β‘ Actions Compendium
Combat actions, standard reactions, skill activities, and special maneuvers.
18 Total Actions
β‘ Action System & Check Format
Actions define activities characters can perform in and out of combat encounters:
Check
The d20 check required to execute the action, combining relevant ability modifiers, skill ranks, and situational factors.
Action Time & AP
The Action Point (AP) cost required. Standard turns provide AP to allocate between movement, attacks, and defense reactions.
Implements & Range
Equipment, tools, or somatic faculties required, along with tactical range and target areas.
AP Boosts
Extra Action Points spent during execution to enhance check bonuses, damage, duration, or tactical effects.
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| Action Name βΌ Z-A | Category β | AP Cost / Time β | Check β | Description | Action |
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| Affinity Item Activation | Equipment | Var | (d20! + Affinity skill + affinity skill ability mod - total PP cost + MAM) |
You use your affinity skills to trigger a spell from an affinity-activated item (typically wand, staff, holy symbol, etc...
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| Administer Potion | Equipment | 10 AP | β |
You pour a potion into another creature, and it takes effect immediately. Retrieving the potion is not included in this...
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| Activate Psionic Tattoo | Equipment | 5 AP | β |
You activate a psionic tattoo, and it takes effect immediately. The tattoo fades away.
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