β‘ Actions Compendium
Combat actions, standard reactions, skill activities, and special maneuvers.
19 Total Actions
β‘ Action System & Check Format
Actions define activities characters can perform in and out of combat encounters:
Check
The d20 check required to execute the action, combining relevant ability modifiers, skill ranks, and situational factors.
Action Time & AP
The Action Point (AP) cost required. Standard turns provide AP to allocate between movement, attacks, and defense reactions.
Implements & Range
Equipment, tools, or somatic faculties required, along with tactical range and target areas.
AP Boosts
Extra Action Points spent during execution to enhance check bonuses, damage, duration, or tactical effects.
π
Loading actions...
| Action Name βΌ Z-A | Category β | AP Cost / Time β | Check β | Description | Action |
|---|---|---|---|---|---|
| Control Transformation | Special Creature | Reaction or full round | d20! + Lycanthropic Control skill + Wis mod + PAM vs. DC |
You either try to resist an involuntary transformation or to trigger a voluntary one.\nAs a lycanthrope, you may involun...
|
View → |
| Cloaker Shadows | Special Creature | 6 AP | β |
You use shadows to achieve one of these effects:\nConcealment for 1d4 rounds.\nIllusory Double (as per spell; up to 6 PP...
|
View → |
| Cloaker Moan | Special Creature | 6 AP | d20! + Body & Mind skill + Cha mod + PAM vs. Fort |
You emit a subsonic moan with one of the following effects:\nUnnerve: 12 sq spread; -2 on attack and damage rolls. After...
|
View → |
| Change Shape | Special Creature | 9 AP | β |
You alter your shape, according to the limitations given by your ability.
|
View → |