β‘ Actions Compendium
Combat actions, standard reactions, skill activities, and special maneuvers.
9 Total Actions
β‘ Action System & Check Format
Actions define activities characters can perform in and out of combat encounters:
Check
The d20 check required to execute the action, combining relevant ability modifiers, skill ranks, and situational factors.
Action Time & AP
The Action Point (AP) cost required. Standard turns provide AP to allocate between movement, attacks, and defense reactions.
Implements & Range
Equipment, tools, or somatic faculties required, along with tactical range and target areas.
AP Boosts
Extra Action Points spent during execution to enhance check bonuses, damage, duration, or tactical effects.
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| Action Name β² A-Z | Category β | AP Cost / Time β | Check β | Description | Action |
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| Assume Defensive Stance | Defense | 4 AP (once/r) | d20! + Defensive Stance skill + Wis mod + PAM vs. DC |
You assume a defensive stance, temporarily gaining a morale bonus of +2 to Str, +2 to Con, and +2 to all defenses (Fort,...
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| Cloaking Dance | Defense | 5 AP | d20! + Stealth skill + Dex mod + PAM vs. base DC 25 |
You whirl your cloak in a distracting way or use some other optical trick and movement to conceal your position.
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| Defensive Roll | Defense | Reaction | d20! + Acrobatics skill + Dex mod + PAM + EP vs. 10 + damage dealt |
You attempt to reduce the damage by rolling with the blow.
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| Deflect Projectile | Defense | Reaction | d20! + Danger Sense skill + Dex mod + PAM vs. ranged attack roll |
You can attempt to deflect projectiles or thrown weapons that would otherwise strike you. Siege weapon projectiles and m...
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| Dodging | Defense | 2 MP | d20! + Fighting Style - Mobility skill + Dex mod + PAM + 2 x EP vs. DC |
You weave and dodge in order to confuse opponents and avoid attacks of opportunity.
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| Escape Hold | Defense | See below | d20! + Acrobatics skill + Str or Dex mod + PAM + EP vs. DC or grapple check |
You attempt to escape from some sort of hold or entanglement. This action can also be used to pass through a tight space...
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| Land Softly | Defense | Reaction | d20! + Acrobatics skill + Dex mod + PAM + EP vs. DC |
When falling or jumping from a height, you try to make a soft landing.
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| Parry Melee Attack | Defense | Reaction | Melee attack roll vs. incoming attack roll |
You can attempt to parry a melee attack that would otherwise strike you.
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| Psionic Dodge | Defense | 0 AP | β |
Psionic Dodge: You can spend 3 PP to gain a +2 dodge bonus to DeC for 1 round.
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