β‘ Actions Compendium
Combat actions, standard reactions, skill activities, and special maneuvers.
18 Total Actions
β‘ Action System & Check Format
Actions define activities characters can perform in and out of combat encounters:
Check
The d20 check required to execute the action, combining relevant ability modifiers, skill ranks, and situational factors.
Action Time & AP
The Action Point (AP) cost required. Standard turns provide AP to allocate between movement, attacks, and defense reactions.
Implements & Range
Equipment, tools, or somatic faculties required, along with tactical range and target areas.
AP Boosts
Extra Action Points spent during execution to enhance check bonuses, damage, duration, or tactical effects.
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| Action Name β² A-Z | Category β | AP Cost / Time β | Check β | Description | Action |
|---|---|---|---|---|---|
| Vehicle Evasion | Equipment | Full round | d20! + Profession (Driver, Sailor, or Pilot) + Wis mod + MAM vs. DC |
You try to move your vehicle in an evasive or defensive manner.
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| Vehicle Overrun | Equipment | Full round | d20! + Profession (Driver, Sailor, or Pilot) + Wis mod + vehicle size mod + MAM vs. Ref |
You move your vehicle into the spacing of one or more targets that are smaller than the vehicle and try to knock them pr...
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| Vehicle Ram | Equipment | Full round | d20! + Profession (Driver, Sailor, or Pilot) + Wis mod + vehicle size mod + MAM vs. DeC |
You move your vehicle towards a target and try to ram it.
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