find Information | Other Supernatural | 0 AP | d20! + Bardic Knowledge skill + Int mod vs. DC |
Bardic Knowledge can be used to find information related to culture, history, geography, legends, folklore, magic, relig...
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