β‘ Actions Compendium
Combat actions, standard reactions, skill activities, and special maneuvers.
20 Total Actions
β‘ Action System & Check Format
Actions define activities characters can perform in and out of combat encounters:
Check
The d20 check required to execute the action, combining relevant ability modifiers, skill ranks, and situational factors.
Action Time & AP
The Action Point (AP) cost required. Standard turns provide AP to allocate between movement, attacks, and defense reactions.
Implements & Range
Equipment, tools, or somatic faculties required, along with tactical range and target areas.
AP Boosts
Extra Action Points spent during execution to enhance check bonuses, damage, duration, or tactical effects.
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| Action Name βΌ Z-A | Category β | AP Cost / Time β | Check β | Description | Action |
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| Instant Stand | Movement | 2 MP | d20! + Acrobatics skill + Dex mod + PAM + EP vs. DC |
You try to stand up from prone much faster than normal.
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| Drop Prone | Movement | 1 MP | β |
You lie down on the ground.
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| Dismount | Movement | 5 MP | d20! + Riding skill + Dex mod + PAM + EP vs. DC |
You dismount a riding animal.
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| Crawl | Movement | 2 MP (x2 for obstructed terrain) | β |
Crawl 1 sq.
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| Climb | Movement | Depends on race | d20! + Athletics skill + Str mod + PAM + EP vs. DC |
If your race has the climbing trait, this action can be used to scale a cliff, a wall, or a steep slope.\nYou need both...
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