β‘ Actions Compendium
Combat actions, standard reactions, skill activities, and special maneuvers.
19 Total Actions
β‘ Action System & Check Format
Actions define activities characters can perform in and out of combat encounters:
Check
The d20 check required to execute the action, combining relevant ability modifiers, skill ranks, and situational factors.
Action Time & AP
The Action Point (AP) cost required. Standard turns provide AP to allocate between movement, attacks, and defense reactions.
Implements & Range
Equipment, tools, or somatic faculties required, along with tactical range and target areas.
AP Boosts
Extra Action Points spent during execution to enhance check bonuses, damage, duration, or tactical effects.
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| Action Name β² A-Z | Category β | AP Cost / Time β | Check β | Description | Action |
|---|---|---|---|---|---|
| Shadow Cloak | Special Creature | 6 AP | β |
You wrap yourself in a cloak of magical darkness that grants concealment in normal light and good concealment in dim lig...
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| Siren Song | Special Creature | 6 AP (once/r) | d20! + Body & Mind skill + Cha mod + PAM vs. Will |
You captivate living creatures within range.
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| Sound Attack | Special Creature | 6 AP | d20! + Body & Mind skill + Con mod + PAM vs. Fort |
You emit a sound attack.
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| Teleport | Special Creature | 6 AP | β |
You instantly transport yourself (and your carried belongings) to a location within the same plane.
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